mosesdecoder/jam-files/engine/rules.c

741 lines
18 KiB
C

/*
* Copyright 1993, 1995 Christopher Seiwald.
*
* This file is part of Jam - see jam.c for Copyright information.
*/
/* This file is ALSO:
* Copyright 2001-2004 David Abrahams.
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
*/
/*
* rules.c - access to RULEs, TARGETs, and ACTIONs
*
* External routines:
* bindrule() - return pointer to RULE, creating it if necessary.
* bindtarget() - return pointer to TARGET, creating it if necessary.
* touch_target() - mark a target to simulate being new.
* targetlist() - turn list of target names into a TARGET chain.
* targetentry() - add a TARGET to a chain of TARGETS.
* actionlist() - append to an ACTION chain.
* addsettings() - add a deferred "set" command to a target.
* pushsettings() - set all target specific variables.
* popsettings() - reset target specific variables to their pre-push values.
* freesettings() - delete a settings list.
* rules_done() - free RULE and TARGET tables.
*/
#include "jam.h"
#include "rules.h"
#include "hash.h"
#include "lists.h"
#include "object.h"
#include "parse.h"
#include "pathsys.h"
#include "search.h"
#include "variable.h"
static void set_rule_actions( RULE *, rule_actions * );
static void set_rule_body ( RULE *, FUNCTION * );
static struct hash * targethash = 0;
/*
* get_target_includes() - lazy creates a target's internal includes node
*
* The newly created node is not entered into the hash table as there should
* never be a need to bind them directly from a target names. If you want to
* access an internal includes node by name, first access the actual target and
* then read the internal includes node from there.
*/
static TARGET * get_target_includes( TARGET * const t )
{
if ( !t->includes )
{
TARGET * const i = (TARGET *)BJAM_MALLOC( sizeof( *t ) );
memset( (char *)i, '\0', sizeof( *i ) );
i->name = object_copy( t->name );
i->boundname = object_copy( i->name );
i->flags |= T_FLAG_NOTFILE | T_FLAG_INTERNAL;
i->original_target = t;
t->includes = i;
}
return t->includes;
}
/*
* target_include() - adds a target to the given targe's 'included' list
* target_include_many() - adds targets to the given target's 'included' list
*
* Included targets are modeled as dependencies of the including target's
* internal include node.
*/
void target_include( TARGET * const including, TARGET * const included )
{
TARGET * const internal = get_target_includes( including );
internal->depends = targetentry( internal->depends, included );
}
void target_include_many( TARGET * const including, LIST * const included_names
)
{
TARGET * const internal = get_target_includes( including );
internal->depends = targetlist( internal->depends, included_names );
}
/*
* enter_rule() - return pointer to RULE, creating it if necessary in
* target_module.
*/
static RULE * enter_rule( OBJECT * rulename, module_t * target_module )
{
int found;
RULE * const r = (RULE *)hash_insert( demand_rules( target_module ),
rulename, &found );
if ( !found )
{
r->name = object_copy( rulename );
r->procedure = 0;
r->module = 0;
r->actions = 0;
r->exported = 0;
r->module = target_module;
}
return r;
}
/*
* define_rule() - return pointer to RULE, creating it if necessary in
* target_module. Prepare it to accept a body or action originating in
* src_module.
*/
static RULE * define_rule( module_t * src_module, OBJECT * rulename,
module_t * target_module )
{
RULE * const r = enter_rule( rulename, target_module );
if ( r->module != src_module )
{
/* If the rule was imported from elsewhere, clear it now. */
set_rule_body( r, 0 );
set_rule_actions( r, 0 );
/* r will be executed in the source module. */
r->module = src_module;
}
return r;
}
void rule_free( RULE * r )
{
object_free( r->name );
r->name = 0;
if ( r->procedure )
function_free( r->procedure );
r->procedure = 0;
if ( r->actions )
actions_free( r->actions );
r->actions = 0;
}
/*
* bindtarget() - return pointer to TARGET, creating it if necessary.
*/
TARGET * bindtarget( OBJECT * const target_name )
{
int found;
TARGET * t;
if ( !targethash )
targethash = hashinit( sizeof( TARGET ), "targets" );
t = (TARGET *)hash_insert( targethash, target_name, &found );
if ( !found )
{
memset( (char *)t, '\0', sizeof( *t ) );
t->name = object_copy( target_name );
t->boundname = object_copy( t->name ); /* default for T_FLAG_NOTFILE */
}
return t;
}
static void bind_explicitly_located_target( void * xtarget, void * data )
{
TARGET * t = (TARGET *)xtarget;
if ( !( t->flags & T_FLAG_NOTFILE ) )
{
/* Check if there is a setting for LOCATE. */
SETTINGS * s = t->settings;
for ( ; s ; s = s->next )
{
if ( object_equal( s->symbol, constant_LOCATE ) && ! list_empty( s->value ) )
{
set_explicit_binding( t->name, list_front( s->value ) );
break;
}
}
}
}
void bind_explicitly_located_targets()
{
if ( targethash )
hashenumerate( targethash, bind_explicitly_located_target, (void *)0 );
}
/*
* touch_target() - mark a target to simulate being new.
*/
void touch_target( OBJECT * const t )
{
bindtarget( t )->flags |= T_FLAG_TOUCHED;
}
/*
* target_scc() - returns the root of a strongly connected component that this
* target is a part of.
*/
TARGET * target_scc( TARGET * t )
{
TARGET * result = t;
while ( result->scc_root )
result = result->scc_root;
while ( t->scc_root )
{
TARGET * const tmp = t->scc_root;
t->scc_root = result;
t = tmp;
}
return result;
}
/*
* targetlist() - turn list of target names into a TARGET chain.
*
* Inputs:
* chain existing TARGETS to append to
* targets list of target names
*/
TARGETS * targetlist( TARGETS * chain, LIST * target_names )
{
LISTITER iter = list_begin( target_names );
LISTITER const end = list_end( target_names );
for ( ; iter != end; iter = list_next( iter ) )
chain = targetentry( chain, bindtarget( list_item( iter ) ) );
return chain;
}
/*
* targetentry() - add a TARGET to a chain of TARGETS.
*
* Inputs:
* chain existing TARGETS to append to
* target new target to append
*/
TARGETS * targetentry( TARGETS * chain, TARGET * target )
{
TARGETS * const c = (TARGETS *)BJAM_MALLOC( sizeof( TARGETS ) );
c->target = target;
if ( !chain ) chain = c;
else chain->tail->next = c;
chain->tail = c;
c->next = 0;
return chain;
}
/*
* targetchain() - append two TARGET chains.
*
* Inputs:
* chain existing TARGETS to append to
* target new target to append
*/
TARGETS * targetchain( TARGETS * chain, TARGETS * targets )
{
if ( !targets ) return chain;
if ( !chain ) return targets;
chain->tail->next = targets;
chain->tail = targets->tail;
return chain;
}
/*
* action_free - decrement the ACTIONs refrence count and (maybe) free it.
*/
void action_free( ACTION * action )
{
if ( --action->refs == 0 )
{
freetargets( action->targets );
freetargets( action->sources );
BJAM_FREE( action );
}
}
/*
* actionlist() - append to an ACTION chain.
*/
ACTIONS * actionlist( ACTIONS * chain, ACTION * action )
{
ACTIONS * const actions = (ACTIONS *)BJAM_MALLOC( sizeof( ACTIONS ) );
actions->action = action;
++action->refs;
if ( !chain ) chain = actions;
else chain->tail->next = actions;
chain->tail = actions;
actions->next = 0;
return chain;
}
static SETTINGS * settings_freelist;
/*
* addsettings() - add a deferred "set" command to a target.
*
* Adds a variable setting (varname=list) onto a chain of settings for a
* particular target. 'flag' controls the relationship between new and old
* values in the same way as in var_set() function (see variable.c). Returns the
* head of the settings chain.
*/
SETTINGS * addsettings( SETTINGS * head, int flag, OBJECT * symbol,
LIST * value )
{
SETTINGS * v;
/* Look for previous settings. */
for ( v = head; v; v = v->next )
if ( object_equal( v->symbol, symbol ) )
break;
/* If not previously set, alloc a new. */
/* If appending, do so. */
/* Else free old and set new. */
if ( !v )
{
v = settings_freelist;
if ( v )
settings_freelist = v->next;
else
v = (SETTINGS *)BJAM_MALLOC( sizeof( *v ) );
v->symbol = object_copy( symbol );
v->value = value;
v->next = head;
head = v;
}
else if ( flag == VAR_APPEND )
{
v->value = list_append( v->value, value );
}
else if ( flag != VAR_DEFAULT )
{
list_free( v->value );
v->value = value;
}
else
list_free( value );
/* Return (new) head of list. */
return head;
}
/*
* pushsettings() - set all target specific variables.
*/
void pushsettings( struct module_t * module, SETTINGS * v )
{
for ( ; v; v = v->next )
v->value = var_swap( module, v->symbol, v->value );
}
/*
* popsettings() - reset target specific variables to their pre-push values.
*/
void popsettings( struct module_t * module, SETTINGS * v )
{
pushsettings( module, v ); /* just swap again */
}
/*
* copysettings() - duplicate a settings list, returning the new copy.
*/
SETTINGS * copysettings( SETTINGS * head )
{
SETTINGS * copy = 0;
SETTINGS * v;
for ( v = head; v; v = v->next )
copy = addsettings( copy, VAR_SET, v->symbol, list_copy( v->value ) );
return copy;
}
/*
* freetargets() - delete a targets list.
*/
void freetargets( TARGETS * chain )
{
while ( chain )
{
TARGETS * const n = chain->next;
BJAM_FREE( chain );
chain = n;
}
}
/*
* freeactions() - delete an action list.
*/
void freeactions( ACTIONS * chain )
{
while ( chain )
{
ACTIONS * const n = chain->next;
action_free( chain->action );
BJAM_FREE( chain );
chain = n;
}
}
/*
* freesettings() - delete a settings list.
*/
void freesettings( SETTINGS * v )
{
while ( v )
{
SETTINGS * const n = v->next;
object_free( v->symbol );
list_free( v->value );
v->next = settings_freelist;
settings_freelist = v;
v = n;
}
}
static void freetarget( void * xt, void * data )
{
TARGET * const t = (TARGET *)xt;
if ( t->name ) object_free ( t->name );
if ( t->boundname ) object_free ( t->boundname );
if ( t->settings ) freesettings( t->settings );
if ( t->depends ) freetargets ( t->depends );
if ( t->dependants ) freetargets ( t->dependants );
if ( t->parents ) freetargets ( t->parents );
if ( t->actions ) freeactions ( t->actions );
if ( t->includes )
{
freetarget( t->includes, (void *)0 );
BJAM_FREE( t->includes );
}
}
/*
* rules_done() - free RULE and TARGET tables.
*/
void rules_done()
{
if ( targethash )
{
hashenumerate( targethash, freetarget, 0 );
hashdone( targethash );
}
while ( settings_freelist )
{
SETTINGS * const n = settings_freelist->next;
BJAM_FREE( settings_freelist );
settings_freelist = n;
}
}
/*
* actions_refer() - add a new reference to the given actions.
*/
void actions_refer( rule_actions * a )
{
++a->reference_count;
}
/*
* actions_free() - release a reference to given actions.
*/
void actions_free( rule_actions * a )
{
if ( --a->reference_count <= 0 )
{
function_free( a->command );
list_free( a->bindlist );
BJAM_FREE( a );
}
}
/*
* set_rule_body() - set the argument list and procedure of the given rule.
*/
static void set_rule_body( RULE * rule, FUNCTION * procedure )
{
if ( procedure )
function_refer( procedure );
if ( rule->procedure )
function_free( rule->procedure );
rule->procedure = procedure;
}
/*
* global_name() - given a rule, return the name for a corresponding rule in the
* global module.
*/
static OBJECT * global_rule_name( RULE * r )
{
if ( r->module == root_module() )
return object_copy( r->name );
{
char name[ 4096 ] = "";
if ( r->module->name )
{
strncat( name, object_str( r->module->name ), sizeof( name ) - 1 );
strncat( name, ".", sizeof( name ) - 1 );
}
strncat( name, object_str( r->name ), sizeof( name ) - 1 );
return object_new( name );
}
}
/*
* global_rule() - given a rule, produce a corresponding entry in the global
* module.
*/
static RULE * global_rule( RULE * r )
{
if ( r->module == root_module() )
return r;
{
OBJECT * const name = global_rule_name( r );
RULE * const result = define_rule( r->module, name, root_module() );
object_free( name );
return result;
}
}
/*
* new_rule_body() - make a new rule named rulename in the given module, with
* the given argument list and procedure. If exported is true, the rule is
* exported to the global module as modulename.rulename.
*/
RULE * new_rule_body( module_t * m, OBJECT * rulename, FUNCTION * procedure,
int exported )
{
RULE * const local = define_rule( m, rulename, m );
local->exported = exported;
set_rule_body( local, procedure );
/* Mark the procedure with the global rule name, regardless of whether the
* rule is exported. That gives us something reasonably identifiable that we
* can use, e.g. in profiling output. Only do this once, since this could be
* called multiple times with the same procedure.
*/
if ( !function_rulename( procedure ) )
function_set_rulename( procedure, global_rule_name( local ) );
return local;
}
static void set_rule_actions( RULE * rule, rule_actions * actions )
{
if ( actions )
actions_refer( actions );
if ( rule->actions )
actions_free( rule->actions );
rule->actions = actions;
}
static rule_actions * actions_new( FUNCTION * command, LIST * bindlist,
int flags )
{
rule_actions * const result = (rule_actions *)BJAM_MALLOC( sizeof(
rule_actions ) );
function_refer( command );
result->command = command;
result->bindlist = bindlist;
result->flags = flags;
result->reference_count = 0;
return result;
}
RULE * new_rule_actions( module_t * m, OBJECT * rulename, FUNCTION * command,
LIST * bindlist, int flags )
{
RULE * const local = define_rule( m, rulename, m );
RULE * const global = global_rule( local );
set_rule_actions( local, actions_new( command, bindlist, flags ) );
set_rule_actions( global, local->actions );
return local;
}
/*
* Looks for a rule in the specified module, and returns it, if found. First
* checks if the rule is present in the module's rule table. Second, if the
* rule's name is in the form name1.name2 and name1 is in the list of imported
* modules, look in module 'name1' for rule 'name2'.
*/
RULE * lookup_rule( OBJECT * rulename, module_t * m, int local_only )
{
RULE * r;
RULE * result = 0;
module_t * original_module = m;
if ( m->class_module )
m = m->class_module;
if ( m->rules && ( r = (RULE *)hash_find( m->rules, rulename ) ) )
result = r;
else if ( !local_only && m->imported_modules )
{
/* Try splitting the name into module and rule. */
char * p = strchr( object_str( rulename ), '.' ) ;
if ( p )
{
/* Now, r->name keeps the module name, and p + 1 keeps the rule
* name.
*/
OBJECT * rule_part = object_new( p + 1 );
OBJECT * module_part;
{
string buf[ 1 ];
string_new( buf );
string_append_range( buf, object_str( rulename ), p );
module_part = object_new( buf->value );
string_free( buf );
}
if ( hash_find( m->imported_modules, module_part ) )
result = lookup_rule( rule_part, bindmodule( module_part ), 1 );
object_free( module_part );
object_free( rule_part );
}
}
if ( result )
{
if ( local_only && !result->exported )
result = 0;
else if ( original_module != m )
{
/* Lookup started in class module. We have found a rule in class
* module, which is marked for execution in that module, or in some
* instance. Mark it for execution in the instance where we started
* the lookup.
*/
int const execute_in_class = result->module == m;
int const execute_in_some_instance =
result->module->class_module == m;
if ( execute_in_class || execute_in_some_instance )
result->module = original_module;
}
}
return result;
}
RULE * bindrule( OBJECT * rulename, module_t * m )
{
RULE * result = lookup_rule( rulename, m, 0 );
if ( !result )
result = lookup_rule( rulename, root_module(), 0 );
/* We have only one caller, 'evaluate_rule', which will complain about
* calling an undefined rule. We could issue the error here, but we do not
* have the necessary information, such as frame.
*/
if ( !result )
result = enter_rule( rulename, m );
return result;
}
RULE * import_rule( RULE * source, module_t * m, OBJECT * name )
{
RULE * const dest = define_rule( source->module, name, m );
set_rule_body( dest, source->procedure );
set_rule_actions( dest, source->actions );
return dest;
}
void rule_localize( RULE * rule, module_t * m )
{
rule->module = m;
if ( rule->procedure )
{
FUNCTION * procedure = function_unbind_variables( rule->procedure );
function_refer( procedure );
function_free( rule->procedure );
rule->procedure = procedure;
}
}