sq/libsq/core/lg/slogbuf/slogbuf.go
Neil O'Toole 7c56377b40
Struct alignment (#369)
* Field alignment
2024-01-27 00:11:24 -07:00

134 lines
3.0 KiB
Go

// Package slogbuf implements a Buffer that stores log records
// that can later be replayed on a slog.Handler. This is particularly
// useful for bootstrap.
//
// Example: let's say log configuration is stored in an external config source,
// but the config load mechanism itself wants a logger. A slogbuf "boot logger"
// can be passed to the config load mechanism. On successful boot, the "real"
// logger can be created, and slogbuf's records can be replayed on that logger.
// If boot fails, slogbuf's records can be replayed to stderr.
package slogbuf
import (
"context"
"log/slog"
"sync"
"github.com/neilotoole/sq/libsq/core/errz"
)
// New returns a logger, and a buffer that can be used for replay.
func New() (*slog.Logger, *Buffer) {
h := &handler{
buf: &Buffer{},
}
return slog.New(h), h.buf
}
// Buffer stores slog records that can be replayed via Buffer.Flush.
type Buffer struct {
entries []entry
mu sync.Mutex
}
type entry struct {
handler *handler
record slog.Record
}
func (b *Buffer) append(h *handler, record slog.Record) {
b.mu.Lock()
defer b.mu.Unlock()
b.entries = append(b.entries, entry{
handler: h,
record: record,
})
}
// Flush replays the buffer on dest. If an error occurs writing the
// log records to dest, Flush returns immediately (and does not write
// any remaining records). The buffer drains, even if an error occurs.
func (b *Buffer) Flush(ctx context.Context, dest slog.Handler) error {
if dest == nil {
return errz.New("flush log buffer: dest is nil")
}
b.mu.Lock()
defer b.mu.Unlock()
defer func() { b.entries = nil }()
for i := range b.entries {
d, h, rec := dest, b.entries[i].handler, b.entries[i].record
if !d.Enabled(ctx, rec.Level) {
continue
}
d = d.WithAttrs(h.attrs)
for _, g := range h.groups {
d = d.WithGroup(g)
}
if err := d.Handle(ctx, rec); err != nil {
return err
}
}
return nil
}
var _ slog.Handler = (*handler)(nil)
// handler implements slog.Handler.
type handler struct {
buf *Buffer
attrs []slog.Attr
groups []string
}
// Enabled implements slog.Handler.
func (h *handler) Enabled(_ context.Context, _ slog.Level) bool {
return true
}
// WithAttrs implements slog.Handler.
func (h *handler) WithAttrs(attrs []slog.Attr) slog.Handler {
h2 := &handler{buf: h.buf}
if h.groups != nil {
h2.groups = make([]string, len(h.groups))
copy(h2.groups, h.groups)
}
h2.attrs = make([]slog.Attr, len(h.attrs), len(h.attrs)+len(attrs))
copy(h2.attrs, h.attrs)
h2.attrs = append(h2.attrs, attrs...)
return h2
}
// WithGroup implements slog.Handler.
func (h *handler) WithGroup(name string) slog.Handler {
h2 := &handler{buf: h.buf}
if h.attrs != nil {
h2.attrs = make([]slog.Attr, len(h.attrs))
copy(h2.attrs, h.attrs)
}
h2.groups = make([]string, len(h.groups)+1)
copy(h2.groups, h.groups)
h2.groups[len(h2.groups)-1] = name
return h2
}
// Handle implements slog.Handler.
func (h *handler) Handle(_ context.Context, record slog.Record) error {
h.buf.append(h, record)
return nil
}