mosesdecoder/moses/FF/SkeletonChangeInput.h

46 lines
1.3 KiB
C++

#pragma once
#include <string>
#include "StatelessFeatureFunction.h"
namespace Moses
{
class SkeletonChangeInput : public StatelessFeatureFunction
{
public:
SkeletonChangeInput(const std::string &line);
bool IsUseable(const FactorMask &mask) const {
return true;
}
void EvaluateInIsolation(const Phrase &source
, const TargetPhrase &targetPhrase
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection &estimatedFutureScore) const;
void ChangeSource(InputType *&input) const;
void EvaluateWithSourceContext(const InputType &input
, const InputPath &inputPath
, const TargetPhrase &targetPhrase
, const StackVec *stackVec
, ScoreComponentCollection &scoreBreakdown
, ScoreComponentCollection *estimatedFutureScore = NULL) const;
void EvaluateTranslationOptionListWithSourceContext(const InputType &input
, const TranslationOptionList &translationOptionList) const;
void EvaluateWhenApplied(const Hypothesis& hypo,
ScoreComponentCollection* accumulator) const;
void EvaluateWhenApplied(const ChartHypothesis &hypo,
ScoreComponentCollection* accumulator) const;
void SetParameter(const std::string& key, const std::string& value);
};
}