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a8d36dd89c
* go1.22 and friends * golangci-lint version * more CI fiddling * CI: update goreleaser action * Update jcolorenc to support \b and \f chars, per go1.22 changes to stdlib. See: https://go-review.googlesource.com/c/go/+/521675 * linting * More json \b \f stuff
124 lines
2.5 KiB
Go
124 lines
2.5 KiB
Go
package progress
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import (
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"fmt"
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"time"
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humanize "github.com/dustin/go-humanize"
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"github.com/vbauerster/mpb/v8/decor"
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)
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// groupBar groups multiple bars. Once Progress.groupThreshold number of bars is
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// reached, further bars are grouped into a single groupBar. We do this
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// partially for UX, and partially because the mbp progress library slows down
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// with lots of bars.
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//
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// Note that groupBar doesn't need an internal mutex: it is not concurrently
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// accessed.
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type groupBar struct {
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// p is the Progress instance to which this groupBar belongs. It is always
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// non-nil if the groupBar is non-nil.
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p *Progress
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// vb is the groupBar's own virtualBar for rendering itself.
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vb *virtualBar
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}
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// newGroupBar returns a new groupBar (or nil) for Progress p. Note that only
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// a single groupBar is created per Progress instance (at Progress creation).
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func newGroupBar(p *Progress) *groupBar {
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if p == nil {
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return nil
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}
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p.mu.Lock()
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defer p.mu.Unlock()
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cfg := &barConfig{
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total: -1,
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style: spinnerStyle(p.colors.Filler),
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}
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fn := func(statistics decor.Statistics) string {
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switch statistics.Current {
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case 0:
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return ""
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case 1:
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return "1 item"
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default:
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return humanize.Comma(statistics.Current) + " items"
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}
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}
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cfg.counterWidget = colorize(decor.Any(fn, p.align.counter), p.colors.Size)
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// Add a timer widget.
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OptTimer.apply(p, cfg)
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// The groupBar's message widget is dynamic (incorporating the count of active
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// invisible bars).
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cfg.msgWidget = colorize(
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decor.Any(
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func(_ decor.Statistics) string {
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m := fmt.Sprintf("More operations (%d)", len(p.activeInvisibleBars))
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return msgWidth(m)
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},
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p.align.msg,
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),
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p.colors.Message,
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)
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gb := &groupBar{
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p: p,
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vb: newVirtualBar(p, cfg, nil),
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}
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// We want the groupBar to be hidden initially. The state refresh loop will
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// make it visible when appropriate.
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gb.vb.markHidden()
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return gb
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}
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// refresh refreshes the groupBar.
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func (gb *groupBar) refresh(t time.Time) {
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if gb == nil || gb.vb == nil {
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return
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}
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if !gb.p.life.alive() || len(gb.p.activeInvisibleBars) == 0 {
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gb.vb.mu.Lock()
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gb.vb.stopConcrete()
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gb.vb.mu.Unlock()
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return
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}
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gb.vb.Incr(gb.calculateIncr())
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gb.vb.markShown()
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gb.vb.mu.Lock()
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gb.vb.maybeShow(t)
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gb.vb.mu.Unlock()
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gb.vb.refresh(t)
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}
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func (gb *groupBar) hide() {
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if gb == nil || gb.vb == nil {
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return
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}
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gb.vb.hide()
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}
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func (gb *groupBar) calculateIncr() int {
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if gb == nil {
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return 0
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}
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var val int
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for _, vb := range gb.p.activeInvisibleBars {
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val += vb.groupIncrDelta()
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}
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return val
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}
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