mosesdecoder/phrase-extract/HoleCollection.h
2013-06-10 18:11:55 +01:00

96 lines
2.5 KiB
C++

/***********************************************************************
Moses - factored phrase-based language decoder
Copyright (C) 2010 University of Edinburgh
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
***********************************************************************/
#pragma once
#ifndef HOLECOLLECTION_H_INCLUDED_
#define HOLECOLLECTION_H_INCLUDED_
#include <set>
#include <vector>
#include "Hole.h"
namespace MosesTraining
{
class HoleCollection
{
protected:
HoleList m_holes;
std::vector<Hole*> m_sortedSourceHoles;
std::vector<int> m_sourceHoleStartPoints;
std::vector<int> m_sourceHoleEndPoints;
std::vector<int> m_scope;
std::vector<int> m_sourcePhraseStart;
std::vector<int> m_sourcePhraseEnd;
public:
HoleCollection(int sourcePhraseStart, int sourcePhraseEnd)
: m_scope(1, 0)
, m_sourcePhraseStart(1, sourcePhraseStart)
, m_sourcePhraseEnd(1, sourcePhraseEnd) {
}
const HoleList &GetHoles() const {
return m_holes;
}
HoleList &GetHoles() {
return m_holes;
}
std::vector<Hole*> &GetSortedSourceHoles() {
return m_sortedSourceHoles;
}
void Add(int startT, int endT, int startS, int endS);
void RemoveLast();
bool OverlapSource(const Hole &sourceHole) const {
HoleList::const_iterator iter;
for (iter = m_holes.begin(); iter != m_holes.end(); ++iter) {
const Hole &currHole = *iter;
if (currHole.Overlap(sourceHole, 0))
return true;
}
return false;
}
bool ConsecSource(const Hole &sourceHole) const {
HoleList::const_iterator iter;
for (iter = m_holes.begin(); iter != m_holes.end(); ++iter) {
const Hole &currHole = *iter;
if (currHole.Neighbor(sourceHole, 0))
return true;
}
return false;
}
// Determine the scope that would result from adding the given hole.
int Scope(const Hole &proposedHole) const;
void SortSourceHoles();
};
}
#endif