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fix: torch for mac - no cuda on mac
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@ -9,12 +9,14 @@
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# use the autoAddOpenGLRunpathHook to add /run/opengl-driver/lib to the RPATH
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# of all ELF files
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deps = {nixpkgs, ...}: {
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inherit (nixpkgs.cudaPackages) autoAddOpenGLRunpathHook;
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inherit (nixpkgs.stdenv) isLinux;
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autoAddOpenGLRunpathHook = lib.optionalAttribute nixpkgs.stdenv.isLinux nixpkgs.cudaPackages.autoAddOpenGLRunpathHook;
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};
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mkDerivation.nativeBuildInputs = [
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mkDerivation.nativeBuildInputs = lib.mkIf config.deps.isLinux [
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config.deps.autoAddOpenGLRunpathHook
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];
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# this file is patched manually, so ignore it in autoPatchelf
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env.autoPatchelfIgnoreMissingDeps = ["libcuda.so.1"];
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env.autoPatchelfIgnoreMissingDeps = lib.mkIf config.deps.isLinux ["libcuda.so.1"];
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}
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