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f0aa65791b
* CHANGELOG text clarification * Dialing in config/options * Yet more dialing in of config/options * Refactor output writers * YAML output for more commands
135 lines
3.0 KiB
Go
135 lines
3.0 KiB
Go
// Package slogbuf implements a Buffer that stores log records
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// that can later be replayed on a slog.Handler. This is particularly
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// useful for bootstrap.
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//
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// Example: let's say log configuration is stored in an external config source,
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// but the config load mechanism itself wants a logger. A slogbuf "boot logger"
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// can be passed to the config load mechanism. On successful boot, the "real"
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// logger can be created, and slogbuf's records can be replayed on that logger.
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// If boot fails, slogbuf's records can be replayed to stderr.
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package slogbuf
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import (
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"context"
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"sync"
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"github.com/neilotoole/sq/libsq/core/errz"
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"golang.org/x/exp/slog"
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)
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// New returns a logger, and a buffer that can be used for replay.
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func New() (*slog.Logger, *Buffer) {
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h := &handler{
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buf: &Buffer{},
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}
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return slog.New(h), h.buf
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}
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// Buffer stores slog records that can be replayed via Buffer.Flush.
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type Buffer struct {
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mu sync.Mutex
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entries []entry
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}
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type entry struct {
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handler *handler
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record slog.Record
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}
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func (b *Buffer) append(h *handler, record slog.Record) {
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b.mu.Lock()
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defer b.mu.Unlock()
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b.entries = append(b.entries, entry{
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handler: h,
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record: record,
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})
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}
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// Flush replays the buffer on dest. If an error occurs writing the
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// log records to dest, Flush returns immediately (and does not write
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// any remaining records). The buffer drains, even if an error occurs.
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func (b *Buffer) Flush(ctx context.Context, dest slog.Handler) error {
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if dest == nil {
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return errz.New("flush log buffer: dest is nil")
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}
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b.mu.Lock()
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defer b.mu.Unlock()
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defer func() { b.entries = nil }()
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for i := range b.entries {
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d, h, rec := dest, b.entries[i].handler, b.entries[i].record
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if !d.Enabled(ctx, rec.Level) {
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continue
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}
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d = d.WithAttrs(h.attrs)
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for _, g := range h.groups {
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d = d.WithGroup(g)
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}
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if err := d.Handle(ctx, rec); err != nil {
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return err
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}
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}
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return nil
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}
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var _ slog.Handler = (*handler)(nil)
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// handler implements slog.Handler.
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type handler struct {
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buf *Buffer
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attrs []slog.Attr
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groups []string
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}
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// Enabled implements slog.Handler.
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func (h *handler) Enabled(_ context.Context, _ slog.Level) bool {
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return true
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}
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// WithAttrs implements slog.Handler.
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func (h *handler) WithAttrs(attrs []slog.Attr) slog.Handler {
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h2 := &handler{buf: h.buf}
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if h.groups != nil {
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h2.groups = make([]string, len(h.groups))
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copy(h2.groups, h.groups)
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}
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h2.attrs = make([]slog.Attr, len(h.attrs), len(h.attrs)+len(attrs))
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copy(h2.attrs, h.attrs)
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h2.attrs = append(h2.attrs, attrs...)
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return h2
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}
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// WithGroup implements slog.Handler.
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func (h *handler) WithGroup(name string) slog.Handler {
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h2 := &handler{buf: h.buf}
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if h.attrs != nil {
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h2.attrs = make([]slog.Attr, len(h.attrs))
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copy(h2.attrs, h.attrs)
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}
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h2.groups = make([]string, len(h.groups)+1)
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copy(h2.groups, h.groups)
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h2.groups[len(h2.groups)-1] = name
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return h2
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}
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// Handle implements slog.Handler.
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func (h *handler) Handle(_ context.Context, record slog.Record) error {
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h.buf.append(h, record)
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return nil
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}
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