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https://github.com/moses-smt/mosesdecoder.git
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76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#ifndef SEARCH_VERTEX_GENERATOR__
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#define SEARCH_VERTEX_GENERATOR__
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#include "search/edge.hh"
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#include "search/types.hh"
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#include "search/vertex.hh"
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namespace lm {
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namespace ngram {
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struct ChartState;
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} // namespace ngram
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} // namespace lm
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namespace search {
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class ContextBase;
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// Output makes the single-best or n-best list.
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template <class Output> class VertexGenerator {
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public:
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VertexGenerator(ContextBase &context, Vertex &gen, Output &nbest) : context_(context), gen_(gen), nbest_(nbest) {}
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void NewHypothesis(PartialEdge partial) {
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nbest_.Add(existing_[hash_value(partial.CompletedState())], partial);
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}
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void FinishedSearch() {
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gen_.root_.InitRoot();
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for (typename Existing::iterator i(existing_.begin()); i != existing_.end(); ++i) {
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gen_.root_.AppendHypothesis(nbest_.Complete(i->second));
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}
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existing_.clear();
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gen_.root_.FinishRoot();
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}
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Vertex &Generating() { return gen_; }
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private:
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ContextBase &context_;
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Vertex &gen_;
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typedef boost::unordered_map<uint64_t, typename Output::Combine> Existing;
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Existing existing_;
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Output &nbest_;
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};
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// Special case for root vertex: everything should come together into the root
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// node. In theory, this should happen naturally due to state collapsing with
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// <s> and </s>. If that's the case, VertexGenerator is fine, though it will
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// make one connection.
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template <class Output> class RootVertexGenerator {
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public:
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RootVertexGenerator(Vertex &gen, Output &out) : gen_(gen), out_(out) {}
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void NewHypothesis(PartialEdge partial) {
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out_.Add(combine_, partial);
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}
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void FinishedSearch() {
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gen_.root_.InitRoot();
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gen_.root_.AppendHypothesis(out_.Complete(combine_));
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gen_.root_.FinishRoot();
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}
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private:
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Vertex &gen_;
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typename Output::Combine combine_;
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Output &out_;
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};
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} // namespace search
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#endif // SEARCH_VERTEX_GENERATOR__
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