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https://github.com/moses-smt/mosesdecoder.git
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65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
#ifndef LM_FACADE__
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#define LM_FACADE__
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#include "lm/virtual_interface.hh"
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#include "util/string_piece.hh"
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#include <string>
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namespace lm {
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namespace base {
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// Common model interface that depends on knowing the specific classes.
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// Curiously recurring template pattern.
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template <class Child, class StateT, class VocabularyT> class ModelFacade : public Model {
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public:
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typedef StateT State;
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typedef VocabularyT Vocabulary;
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// Default Score function calls FullScore. Model can override this.
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float Score(const State &in_state, const WordIndex new_word, State &out_state) const {
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return static_cast<const Child*>(this)->FullScore(in_state, new_word, out_state).prob;
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}
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/* Translate from void* to State */
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FullScoreReturn FullScore(const void *in_state, const WordIndex new_word, void *out_state) const {
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return static_cast<const Child*>(this)->FullScore(
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*reinterpret_cast<const State*>(in_state),
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new_word,
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*reinterpret_cast<State*>(out_state));
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}
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float Score(const void *in_state, const WordIndex new_word, void *out_state) const {
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return static_cast<const Child*>(this)->Score(
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*reinterpret_cast<const State*>(in_state),
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new_word,
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*reinterpret_cast<State*>(out_state));
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}
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const State &BeginSentenceState() const { return begin_sentence_; }
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const State &NullContextState() const { return null_context_; }
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const Vocabulary &GetVocabulary() const { return *static_cast<const Vocabulary*>(&BaseVocabulary()); }
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protected:
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ModelFacade() : Model(sizeof(State)) {}
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virtual ~ModelFacade() {}
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// begin_sentence and null_context can disappear after. vocab should stay.
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void Init(const State &begin_sentence, const State &null_context, const Vocabulary &vocab, unsigned char order) {
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begin_sentence_ = begin_sentence;
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null_context_ = null_context;
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begin_sentence_memory_ = &begin_sentence_;
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null_context_memory_ = &null_context_;
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base_vocab_ = &vocab;
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order_ = order;
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}
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private:
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State begin_sentence_, null_context_;
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};
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} // mamespace base
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} // namespace lm
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#endif // LM_FACADE__
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