mirror of
https://github.com/neilotoole/sq.git
synced 2024-12-19 06:01:36 +03:00
484 lines
13 KiB
Go
484 lines
13 KiB
Go
// Package progress contains progress bar widget functionality.
|
|
// Use progress.New to create a new progress widget container.
|
|
// That widget should be added to a context using progress.NewContext,
|
|
// and retrieved via progress.FromContext. Invoke one of the Progress.NewX
|
|
// methods to create a new progress.Bar. Invoke Bar.Incr to increment
|
|
// the bar's progress, and invoke Bar.Stop to stop the bar. Be sure
|
|
// to invoke Progress.Stop when the progress widget is no longer needed.
|
|
//
|
|
// You can use the progress.NewReader and progress.NewWriter functions
|
|
// to wrap an io.Reader or io.Writer, respectively, with a progress bar.
|
|
// Both functions expect the supplied ctx arg to contain a *progress.Progress.
|
|
// Note also that both wrappers are context-aware; that is, they will stop
|
|
// the reading/writing process when the context is canceled. Be sure to
|
|
// call Close on the wrappers when done.
|
|
package progress
|
|
|
|
import (
|
|
"context"
|
|
"io"
|
|
"strings"
|
|
"sync"
|
|
"sync/atomic"
|
|
"time"
|
|
|
|
"github.com/samber/lo"
|
|
mpb "github.com/vbauerster/mpb/v8"
|
|
"github.com/vbauerster/mpb/v8/decor"
|
|
|
|
"github.com/neilotoole/sq/libsq/core/lg"
|
|
"github.com/neilotoole/sq/libsq/core/options"
|
|
"github.com/neilotoole/sq/libsq/core/stringz"
|
|
)
|
|
|
|
type progCtxKey struct{}
|
|
|
|
// NewContext returns ctx with p added as a value.
|
|
func NewContext(ctx context.Context, p *Progress) context.Context {
|
|
if ctx == nil {
|
|
ctx = context.Background()
|
|
}
|
|
|
|
return context.WithValue(ctx, progCtxKey{}, p)
|
|
}
|
|
|
|
// FromContext returns the Progress added to ctx via NewContext,
|
|
// or returns nil. Note that it is safe to invoke the methods
|
|
// of a nil Progress.
|
|
func FromContext(ctx context.Context) *Progress {
|
|
if ctx == nil {
|
|
return nil
|
|
}
|
|
|
|
val := ctx.Value(progCtxKey{})
|
|
if val == nil {
|
|
return nil
|
|
}
|
|
|
|
if p, ok := val.(*Progress); ok {
|
|
return p
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
type barCtxKey struct{}
|
|
|
|
// NewBarContext returns ctx with bar added as a value. This context can
|
|
// be used in conjunction with progress.Incr to increment the progress bar.
|
|
func NewBarContext(ctx context.Context, bar *Bar) context.Context {
|
|
if ctx == nil {
|
|
ctx = context.Background()
|
|
}
|
|
|
|
return context.WithValue(ctx, barCtxKey{}, bar)
|
|
}
|
|
|
|
// Incr increments the progress of the outermost bar (if any) in ctx
|
|
// by amount n. Use in conjunction with a context returned from NewBarContext.
|
|
// It safe to invoke Incr on a nil context or a context that doesn't
|
|
// contain a Bar.
|
|
//
|
|
// NOTE: This context-based incrementing is a bit of an experiment. I'm
|
|
// a bit hesitant in going even further with context-based logic, as it's not
|
|
// clear to me that it's a good idea to lean on context so much.
|
|
// So, it's possible this mechanism may be removed in the future.
|
|
func Incr(ctx context.Context, n int) {
|
|
if ctx == nil {
|
|
return
|
|
}
|
|
|
|
val := ctx.Value(barCtxKey{})
|
|
if val == nil {
|
|
return
|
|
}
|
|
|
|
if b, ok := val.(*Bar); ok {
|
|
b.Incr(n)
|
|
}
|
|
}
|
|
|
|
// New returns a new Progress instance, which is a container for progress bars.
|
|
// The returned Progress instance is safe for concurrent use, and all of its
|
|
// public methods can be safely invoked on a nil Progress. The caller is
|
|
// responsible for calling Progress.Stop on the returned Progress.
|
|
// Arg delay specifies a duration to wait before rendering the progress bar.
|
|
// The Progress is lazily initialized, and thus the delay clock doesn't
|
|
// start ticking until the first call to one of the Progress.NewX methods.
|
|
func New(ctx context.Context, out io.Writer, delay time.Duration, colors *Colors) *Progress {
|
|
log := lg.FromContext(ctx)
|
|
|
|
if colors == nil {
|
|
colors = DefaultColors()
|
|
}
|
|
|
|
p := &Progress{
|
|
mu: &sync.Mutex{},
|
|
colors: colors,
|
|
bars: make([]*Bar, 0),
|
|
delay: delay,
|
|
stoppedCh: make(chan struct{}),
|
|
stopOnce: &sync.Once{},
|
|
}
|
|
|
|
// Note that p.ctx is not the same as the arg ctx. This is a bit of a hack
|
|
// to ensure that p.Stop gets called when ctx is cancelled, but before
|
|
// the p.pc learns that its context is cancelled. This was done in an attempt
|
|
// to clean up the progress bars before the main context is cancelled (i.e.
|
|
// to remove bars when the user hits Ctrl-C).
|
|
p.ctx, p.cancelFn = context.WithCancel(lg.NewContext(context.Background(), log))
|
|
|
|
opts := []mpb.ContainerOption{
|
|
mpb.WithOutput(out),
|
|
mpb.WithWidth(boxWidth),
|
|
mpb.WithAutoRefresh(), // Needed for color in Windows, apparently
|
|
}
|
|
|
|
p.pc = mpb.NewWithContext(ctx, opts...)
|
|
return p
|
|
}
|
|
|
|
// Progress represents a container that renders one or more progress bars.
|
|
// The caller is responsible for calling Progress.Stop to indicate
|
|
// completion.
|
|
type Progress struct {
|
|
// The implementation here may seem a bit convoluted. When a new bar is
|
|
// created from this Progress, the Bar.bar is initialized only after the
|
|
// bar's own render delay has expired. The details are ugly.
|
|
//
|
|
// Why not just use the mpb package directly? There are three main reasons:
|
|
//
|
|
// 1. At the time of creating this package, the mpb package didn't correctly
|
|
// honor the render delay. See: https://github.com/vbauerster/mpb/issues/136
|
|
// That bug has since been fixed, but...
|
|
// 2. The delayed initialization of the Bar.bar is useful for our purposes.
|
|
// In particular, we can set the render delay on a per-bar basis, which is
|
|
// not possible with the mpb package (its render delay is per Progress, not
|
|
// per Bar).
|
|
// 3. Having this wrapper around the mpb package allows us greater
|
|
// flexibility, e.g. if we ever want to swap out the mpb package for
|
|
// something else.
|
|
|
|
ctx context.Context
|
|
cancelFn context.CancelFunc
|
|
|
|
// mu guards ALL public methods.
|
|
mu *sync.Mutex
|
|
|
|
// stoppedCh is closed when the progress widget is stopped.
|
|
// This somewhat duplicates <-p.ctx.Done()... maybe it can be removed?
|
|
stoppedCh chan struct{}
|
|
stopOnce *sync.Once
|
|
|
|
// pc is the underlying progress container. It is lazily initialized
|
|
// by pcInitFn. Any method that accesses pc must be certain that
|
|
// pcInitFn has been called.
|
|
pc *mpb.Progress
|
|
|
|
// colors contains the color scheme to use.
|
|
colors *Colors
|
|
|
|
// bars contains all bars that have been created on this Progress.
|
|
bars []*Bar
|
|
|
|
// delay is the duration to wait before rendering a progress bar.
|
|
// Each newly-created bar gets its own render delay.
|
|
delay time.Duration
|
|
}
|
|
|
|
// Stop waits for all bars to complete and finally shuts down the
|
|
// progress container. After this method has been called, there is
|
|
// no way to reuse the Progress instance.
|
|
func (p *Progress) Stop() {
|
|
if p == nil {
|
|
return
|
|
}
|
|
|
|
p.mu.Lock()
|
|
p.doStop()
|
|
<-p.stoppedCh
|
|
p.mu.Unlock()
|
|
}
|
|
|
|
// doStop is probably needlessly complex, but at the time it was written,
|
|
// there was a bug in the mpb package (to do with delayed render and abort),
|
|
// and so was created an extra-paranoid workaround. It's still not clear
|
|
// if all of this works to remove the progress bars before content
|
|
// is written to stdout.
|
|
func (p *Progress) doStop() {
|
|
p.stopOnce.Do(func() {
|
|
if p.pc == nil {
|
|
p.cancelFn()
|
|
<-p.ctx.Done()
|
|
close(p.stoppedCh)
|
|
return
|
|
}
|
|
|
|
if len(p.bars) == 0 {
|
|
p.cancelFn()
|
|
<-p.ctx.Done()
|
|
close(p.stoppedCh)
|
|
return
|
|
}
|
|
|
|
for _, b := range p.bars {
|
|
// We abort each of the bars here, before we call b.doStop() below.
|
|
// In theory, this gives the bar abortion process a head start before
|
|
// b.bar.Wait() is invoked by b.doStop(). This may be completely
|
|
// unnecessary, but it doesn't seem to hurt.
|
|
if b.bar != nil {
|
|
b.bar.SetTotal(-1, true)
|
|
b.bar.Abort(true)
|
|
}
|
|
}
|
|
|
|
for _, b := range p.bars {
|
|
b.doStop()
|
|
<-b.barStoppedCh // Wait for bar to stop
|
|
}
|
|
|
|
// So, now we REALLY want to wait for the progress widget
|
|
// to finish. Alas, the pc.Wait method doesn't seem to
|
|
// always remove the bars from the terminal. So, we do
|
|
// some probably useless extra steps to hopefully trigger
|
|
// the terminal wipe before we return.
|
|
p.pc.Wait()
|
|
// Important: we must call cancelFn after pc.Wait() or the bars
|
|
// may not be removed from the terminal.
|
|
p.cancelFn()
|
|
<-p.ctx.Done()
|
|
// We shouldn't need this extra call to pc.Wait,
|
|
// but it shouldn't hurt?
|
|
p.pc.Wait()
|
|
close(p.stoppedCh)
|
|
})
|
|
|
|
<-p.ctx.Done()
|
|
}
|
|
|
|
// Opt is a functional option for Bar creation.
|
|
type Opt interface {
|
|
apply(*Progress, *barConfig)
|
|
}
|
|
|
|
// barConfig is passed to Progress.newBar.
|
|
type barConfig struct {
|
|
style mpb.BarFillerBuilder
|
|
msg string
|
|
decorators []decor.Decorator
|
|
total int64
|
|
}
|
|
|
|
// newBar returns a new Bar. This function must only be called from
|
|
// inside the Progress mutex.
|
|
func (p *Progress) newBar(cfg *barConfig, opts []Opt) *Bar {
|
|
if p == nil {
|
|
return nil
|
|
}
|
|
|
|
cfg.decorators = lo.WithoutEmpty(cfg.decorators)
|
|
|
|
select {
|
|
case <-p.stoppedCh:
|
|
return nil
|
|
case <-p.ctx.Done():
|
|
return nil
|
|
default:
|
|
}
|
|
|
|
if cfg.total < 0 {
|
|
cfg.total = 0
|
|
}
|
|
|
|
// We want the bar message to be a consistent width.
|
|
switch {
|
|
case len(cfg.msg) < msgLength:
|
|
cfg.msg += strings.Repeat(" ", msgLength-len(cfg.msg))
|
|
case len(cfg.msg) > msgLength:
|
|
cfg.msg = stringz.Ellipsify(cfg.msg, msgLength)
|
|
}
|
|
|
|
b := &Bar{
|
|
p: p,
|
|
incrStash: &atomic.Int64{},
|
|
barInitOnce: &sync.Once{},
|
|
barStopOnce: &sync.Once{},
|
|
barStoppedCh: make(chan struct{}),
|
|
}
|
|
b.barInitFn = func() {
|
|
p.mu.Lock()
|
|
defer p.mu.Unlock()
|
|
|
|
select {
|
|
case <-p.ctx.Done():
|
|
return
|
|
case <-p.stoppedCh:
|
|
return
|
|
case <-b.barStoppedCh:
|
|
return
|
|
default:
|
|
}
|
|
|
|
for _, opt := range opts {
|
|
if opt != nil {
|
|
opt.apply(p, cfg)
|
|
}
|
|
}
|
|
|
|
// REVISIT: It shouldn't be the case that it's possible that the
|
|
// progress has already been stopped. If it is stopped, the call
|
|
// below will panic. Maybe consider wrapping the call in a recover?
|
|
b.bar = p.pc.New(cfg.total,
|
|
cfg.style,
|
|
mpb.BarWidth(barWidth),
|
|
mpb.PrependDecorators(
|
|
colorize(decor.Name(cfg.msg, decor.WCSyncWidthR), p.colors.Message),
|
|
),
|
|
mpb.AppendDecorators(cfg.decorators...),
|
|
mpb.BarRemoveOnComplete(),
|
|
)
|
|
|
|
b.bar.IncrBy(int(b.incrStash.Load()))
|
|
b.incrStash = nil
|
|
}
|
|
|
|
b.delayCh = barRenderDelay(b, p.delay)
|
|
p.bars = append(p.bars, b)
|
|
|
|
return b
|
|
}
|
|
|
|
// Bar represents a single progress bar. The caller should invoke
|
|
// Bar.Incr as necessary to increment the bar's progress. When
|
|
// the bar is complete, the caller should invoke Bar.Stop. All
|
|
// methods are safe to call on a nil Bar.
|
|
type Bar struct {
|
|
// bar is nil until barInitOnce.Do(barInitFn) is called
|
|
bar *mpb.Bar
|
|
// p is never nil
|
|
p *Progress
|
|
|
|
// There's a bug in the mpb package, wherein it doesn't fully
|
|
// respect the render delay.
|
|
//
|
|
// https://github.com/vbauerster/mpb/issues/136
|
|
//
|
|
// Until that bug is fixed, the Bar is lazily initialized
|
|
// after the render delay expires. In fact, even when the
|
|
// bug is fixed, we may just stick with the lazy initialization
|
|
// mechanism, as it allows us to set the render delay on a
|
|
// per-bar basis, which is not possible with the mpb package.
|
|
|
|
barInitOnce *sync.Once
|
|
barInitFn func()
|
|
|
|
barStopOnce *sync.Once
|
|
barStoppedCh chan struct{}
|
|
|
|
delayCh <-chan struct{}
|
|
|
|
// incrStash holds the increment count until the
|
|
// bar is fully initialized.
|
|
incrStash *atomic.Int64
|
|
}
|
|
|
|
// Incr increments progress by amount n. It is safe to
|
|
// call IncrBy on a nil Bar.
|
|
func (b *Bar) Incr(n int) {
|
|
if b == nil {
|
|
return
|
|
}
|
|
|
|
b.p.mu.Lock()
|
|
defer b.p.mu.Unlock()
|
|
|
|
select {
|
|
case <-b.p.stoppedCh:
|
|
return
|
|
case <-b.barStoppedCh:
|
|
return
|
|
case <-b.p.ctx.Done():
|
|
return
|
|
case <-b.delayCh:
|
|
b.barInitOnce.Do(b.barInitFn)
|
|
if b.bar != nil {
|
|
b.bar.IncrBy(n)
|
|
}
|
|
return
|
|
default:
|
|
// The bar hasn't been initialized yet, so we stash
|
|
// the increment count for later use.
|
|
b.incrStash.Add(int64(n))
|
|
}
|
|
}
|
|
|
|
// Stop stops and removes the bar. It is safe to call Stop on a nil Bar,
|
|
// or to call Stop multiple times.
|
|
func (b *Bar) Stop() {
|
|
if b == nil {
|
|
return
|
|
}
|
|
|
|
b.p.mu.Lock()
|
|
defer b.p.mu.Unlock()
|
|
|
|
b.doStop()
|
|
<-b.barStoppedCh
|
|
}
|
|
|
|
func (b *Bar) doStop() {
|
|
if b == nil {
|
|
return
|
|
}
|
|
|
|
b.barStopOnce.Do(func() {
|
|
if b.bar == nil {
|
|
close(b.barStoppedCh)
|
|
return
|
|
}
|
|
|
|
// We *probably* only need to call b.bar.Abort() here?
|
|
b.bar.SetTotal(-1, true)
|
|
b.bar.Abort(true)
|
|
b.bar.Wait()
|
|
close(b.barStoppedCh)
|
|
})
|
|
}
|
|
|
|
// barRenderDelay returns a channel that will be closed after d,
|
|
// at which point b will be initialized.
|
|
func barRenderDelay(b *Bar, d time.Duration) <-chan struct{} {
|
|
delayCh := make(chan struct{})
|
|
t := time.NewTimer(d)
|
|
go func() {
|
|
defer close(delayCh)
|
|
defer t.Stop()
|
|
|
|
<-t.C
|
|
b.barInitOnce.Do(b.barInitFn)
|
|
}()
|
|
return delayCh
|
|
}
|
|
|
|
// OptDebugSleep configures DebugSleep. It should be removed when the
|
|
// progress impl is stable.
|
|
var OptDebugSleep = options.NewDuration(
|
|
"debug.progress.sleep",
|
|
"",
|
|
0,
|
|
0,
|
|
"DEBUG: Sleep during operations to facilitate testing progress bars",
|
|
`DEBUG: Sleep during operations to facilitate testing progress bars.`,
|
|
)
|
|
|
|
// DebugSleep sleeps for a period of time to facilitate testing the
|
|
// progress impl. It uses the value from OptDebugSleep. This function
|
|
// (and OptDebugSleep) should be removed when the progress impl is
|
|
// stable.
|
|
func DebugSleep(ctx context.Context) {
|
|
sleep := OptDebugSleep.Get(options.FromContext(ctx))
|
|
if sleep > 0 {
|
|
time.Sleep(sleep)
|
|
}
|
|
}
|