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- The Scorer and ScoreData objects allocated by the new operator are now released using the ScopedVector class. - Add 'virtual' to inherited functions from the Scorer class.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef __INTERPOLATED_SCORER_H__
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#define __INTERPOLATED_SCORER_H__
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#include <algorithm>
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#include <cmath>
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#include <iostream>
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#include <iterator>
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#include <limits>
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#include <set>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include "Types.h"
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#include "ScoreData.h"
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#include "Scorer.h"
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#include "ScopedVector.h"
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/**
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* Class that includes other scorers eg.
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* Interpolated HAMMING and BLEU scorer **/
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class InterpolatedScorer : public Scorer
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{
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public:
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// name would be: "HAMMING,BLEU" or similar
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InterpolatedScorer(const string& name, const string& config);
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virtual ~InterpolatedScorer() {}
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virtual void score(const candidates_t& candidates, const diffs_t& diffs,
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statscores_t& scores) const;
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virtual void setReferenceFiles(const vector<string>& referenceFiles);
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virtual void prepareStats(size_t sid, const string& text, ScoreStats& entry);
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virtual size_t NumberOfScores() const {
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size_t sz=0;
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for (ScopedVector<Scorer>::const_iterator itsc = _scorers.begin(); itsc != _scorers.end(); itsc++) {
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sz += (*itsc)->NumberOfScores();
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}
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return sz;
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};
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virtual void setScoreData(ScoreData* data);
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protected:
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ScopedVector<Scorer> _scorers;
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// Take the ownership of the heap-allocated the objects
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// by Scorer objects.
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ScopedVector<ScoreData> m_scorers_score_data;
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vector<float> _scorerWeights;
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};
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#endif //__INTERPOLATED_SCORER_H
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