mirror of
https://github.com/moses-smt/mosesdecoder.git
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1146 lines
35 KiB
C
1146 lines
35 KiB
C
/*
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* Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc.
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*
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* This file is part of Jam - see jam.c for Copyright information.
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*/
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/* This file is ALSO:
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* Copyright 2001-2004 David Abrahams.
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* Distributed under the Boost Software License, Version 1.0.
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* (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
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*/
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/*
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* make1.c - execute command to bring targets up to date
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*
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* This module contains make1(), the entry point called by make() to
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* recursively decend the dependency graph executing update actions as
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* marked by make0().
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*
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* External routines:
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*
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* make1() - execute commands to update a TARGET and all of its dependencies.
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*
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* Internal routines, the recursive/asynchronous command executors:
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*
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* make1a() - recursively traverse dependency target tree, calling make1b().
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* make1atail() - started processing all dependencies so go on to make1b().
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* make1b() - when dependencies are up to date, build target with make1c().
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* make1c() - launch target's next command, call parents' make1b() if none.
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* make1d() - handle command execution completion and call back make1c().
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*
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* Internal support routines:
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*
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* make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc.
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* make1list() - turn a list of targets into a LIST, for $(<) and $(>).
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* make1settings() - for vars that get bound values, build up replacement lists.
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* make1bind() - bind targets that weren't bound in dependency analysis.
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*
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* 04/16/94 (seiwald) - Split from make.c.
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* 04/21/94 (seiwald) - Handle empty "updated" actions.
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* 05/04/94 (seiwald) - async multiprocess (-j) support.
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* 06/01/94 (seiwald) - new 'actions existing' does existing sources.
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* 12/20/94 (seiwald) - NOTIME renamed NOTFILE.
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* 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets.
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* 01/22/94 (seiwald) - pass per-target JAMSHELL down to exec_cmd().
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* 02/28/95 (seiwald) - Handle empty "existing" actions.
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* 03/10/95 (seiwald) - Fancy counts.
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*/
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#include "jam.h"
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#include "lists.h"
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#include "parse.h"
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#include "assert.h"
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#include "variable.h"
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#include "rules.h"
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#include "headers.h"
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#include "search.h"
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#include "newstr.h"
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#include "make.h"
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#include "command.h"
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#include "execcmd.h"
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#include "compile.h"
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#include "output.h"
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#include <stdlib.h>
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#if ! defined(NT) || defined(__GNUC__)
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#include <unistd.h> /* for unlink */
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#endif
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static CMD * make1cmds ( TARGET * );
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static LIST * make1list ( LIST *, TARGETS *, int flags );
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static SETTINGS * make1settings( LIST * vars );
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static void make1bind ( TARGET * );
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/* Ugly static - it is too hard to carry it through the callbacks. */
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static struct
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{
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int failed;
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int skipped;
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int total;
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int made;
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} counts[ 1 ] ;
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/* Target state - remove recursive calls by just keeping track of state target
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* is in.
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*/
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typedef struct _state
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{
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struct _state * prev; /* previous state on stack */
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TARGET * t; /* current target */
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TARGET * parent; /* parent argument necessary for make1a() */
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#define T_STATE_MAKE1A 0 /* make1a() should be called */
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#define T_STATE_MAKE1ATAIL 1 /* make1atail() should be called */
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#define T_STATE_MAKE1B 2 /* make1b() should be called */
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#define T_STATE_MAKE1C 3 /* make1c() should be called */
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#define T_STATE_MAKE1D 4 /* make1d() should be called */
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int curstate; /* current state */
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int status;
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} state;
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static void make1a ( state * );
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static void make1atail ( state * );
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static void make1b ( state * );
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static void make1c ( state * );
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static void make1d ( state * );
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static void make_closure( void * closure, int status, timing_info *, char *, char * );
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typedef struct _stack
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{
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state * stack;
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} stack;
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static stack state_stack = { NULL };
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static state * state_freelist = NULL;
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static state * alloc_state()
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{
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if ( state_freelist != NULL )
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{
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state * pState = state_freelist;
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state_freelist = pState->prev;
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memset( pState, 0, sizeof( state ) );
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return pState;
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}
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return (state *)BJAM_MALLOC( sizeof( state ) );
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}
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static void free_state( state * pState )
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{
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pState->prev = state_freelist;
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state_freelist = pState;
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}
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static void clear_state_freelist()
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{
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while ( state_freelist != NULL )
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{
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state * pState = state_freelist;
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state_freelist = state_freelist->prev;
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BJAM_FREE( pState );
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}
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}
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static state * current_state( stack * pStack )
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{
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return pStack->stack;
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}
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static void pop_state( stack * pStack )
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{
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if ( pStack->stack != NULL )
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{
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state * pState = pStack->stack->prev;
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free_state( pStack->stack );
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pStack->stack = pState;
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}
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}
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static state * push_state( stack * pStack, TARGET * t, TARGET * parent, int curstate )
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{
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state * pState = alloc_state();
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pState->t = t;
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pState->parent = parent;
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pState->prev = pStack->stack;
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pState->curstate = curstate;
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pStack->stack = pState;
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return pStack->stack;
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}
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/*
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* Pushes a stack onto another stack, effectively reversing the order.
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*/
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static void push_stack_on_stack( stack * pDest, stack * pSrc )
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{
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while ( pSrc->stack != NULL )
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{
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state * pState = pSrc->stack;
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pSrc->stack = pSrc->stack->prev;
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pState->prev = pDest->stack;
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pDest->stack = pState;
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}
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}
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/*
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* make1() - execute commands to update a TARGET and all of its dependencies.
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*/
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static int intr = 0;
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int make1( TARGET * t )
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{
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state * pState;
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memset( (char *)counts, 0, sizeof( *counts ) );
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/* Recursively make the target and its dependencies. */
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push_state( &state_stack, t, NULL, T_STATE_MAKE1A );
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do
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{
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while ( ( pState = current_state( &state_stack ) ) != NULL )
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{
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if ( intr )
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pop_state( &state_stack );
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switch ( pState->curstate )
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{
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case T_STATE_MAKE1A : make1a ( pState ); break;
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case T_STATE_MAKE1ATAIL: make1atail( pState ); break;
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case T_STATE_MAKE1B : make1b ( pState ); break;
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case T_STATE_MAKE1C : make1c ( pState ); break;
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case T_STATE_MAKE1D : make1d ( pState ); break;
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}
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}
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}
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/* Wait for any outstanding commands to finish running. */
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while ( exec_wait() );
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clear_state_freelist();
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/* Talk about it. */
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if ( counts->failed )
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printf( "...failed updating %d target%s...\n", counts->failed,
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counts->failed > 1 ? "s" : "" );
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if ( DEBUG_MAKE && counts->skipped )
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printf( "...skipped %d target%s...\n", counts->skipped,
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counts->skipped > 1 ? "s" : "" );
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if ( DEBUG_MAKE && counts->made )
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printf( "...updated %d target%s...\n", counts->made,
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counts->made > 1 ? "s" : "" );
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return counts->total != counts->made;
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}
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/*
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* make1a() - recursively traverse target tree, calling make1b().
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*
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* Called to start processing a specified target. Does nothing if the target is
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* already being processed or otherwise starts processing all of its
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* dependencies. Once all of its dependencies have started being processed goes
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* on and calls make1b() (actually does that indirectly via a helper
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* make1atail() state).
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*/
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static void make1a( state * pState )
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{
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TARGET * t = pState->t;
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TARGETS * c;
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/* If the parent is the first to try to build this target or this target is
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* in the make1c() quagmire, arrange for the parent to be notified when this
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* target is built.
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*/
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if ( pState->parent )
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switch ( pState->t->progress )
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{
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case T_MAKE_INIT:
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case T_MAKE_ACTIVE:
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case T_MAKE_RUNNING:
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pState->t->parents = targetentry( pState->t->parents,
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pState->parent );
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++pState->parent->asynccnt;
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}
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/* If this target is already being processed then do nothing. There is no
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* need to start processing the same target all over again.
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*/
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if ( pState->t->progress != T_MAKE_INIT )
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{
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pop_state( &state_stack );
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return;
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}
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/* Asynccnt counts the dependencies preventing this target from proceeding
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* to make1b() for actual building. We start off with a count of 1 to
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* prevent anything from happening until we can notify all dependencies that
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* they are needed. This 1 is accounted for when we call make1b() ourselves,
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* below. Without this if a a dependency gets built before we finish
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* processing all of our other dependencies our build might be triggerred
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* prematurely.
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*/
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pState->t->asynccnt = 1;
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/* Add header nodes created during the building process. */
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{
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TARGETS * inc = 0;
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for ( c = t->depends; c; c = c->next )
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if ( c->target->rescanned && c->target->includes )
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inc = targetentry( inc, c->target->includes );
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t->depends = targetchain( t->depends, inc );
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}
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/* Guard against circular dependencies. */
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pState->t->progress = T_MAKE_ONSTACK;
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{
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stack temp_stack = { NULL };
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for ( c = t->depends; c && !intr; c = c->next )
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push_state( &temp_stack, c->target, pState->t, T_STATE_MAKE1A );
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/* Using stacks reverses the order of execution. Reverse it back. */
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push_stack_on_stack( &state_stack, &temp_stack );
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}
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pState->curstate = T_STATE_MAKE1ATAIL;
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}
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/*
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* make1atail() - started processing all dependencies so go on to make1b().
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*/
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static void make1atail( state * pState )
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{
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pState->t->progress = T_MAKE_ACTIVE;
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/* Now that all of our dependencies have bumped up our asynccnt we can
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* remove our own internal bump added to prevent this target from being
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* built before all of its dependencies start getting processed.
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*/
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pState->curstate = T_STATE_MAKE1B;
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}
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/*
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* make1b() - when dependencies are up to date, build target with make1c().
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*
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* Called after all dependencies have started being processed and after each of
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* them finishes its processing. The target actually goes on to getting built in
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* make1c() only after all of its dependencies have finished their processing.
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*/
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static void make1b( state * pState )
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{
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TARGET * t = pState->t;
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TARGETS * c;
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TARGET * failed = 0;
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char * failed_name = "dependencies";
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/* If any dependencies are still outstanding, wait until they call make1b()
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* to signal their completion.
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*/
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if ( --pState->t->asynccnt )
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{
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pop_state( &state_stack );
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return;
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}
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/* Try to aquire a semaphore. If it is locked, wait until the target that
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* locked it is built and signal completition.
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*/
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#ifdef OPT_SEMAPHORE
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if ( t->semaphore && t->semaphore->asynccnt )
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{
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/* Append 't' to the list of targets waiting on semaphore. */
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t->semaphore->parents = targetentry( t->semaphore->parents, t );
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t->asynccnt++;
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if ( DEBUG_EXECCMD )
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printf( "SEM: %s is busy, delaying launch of %s\n",
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t->semaphore->name, t->name );
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pop_state( &state_stack );
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return;
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}
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#endif
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/* Now ready to build target 't', if dependencies built OK. */
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/* Collect status from dependencies. */
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for ( c = t->depends; c; c = c->next )
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if ( c->target->status > t->status && !( c->target->flags & T_FLAG_NOCARE ) )
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{
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failed = c->target;
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pState->t->status = c->target->status;
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}
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/* If an internal header node failed to build, we want to output the target
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* that it failed on.
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*/
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if ( failed )
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{
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failed_name = failed->flags & T_FLAG_INTERNAL
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? failed->failed
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: failed->name;
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}
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t->failed = failed_name;
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/* If actions for building any of the dependencies have failed, bail.
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* Otherwise, execute all actions to make the current target.
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*/
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if ( ( pState->t->status == EXEC_CMD_FAIL ) && pState->t->actions )
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{
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++counts->skipped;
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if ( ( pState->t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
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{
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if ( !unlink( pState->t->boundname ) )
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printf( "...removing outdated %s\n", pState->t->boundname );
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}
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else
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printf( "...skipped %s for lack of %s...\n", pState->t->name, failed_name );
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}
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if ( pState->t->status == EXEC_CMD_OK )
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switch ( pState->t->fate )
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{
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/* These are handled by the default case below now
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case T_FATE_INIT:
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case T_FATE_MAKING:
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*/
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case T_FATE_STABLE:
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case T_FATE_NEWER:
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break;
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case T_FATE_CANTFIND:
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case T_FATE_CANTMAKE:
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pState->t->status = EXEC_CMD_FAIL;
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break;
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case T_FATE_ISTMP:
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if ( DEBUG_MAKE )
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printf( "...using %s...\n", pState->t->name );
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break;
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case T_FATE_TOUCHED:
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case T_FATE_MISSING:
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case T_FATE_NEEDTMP:
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case T_FATE_OUTDATED:
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case T_FATE_UPDATE:
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case T_FATE_REBUILD:
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/* Prepare commands for executing actions scheduled for this target
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* and then schedule transfer to make1c() state to proceed with
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* executing the prepared commands. Commands have their embedded
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* variables automatically expanded, including making use of any "on
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* target" variables.
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*/
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if ( pState->t->actions )
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{
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++counts->total;
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if ( DEBUG_MAKE && !( counts->total % 100 ) )
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printf( "...on %dth target...\n", counts->total );
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pState->t->cmds = (char *)make1cmds( pState->t );
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/* Set the target's "progress" so that make1c() counts it among
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* its successes/failures.
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*/
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pState->t->progress = T_MAKE_RUNNING;
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}
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break;
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/* All possible fates should have been accounted for by now. */
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default:
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printf( "ERROR: %s has bad fate %d", pState->t->name,
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pState->t->fate );
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abort();
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}
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|
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/* Call make1c() to begin the execution of the chain of commands needed to
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* build the target. If we are not going to build the target (due of
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* dependency failures or no commands needing to be run) the chain will be
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* empty and make1c() will directly signal the target's completion.
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*/
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#ifdef OPT_SEMAPHORE
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/* If there is a semaphore, indicate that it is in use. */
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if ( pState->t->semaphore )
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{
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++pState->t->semaphore->asynccnt;
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if ( DEBUG_EXECCMD )
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printf( "SEM: %s now used by %s\n", pState->t->semaphore->name,
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pState->t->name );
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}
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#endif
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pState->curstate = T_STATE_MAKE1C;
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}
|
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|
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|
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/*
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|
* make1c() - launch target's next command, call parents' make1b() if none.
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|
*
|
|
* If there are (more) commands to run to build this target (and we have not hit
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* an error running earlier comands) we launch the command using exec_cmd(). If
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* there are no more commands to run, we collect the status from all the actions
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* and report our completion to all the parents.
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*/
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|
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static void make1c( state * pState )
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{
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CMD * cmd = (CMD *)pState->t->cmds;
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if ( cmd && ( pState->t->status == EXEC_CMD_OK ) )
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{
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char * rule_name = 0;
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char * target = 0;
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|
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if ( DEBUG_MAKEQ ||
|
|
( !( cmd->rule->actions->flags & RULE_QUIETLY ) && DEBUG_MAKE ) )
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{
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rule_name = cmd->rule->name;
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target = lol_get( &cmd->args, 0 )->string;
|
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if ( globs.noexec )
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out_action( rule_name, target, cmd->buf, "", "", EXIT_OK );
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}
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|
|
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if ( globs.noexec )
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{
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pState->curstate = T_STATE_MAKE1D;
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pState->status = EXEC_CMD_OK;
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|
}
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|
else
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{
|
|
/* Pop state first because exec_cmd() could push state. */
|
|
pop_state( &state_stack );
|
|
exec_cmd( cmd->buf, make_closure, pState->t, cmd->shell, rule_name,
|
|
target );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TARGETS * c;
|
|
ACTIONS * actions;
|
|
|
|
/* Collect status from actions, and distribute it as well. */
|
|
for ( actions = pState->t->actions; actions; actions = actions->next )
|
|
if ( actions->action->status > pState->t->status )
|
|
pState->t->status = actions->action->status;
|
|
for ( actions = pState->t->actions; actions; actions = actions->next )
|
|
if ( pState->t->status > actions->action->status )
|
|
actions->action->status = pState->t->status;
|
|
|
|
/* Tally success/failure for those we tried to update. */
|
|
if ( pState->t->progress == T_MAKE_RUNNING )
|
|
switch ( pState->t->status )
|
|
{
|
|
case EXEC_CMD_OK : ++counts->made ; break;
|
|
case EXEC_CMD_FAIL: ++counts->failed; break;
|
|
}
|
|
|
|
/* Tell parents their dependency has been built. */
|
|
{
|
|
stack temp_stack = { NULL };
|
|
TARGET * t = pState->t;
|
|
TARGET * additional_includes = NULL;
|
|
|
|
t->progress = T_MAKE_DONE;
|
|
|
|
/* Target has been updated so rescan it for dependencies. */
|
|
if ( ( t->fate >= T_FATE_MISSING ) &&
|
|
( t->status == EXEC_CMD_OK ) &&
|
|
!t->rescanned )
|
|
{
|
|
TARGET * target_to_rescan = t;
|
|
SETTINGS * s;
|
|
|
|
target_to_rescan->rescanned = 1;
|
|
|
|
if ( target_to_rescan->flags & T_FLAG_INTERNAL )
|
|
target_to_rescan = t->original_target;
|
|
|
|
/* Clean current includes. */
|
|
target_to_rescan->includes = 0;
|
|
|
|
s = copysettings( target_to_rescan->settings );
|
|
pushsettings( s );
|
|
headers( target_to_rescan );
|
|
popsettings( s );
|
|
freesettings( s );
|
|
|
|
if ( target_to_rescan->includes )
|
|
{
|
|
target_to_rescan->includes->rescanned = 1;
|
|
/* Tricky. The parents have already been processed, but they
|
|
* have not seen the internal node, because it was just
|
|
* created. We need to make the calls to make1a() that would
|
|
* have been made by the parents here, and also make sure
|
|
* all unprocessed parents will pick up the includes. We
|
|
* must make sure processing of the additional make1a()
|
|
* invocations is done before make1b() which means this
|
|
* target is built, otherwise the parent would be considered
|
|
* built before this make1a() processing has even started.
|
|
*/
|
|
make0( target_to_rescan->includes, target_to_rescan->parents->target, 0, 0, 0 );
|
|
for ( c = target_to_rescan->parents; c; c = c->next )
|
|
c->target->depends = targetentry( c->target->depends,
|
|
target_to_rescan->includes );
|
|
/* Will be processed below. */
|
|
additional_includes = target_to_rescan->includes;
|
|
}
|
|
}
|
|
|
|
if ( additional_includes )
|
|
for ( c = t->parents; c; c = c->next )
|
|
push_state( &temp_stack, additional_includes, c->target, T_STATE_MAKE1A );
|
|
|
|
for ( c = t->parents; c; c = c->next )
|
|
push_state( &temp_stack, c->target, NULL, T_STATE_MAKE1B );
|
|
|
|
#ifdef OPT_SEMAPHORE
|
|
/* If there is a semaphore, it is now free. */
|
|
if ( t->semaphore )
|
|
{
|
|
assert( t->semaphore->asynccnt == 1 );
|
|
--t->semaphore->asynccnt;
|
|
|
|
if ( DEBUG_EXECCMD )
|
|
printf( "SEM: %s is now free\n", t->semaphore->name );
|
|
|
|
/* If anything is waiting, notify the next target. There is no
|
|
* point in notifying waiting targets, since they will be
|
|
* notified again.
|
|
*/
|
|
if ( t->semaphore->parents )
|
|
{
|
|
TARGETS * first = t->semaphore->parents;
|
|
if ( first->next )
|
|
first->next->tail = first->tail;
|
|
t->semaphore->parents = first->next;
|
|
|
|
if ( DEBUG_EXECCMD )
|
|
printf( "SEM: placing %s on stack\n", first->target->name );
|
|
push_state( &temp_stack, first->target, NULL, T_STATE_MAKE1B );
|
|
BJAM_FREE( first );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Must pop state before pushing any more. */
|
|
pop_state( &state_stack );
|
|
|
|
/* Using stacks reverses the order of execution. Reverse it back. */
|
|
push_stack_on_stack( &state_stack, &temp_stack );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* call_timing_rule() - Look up the __TIMING_RULE__ variable on the given
|
|
* target, and if non-empty, invoke the rule it names, passing the given
|
|
* timing_info.
|
|
*/
|
|
|
|
static void call_timing_rule( TARGET * target, timing_info * time )
|
|
{
|
|
LIST * timing_rule;
|
|
|
|
pushsettings( target->settings );
|
|
timing_rule = var_get( "__TIMING_RULE__" );
|
|
popsettings( target->settings );
|
|
|
|
if ( timing_rule )
|
|
{
|
|
/* rule timing-rule ( args * : target : start end user system ) */
|
|
|
|
/* Prepare the argument list. */
|
|
FRAME frame[ 1 ];
|
|
frame_init( frame );
|
|
|
|
/* args * :: $(__TIMING_RULE__[2-]) */
|
|
lol_add( frame->args, list_copy( L0, timing_rule->next ) );
|
|
|
|
/* target :: the name of the target */
|
|
lol_add( frame->args, list_new( L0, target->name ) );
|
|
|
|
/* start end user system :: info about the action command */
|
|
lol_add( frame->args, list_new( list_new( list_new( list_new( L0,
|
|
outf_time ( time->start ) ),
|
|
outf_time ( time->end ) ),
|
|
outf_double( time->user ) ),
|
|
outf_double( time->system ) ) );
|
|
|
|
/* Call the rule. */
|
|
evaluate_rule( timing_rule->string, frame );
|
|
|
|
/* Clean up. */
|
|
frame_free( frame );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* call_action_rule() - Look up the __ACTION_RULE__ variable on the given
|
|
* target, and if non-empty, invoke the rule it names, passing the given info,
|
|
* timing_info, executed command and command output.
|
|
*/
|
|
|
|
static void call_action_rule
|
|
(
|
|
TARGET * target,
|
|
int status,
|
|
timing_info * time,
|
|
char * executed_command,
|
|
char * command_output
|
|
)
|
|
{
|
|
LIST * action_rule;
|
|
|
|
pushsettings( target->settings );
|
|
action_rule = var_get( "__ACTION_RULE__" );
|
|
popsettings( target->settings );
|
|
|
|
if ( action_rule )
|
|
{
|
|
/* rule action-rule (
|
|
args * :
|
|
target :
|
|
command status start end user system :
|
|
output ? ) */
|
|
|
|
/* Prepare the argument list. */
|
|
FRAME frame[ 1 ];
|
|
frame_init( frame );
|
|
|
|
/* args * :: $(__ACTION_RULE__[2-]) */
|
|
lol_add( frame->args, list_copy( L0, action_rule->next ) );
|
|
|
|
/* target :: the name of the target */
|
|
lol_add( frame->args, list_new( L0, target->name ) );
|
|
|
|
/* command status start end user system :: info about the action command */
|
|
lol_add( frame->args,
|
|
list_new( list_new( list_new( list_new( list_new( list_new( L0,
|
|
newstr( executed_command ) ),
|
|
outf_int( status ) ),
|
|
outf_time( time->start ) ),
|
|
outf_time( time->end ) ),
|
|
outf_double( time->user ) ),
|
|
outf_double( time->system ) ) );
|
|
|
|
/* output ? :: the output of the action command */
|
|
if ( command_output )
|
|
lol_add( frame->args, list_new( L0, newstr( command_output ) ) );
|
|
else
|
|
lol_add( frame->args, L0 );
|
|
|
|
/* Call the rule. */
|
|
evaluate_rule( action_rule->string, frame );
|
|
|
|
/* Clean up. */
|
|
frame_free( frame );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* make_closure() - internal function passed as a notification callback for when
|
|
* commands finish getting executed by the OS.
|
|
*/
|
|
|
|
static void make_closure
|
|
(
|
|
void * closure,
|
|
int status,
|
|
timing_info * time,
|
|
char * executed_command,
|
|
char * command_output
|
|
)
|
|
{
|
|
TARGET * built = (TARGET *)closure;
|
|
|
|
call_timing_rule( built, time );
|
|
if ( DEBUG_EXECCMD )
|
|
printf( "%f sec system; %f sec user\n", time->system, time->user );
|
|
|
|
call_action_rule( built, status, time, executed_command, command_output );
|
|
|
|
push_state( &state_stack, built, NULL, T_STATE_MAKE1D )->status = status;
|
|
}
|
|
|
|
|
|
/*
|
|
* make1d() - handle command execution completion and call back make1c().
|
|
*
|
|
* exec_cmd() has completed and now all we need to do is fiddle with the status
|
|
* and call back to make1c() so it can run the next command scheduled for
|
|
* building this target or close up the target's build process in case there are
|
|
* no more commands scheduled for it. On interrupts, we bail heavily.
|
|
*/
|
|
|
|
static void make1d( state * pState )
|
|
{
|
|
TARGET * t = pState->t;
|
|
CMD * cmd = (CMD *)t->cmds;
|
|
int status = pState->status;
|
|
|
|
if ( t->flags & T_FLAG_FAIL_EXPECTED )
|
|
{
|
|
/* Invert execution result when FAIL_EXPECTED has been applied. */
|
|
switch ( status )
|
|
{
|
|
case EXEC_CMD_FAIL: status = EXEC_CMD_OK ; break;
|
|
case EXEC_CMD_OK: status = EXEC_CMD_FAIL; break;
|
|
}
|
|
}
|
|
|
|
if ( ( status == EXEC_CMD_FAIL ) &&
|
|
( cmd->rule->actions->flags & RULE_IGNORE ) )
|
|
status = EXEC_CMD_OK;
|
|
|
|
/* On interrupt, set intr so _everything_ fails. */
|
|
if ( status == EXEC_CMD_INTR )
|
|
++intr;
|
|
|
|
/* Print command text on failure. */
|
|
if ( ( status == EXEC_CMD_FAIL ) && DEBUG_MAKE )
|
|
{
|
|
if ( !DEBUG_EXEC )
|
|
printf( "%s\n", cmd->buf );
|
|
|
|
printf( "...failed %s ", cmd->rule->name );
|
|
list_print( lol_get( &cmd->args, 0 ) );
|
|
printf( "...\n" );
|
|
}
|
|
|
|
/* Treat failed commands as interrupts in case we were asked to stop the
|
|
* build in case of any errors.
|
|
*/
|
|
if ( ( status == EXEC_CMD_FAIL ) && globs.quitquick )
|
|
++intr;
|
|
|
|
/* If the command was interrupted or failed and the target is not
|
|
* "precious", remove the targets.
|
|
*/
|
|
if (status != EXEC_CMD_OK)
|
|
{
|
|
LIST * targets = lol_get( &cmd->args, 0 );
|
|
for ( ; targets; targets = list_next( targets ) )
|
|
{
|
|
int need_unlink = 1;
|
|
TARGET* t = bindtarget ( targets->string );
|
|
if (t->flags & T_FLAG_PRECIOUS)
|
|
{
|
|
need_unlink = 0;
|
|
}
|
|
if (need_unlink && !unlink( targets->string ) )
|
|
printf( "...removing %s\n", targets->string );
|
|
}
|
|
}
|
|
|
|
/* Free this command and call make1c() to move onto the next one scheduled
|
|
* for building this same target.
|
|
*/
|
|
t->status = status;
|
|
t->cmds = (char *)cmd_next( cmd );
|
|
cmd_free( cmd );
|
|
pState->curstate = T_STATE_MAKE1C;
|
|
}
|
|
|
|
|
|
/*
|
|
* swap_settings() - replace the settings from the current module and target
|
|
* with those from the new module and target
|
|
*/
|
|
|
|
static void swap_settings
|
|
(
|
|
module_t * * current_module,
|
|
TARGET * * current_target,
|
|
module_t * new_module,
|
|
TARGET * new_target
|
|
)
|
|
{
|
|
if ( new_module == root_module() )
|
|
new_module = 0;
|
|
|
|
if ( ( new_target == *current_target ) && ( new_module == *current_module ) )
|
|
return;
|
|
|
|
if ( *current_target )
|
|
popsettings( (*current_target)->settings );
|
|
|
|
if ( new_module != *current_module )
|
|
{
|
|
if ( *current_module )
|
|
exit_module( *current_module );
|
|
|
|
*current_module = new_module;
|
|
|
|
if ( new_module )
|
|
enter_module( new_module );
|
|
}
|
|
|
|
*current_target = new_target;
|
|
if ( new_target )
|
|
pushsettings( new_target->settings );
|
|
}
|
|
|
|
|
|
/*
|
|
* make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc.
|
|
*
|
|
* Essentially copies a chain of ACTIONs to a chain of CMDs, grouping
|
|
* RULE_TOGETHER actions, splitting RULE_PIECEMEAL actions, and handling
|
|
* RULE_NEWSRCS actions. The result is a chain of CMDs which can be expanded by
|
|
* var_string() and executed using exec_cmd().
|
|
*/
|
|
|
|
static CMD * make1cmds( TARGET * t )
|
|
{
|
|
CMD * cmds = 0;
|
|
LIST * shell = 0;
|
|
module_t * settings_module = 0;
|
|
TARGET * settings_target = 0;
|
|
ACTIONS * a0;
|
|
|
|
/* Step through actions. Actions may be shared with other targets or grouped
|
|
* using RULE_TOGETHER, so actions already seen are skipped.
|
|
*/
|
|
for ( a0 = t->actions ; a0; a0 = a0->next )
|
|
{
|
|
RULE * rule = a0->action->rule;
|
|
rule_actions * actions = rule->actions;
|
|
SETTINGS * boundvars;
|
|
LIST * nt;
|
|
LIST * ns;
|
|
ACTIONS * a1;
|
|
int start;
|
|
int chunk;
|
|
int length;
|
|
|
|
/* Only do rules with commands to execute. If this action has already
|
|
* been executed, use saved status.
|
|
*/
|
|
if ( !actions || a0->action->running )
|
|
continue;
|
|
|
|
a0->action->running = 1;
|
|
|
|
/* Make LISTS of targets and sources. If `execute together` has been
|
|
* specified for this rule, tack on sources from each instance of this
|
|
* rule for this target.
|
|
*/
|
|
nt = make1list( L0, a0->action->targets, 0 );
|
|
ns = make1list( L0, a0->action->sources, actions->flags );
|
|
if ( actions->flags & RULE_TOGETHER )
|
|
for ( a1 = a0->next; a1; a1 = a1->next )
|
|
if ( a1->action->rule == rule && !a1->action->running )
|
|
{
|
|
ns = make1list( ns, a1->action->sources, actions->flags );
|
|
a1->action->running = 1;
|
|
}
|
|
|
|
/* If doing only updated (or existing) sources, but none have been
|
|
* updated (or exist), skip this action.
|
|
*/
|
|
if ( !ns && ( actions->flags & ( RULE_NEWSRCS | RULE_EXISTING ) ) )
|
|
{
|
|
list_free( nt );
|
|
continue;
|
|
}
|
|
|
|
swap_settings( &settings_module, &settings_target, rule->module, t );
|
|
if ( !shell )
|
|
shell = var_get( "JAMSHELL" ); /* shell is per-target */
|
|
|
|
/* If we had 'actions xxx bind vars' we bind the vars now. */
|
|
boundvars = make1settings( actions->bindlist );
|
|
pushsettings( boundvars );
|
|
|
|
/*
|
|
* Build command, starting with all source args.
|
|
*
|
|
* If cmd_new returns 0, it is because the resulting command length is
|
|
* > MAXLINE. In this case, we will slowly reduce the number of source
|
|
* arguments presented until it does fit. This only applies to actions
|
|
* that allow PIECEMEAL commands.
|
|
*
|
|
* While reducing slowly takes a bit of compute time to get things just
|
|
* right, it is worth it to get as close to MAXLINE as possible, because
|
|
* launching the commands we are executing is likely to be much more
|
|
* compute intensive.
|
|
*
|
|
* Note we loop through at least once, for sourceless actions.
|
|
*/
|
|
|
|
start = 0;
|
|
chunk = length = list_length( ns );
|
|
|
|
do
|
|
{
|
|
/* Build cmd: cmd_new consumes its lists. */
|
|
CMD * cmd = cmd_new( rule,
|
|
list_copy( L0, nt ),
|
|
list_sublist( ns, start, chunk ),
|
|
list_copy( L0, shell ) );
|
|
|
|
if ( cmd )
|
|
{
|
|
/* It fit: chain it up. */
|
|
if ( !cmds ) cmds = cmd;
|
|
else cmds->tail->next = cmd;
|
|
cmds->tail = cmd;
|
|
start += chunk;
|
|
}
|
|
else if ( ( actions->flags & RULE_PIECEMEAL ) && ( chunk > 1 ) )
|
|
{
|
|
/* Reduce chunk size slowly. */
|
|
chunk = chunk * 9 / 10;
|
|
}
|
|
else
|
|
{
|
|
/* Too long and not splittable. */
|
|
printf( "%s actions too long (max %d):\n", rule->name, MAXLINE
|
|
);
|
|
|
|
/* Tell the user what didn't fit. */
|
|
cmd = cmd_new( rule, list_copy( L0, nt ),
|
|
list_sublist( ns, start, chunk ),
|
|
list_new( L0, newstr( "%" ) ) );
|
|
fputs( cmd->buf, stdout );
|
|
exit( EXITBAD );
|
|
}
|
|
}
|
|
while ( start < length );
|
|
|
|
/* These were always copied when used. */
|
|
list_free( nt );
|
|
list_free( ns );
|
|
|
|
/* Free the variables whose values were bound by 'actions xxx bind
|
|
* vars'.
|
|
*/
|
|
popsettings( boundvars );
|
|
freesettings( boundvars );
|
|
}
|
|
|
|
swap_settings( &settings_module, &settings_target, 0, 0 );
|
|
return cmds;
|
|
}
|
|
|
|
|
|
/*
|
|
* make1list() - turn a list of targets into a LIST, for $(<) and $(>).
|
|
*/
|
|
|
|
static LIST * make1list( LIST * l, TARGETS * targets, int flags )
|
|
{
|
|
for ( ; targets; targets = targets->next )
|
|
{
|
|
TARGET * t = targets->target;
|
|
|
|
if ( t->binding == T_BIND_UNBOUND )
|
|
make1bind( t );
|
|
|
|
if ( ( flags & RULE_EXISTING ) && ( flags & RULE_NEWSRCS ) )
|
|
{
|
|
if ( ( t->binding != T_BIND_EXISTS ) && ( t->fate <= T_FATE_STABLE ) )
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if ( ( flags & RULE_EXISTING ) && ( t->binding != T_BIND_EXISTS ) )
|
|
continue;
|
|
|
|
if ( ( flags & RULE_NEWSRCS ) && ( t->fate <= T_FATE_STABLE ) )
|
|
continue;
|
|
}
|
|
|
|
/* Prohibit duplicates for RULE_TOGETHER. */
|
|
if ( flags & RULE_TOGETHER )
|
|
{
|
|
LIST * m;
|
|
for ( m = l; m; m = m->next )
|
|
if ( !strcmp( m->string, t->boundname ) )
|
|
break;
|
|
if ( m )
|
|
continue;
|
|
}
|
|
|
|
/* Build new list. */
|
|
l = list_new( l, copystr( t->boundname ) );
|
|
}
|
|
|
|
return l;
|
|
}
|
|
|
|
|
|
/*
|
|
* make1settings() - for vars that get bound values, build up replacement lists.
|
|
*/
|
|
|
|
static SETTINGS * make1settings( LIST * vars )
|
|
{
|
|
SETTINGS * settings = 0;
|
|
|
|
for ( ; vars; vars = list_next( vars ) )
|
|
{
|
|
LIST * l = var_get( vars->string );
|
|
LIST * nl = 0;
|
|
|
|
for ( ; l; l = list_next( l ) )
|
|
{
|
|
TARGET * t = bindtarget( l->string );
|
|
|
|
/* Make sure the target is bound. */
|
|
if ( t->binding == T_BIND_UNBOUND )
|
|
make1bind( t );
|
|
|
|
/* Build a new list. */
|
|
nl = list_new( nl, copystr( t->boundname ) );
|
|
}
|
|
|
|
/* Add to settings chain. */
|
|
settings = addsettings( settings, VAR_SET, vars->string, nl );
|
|
}
|
|
|
|
return settings;
|
|
}
|
|
|
|
|
|
/*
|
|
* make1bind() - bind targets that were not bound during dependency analysis
|
|
*
|
|
* Spot the kludge! If a target is not in the dependency tree, it did not get
|
|
* bound by make0(), so we have to do it here. Ugly.
|
|
*/
|
|
|
|
static void make1bind( TARGET * t )
|
|
{
|
|
if ( t->flags & T_FLAG_NOTFILE )
|
|
return;
|
|
|
|
pushsettings( t->settings );
|
|
t->boundname = search( t->name, &t->time, 0, ( t->flags & T_FLAG_ISFILE ) );
|
|
t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING;
|
|
popsettings( t->settings );
|
|
}
|