mirror of
https://github.com/moses-smt/mosesdecoder.git
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155 lines
5.1 KiB
C++
155 lines
5.1 KiB
C++
#ifndef LM_VIRTUAL_INTERFACE__
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#define LM_VIRTUAL_INTERFACE__
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#include "lm/return.hh"
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#include "lm/word_index.hh"
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#include "util/string_piece.hh"
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#include <string>
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namespace lm {
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namespace base {
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template <class T, class U, class V> class ModelFacade;
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/* Vocabulary interface. Call Index(string) and get a word index for use in
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* calling Model. It provides faster convenience functions for <s>, </s>, and
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* <unk> although you can also find these using Index.
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*
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* Some models do not load the mapping from index to string. If you need this,
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* check if the model Vocabulary class implements such a function and access it
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* directly.
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*
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* The Vocabulary object is always owned by the Model and can be retrieved from
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* the Model using BaseVocabulary() for this abstract interface or
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* GetVocabulary() for the actual implementation (in which case you'll need the
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* actual implementation of the Model too).
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*/
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class Vocabulary {
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public:
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virtual ~Vocabulary();
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WordIndex BeginSentence() const { return begin_sentence_; }
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WordIndex EndSentence() const { return end_sentence_; }
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WordIndex NotFound() const { return not_found_; }
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/* Most implementations allow StringPiece lookups and need only override
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* Index(StringPiece). SRI requires null termination and overrides all
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* three methods.
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*/
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virtual WordIndex Index(const StringPiece &str) const = 0;
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virtual WordIndex Index(const std::string &str) const {
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return Index(StringPiece(str));
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}
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virtual WordIndex Index(const char *str) const {
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return Index(StringPiece(str));
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}
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protected:
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// Call SetSpecial afterward.
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Vocabulary() {}
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Vocabulary(WordIndex begin_sentence, WordIndex end_sentence, WordIndex not_found) {
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SetSpecial(begin_sentence, end_sentence, not_found);
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}
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void SetSpecial(WordIndex begin_sentence, WordIndex end_sentence, WordIndex not_found);
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WordIndex begin_sentence_, end_sentence_, not_found_;
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private:
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// Disable copy constructors. They're private and undefined.
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// Ersatz boost::noncopyable.
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Vocabulary(const Vocabulary &);
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Vocabulary &operator=(const Vocabulary &);
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};
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/* There are two ways to access a Model.
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*
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*
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* OPTION 1: Access the Model directly (e.g. lm::ngram::Model in model.hh).
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*
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* Every Model implements the scoring function:
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* float Score(
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* const Model::State &in_state,
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* const WordIndex new_word,
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* Model::State &out_state) const;
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*
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* It can also return the length of n-gram matched by the model:
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* FullScoreReturn FullScore(
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* const Model::State &in_state,
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* const WordIndex new_word,
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* Model::State &out_state) const;
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*
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*
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* There are also accessor functions:
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* const State &BeginSentenceState() const;
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* const State &NullContextState() const;
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* const Vocabulary &GetVocabulary() const;
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* unsigned int Order() const;
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*
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* NB: In case you're wondering why the model implementation looks like it's
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* missing these methods, see facade.hh.
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*
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* This is the fastest way to use a model and presents a normal State class to
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* be included in a hypothesis state structure.
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*
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*
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* OPTION 2: Use the virtual interface below.
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*
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* The virtual interface allow you to decide which Model to use at runtime
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* without templatizing everything on the Model type. However, each Model has
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* its own State class, so a single State cannot be efficiently provided (it
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* would require using the maximum memory of any Model's State or memory
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* allocation with each lookup). This means you become responsible for
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* allocating memory with size StateSize() and passing it to the Score or
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* FullScore functions provided here.
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*
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* For example, cdec has a std::string containing the entire state of a
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* hypothesis. It can reserve StateSize bytes in this string for the model
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* state.
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*
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* All the State objects are POD, so it's ok to use raw memory for storing
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* State.
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* in_state and out_state must not have the same address.
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*/
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class Model {
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public:
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virtual ~Model();
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size_t StateSize() const { return state_size_; }
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const void *BeginSentenceMemory() const { return begin_sentence_memory_; }
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const void *NullContextMemory() const { return null_context_memory_; }
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// Requires in_state != out_state
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virtual float Score(const void *in_state, const WordIndex new_word, void *out_state) const = 0;
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// Requires in_state != out_state
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virtual FullScoreReturn FullScore(const void *in_state, const WordIndex new_word, void *out_state) const = 0;
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unsigned char Order() const { return order_; }
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const Vocabulary &BaseVocabulary() const { return *base_vocab_; }
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private:
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template <class T, class U, class V> friend class ModelFacade;
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explicit Model(size_t state_size) : state_size_(state_size) {}
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const size_t state_size_;
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const void *begin_sentence_memory_, *null_context_memory_;
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const Vocabulary *base_vocab_;
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unsigned char order_;
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// Disable copy constructors. They're private and undefined.
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// Ersatz boost::noncopyable.
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Model(const Model &);
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Model &operator=(const Model &);
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};
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} // mamespace base
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} // namespace lm
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#endif // LM_VIRTUAL_INTERFACE__
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