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https://github.com/moses-smt/mosesdecoder.git
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88e90957a1
This is one of those little chores in managing a long-lived C++ project: standard C headers like stdio.h and math.h now have their own place in the C++ standard as resp. cstdio, cmath, and so on. In this branch the #include names are updated for the util/ subdirectory; more branches to follow. C++11 adds cstdint, but to support compilation with the previous standard, that change is left for later.
154 lines
4.3 KiB
C++
154 lines
4.3 KiB
C++
#ifndef UTIL_FIXED_ARRAY_H
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#define UTIL_FIXED_ARRAY_H
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#include "util/scoped.hh"
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#include <cstddef>
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#include <cassert>
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#include <cstdlib>
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namespace util {
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/**
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* Defines a fixed-size collection.
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*
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* Ever want an array of things by they don't have a default constructor or are
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* non-copyable? FixedArray allows constructing one at a time.
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*/
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template <class T> class FixedArray {
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public:
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/** Initialize with a given size bound but do not construct the objects. */
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explicit FixedArray(std::size_t limit) {
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Init(limit);
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}
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/**
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* Constructs an instance, but does not initialize it.
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*
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* Any objects constructed in this manner must be subsequently @ref FixedArray::Init() "initialized" prior to use.
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*
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* @see FixedArray::Init()
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*/
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FixedArray()
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: newed_end_(NULL)
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#ifndef NDEBUG
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, allocated_end_(NULL)
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#endif
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{}
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/**
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* Initialize with a given size bound but do not construct the objects.
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*
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* This method is responsible for allocating memory.
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* Objects stored in this array will be constructed in a location within this allocated memory.
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*/
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void Init(std::size_t count) {
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assert(!block_.get());
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block_.reset(malloc(sizeof(T) * count));
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if (!block_.get()) throw std::bad_alloc();
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newed_end_ = begin();
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#ifndef NDEBUG
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allocated_end_ = begin() + count;
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#endif
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}
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/**
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* Constructs a copy of the provided array.
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*
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* @param from Array whose elements should be copied into this newly-constructed data structure.
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*/
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FixedArray(const FixedArray &from) {
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std::size_t size = from.newed_end_ - static_cast<const T*>(from.block_.get());
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Init(size);
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for (std::size_t i = 0; i < size; ++i) {
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push_back(from[i]);
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}
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}
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/**
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* Frees the memory held by this object.
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*/
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~FixedArray() { clear(); }
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/** Gets a pointer to the first object currently stored in this data structure. */
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T *begin() { return static_cast<T*>(block_.get()); }
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/** Gets a const pointer to the last object currently stored in this data structure. */
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const T *begin() const { return static_cast<const T*>(block_.get()); }
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/** Gets a pointer to the last object currently stored in this data structure. */
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T *end() { return newed_end_; }
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/** Gets a const pointer to the last object currently stored in this data structure. */
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const T *end() const { return newed_end_; }
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/** Gets a reference to the last object currently stored in this data structure. */
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T &back() { return *(end() - 1); }
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/** Gets a const reference to the last object currently stored in this data structure. */
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const T &back() const { return *(end() - 1); }
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/** Gets the number of objects currently stored in this data structure. */
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std::size_t size() const { return end() - begin(); }
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/** Returns true if there are no objects currently stored in this data structure. */
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bool empty() const { return begin() == end(); }
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/**
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* Gets a reference to the object with index i currently stored in this data structure.
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*
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* @param i Index of the object to reference
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*/
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T &operator[](std::size_t i) { return begin()[i]; }
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/**
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* Gets a const reference to the object with index i currently stored in this data structure.
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*
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* @param i Index of the object to reference
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*/
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const T &operator[](std::size_t i) const { return begin()[i]; }
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/**
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* Constructs a new object using the provided parameter,
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* and stores it in this data structure.
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*
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* The memory backing the constructed object is managed by this data structure.
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*/
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template <class C> void push_back(const C &c) {
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new (end()) T(c); // use "placement new" syntax to initalize T in an already-allocated memory location
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Constructed();
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}
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/**
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* Removes all elements from this array.
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*/
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void clear() {
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for (T *i = begin(); i != end(); ++i)
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i->~T();
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newed_end_ = begin();
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}
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protected:
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// Always call Constructed after successful completion of new.
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void Constructed() {
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++newed_end_;
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#ifndef NDEBUG
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assert(newed_end_ <= allocated_end_);
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#endif
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}
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private:
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util::scoped_malloc block_;
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T *newed_end_;
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#ifndef NDEBUG
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T *allocated_end_;
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#endif
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};
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} // namespace util
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#endif // UTIL_FIXED_ARRAY_H
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