mosesdecoder/moses/TranslationModel/PhraseDictionaryMemory.h
2013-06-20 12:50:41 +01:00

73 lines
2.4 KiB
C++

/***********************************************************************
Moses - statistical machine translation system
Copyright (C) 2006-2011 University of Edinburgh
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
***********************************************************************/
#pragma once
#include "PhraseDictionaryNodeMemory.h"
#include "moses/TranslationModel/PhraseDictionary.h"
#include "moses/InputType.h"
#include "moses/NonTerminal.h"
#include "moses/TranslationModel/RuleTable/Trie.h"
#include "util/check.hh"
namespace Moses
{
/** Implementation of a SCFG rule table in a trie. Looking up a rule of
* length n symbols requires n look-ups to find the TargetPhraseCollection.
*/
class PhraseDictionaryMemory : public RuleTableTrie
{
friend std::ostream& operator<<(std::ostream&, const PhraseDictionaryMemory&);
friend class RuleTableLoader;
protected:
PhraseDictionaryMemory(const std::string &description, const std::string &line)
: RuleTableTrie(description, line) {
}
public:
PhraseDictionaryMemory(const std::string &line);
const PhraseDictionaryNodeMemory &GetRootNode() const {
return m_collection;
}
ChartRuleLookupManager *CreateRuleLookupManager(
const InputType &,
const ChartCellCollectionBase &);
TO_STRING();
protected:
TargetPhraseCollection &GetOrCreateTargetPhraseCollection(
const Phrase &source, const TargetPhrase &target, const Word *sourceLHS);
const TargetPhraseCollection *GetTargetPhraseCollection(const Phrase& source) const;
PhraseDictionaryNodeMemory &GetOrCreateNode(const Phrase &source
, const TargetPhrase &target
, const Word *sourceLHS);
void SortAndPrune();
PhraseDictionaryNodeMemory m_collection;
};
} // namespace Moses