#ifndef CHATLISTMODEL_H #define CHATLISTMODEL_H #include #include "chat.h" class ChatsRestoreThread : public QThread { Q_OBJECT public: void run() override; Q_SIGNALS: void chatRestored(Chat *chat); }; class ChatSaver : public QObject { Q_OBJECT public: explicit ChatSaver(); void stop(); Q_SIGNALS: void saveChatsFinished(); public Q_SLOTS: void saveChats(const QVector &chats); private: QThread m_thread; }; class ChatListModel : public QAbstractListModel { Q_OBJECT Q_PROPERTY(int count READ count NOTIFY countChanged) Q_PROPERTY(Chat *currentChat READ currentChat WRITE setCurrentChat NOTIFY currentChatChanged) public: static ChatListModel *globalInstance(); enum Roles { IdRole = Qt::UserRole + 1, NameRole }; int rowCount(const QModelIndex &parent = QModelIndex()) const override { Q_UNUSED(parent) return m_chats.size(); } QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override { if (!index.isValid() || index.row() < 0 || index.row() >= m_chats.size()) return QVariant(); const Chat *item = m_chats.at(index.row()); switch (role) { case IdRole: return item->id(); case NameRole: return item->name(); } return QVariant(); } QHash roleNames() const override { QHash roles; roles[IdRole] = "id"; roles[NameRole] = "name"; return roles; } bool shouldSaveChats() const; void setShouldSaveChats(bool b); bool shouldSaveChatGPTChats() const; void setShouldSaveChatGPTChats(bool b); Q_INVOKABLE void addChat() { // Don't add a new chat if we already have one if (m_newChat) return; // Create a new chat pointer and connect it to determine when it is populated m_newChat = new Chat(this); connect(m_newChat->chatModel(), &ChatModel::countChanged, this, &ChatListModel::newChatCountChanged); connect(m_newChat, &Chat::nameChanged, this, &ChatListModel::nameChanged); beginInsertRows(QModelIndex(), 0, 0); m_chats.prepend(m_newChat); endInsertRows(); emit countChanged(); setCurrentChat(m_newChat); } Q_INVOKABLE void addServerChat() { // Create a new dummy chat pointer and don't connect it if (m_serverChat) return; m_serverChat = new Chat(true /*isServer*/, this); beginInsertRows(QModelIndex(), m_chats.size(), m_chats.size()); m_chats.append(m_serverChat); endInsertRows(); emit countChanged(); } void setNewChat(Chat* chat) { // Don't add a new chat if we already have one if (m_newChat) return; m_newChat = chat; connect(m_newChat->chatModel(), &ChatModel::countChanged, this, &ChatListModel::newChatCountChanged); connect(m_newChat, &Chat::nameChanged, this, &ChatListModel::nameChanged); setCurrentChat(m_newChat); } Q_INVOKABLE void removeChat(Chat* chat) { Q_ASSERT(chat != m_serverChat); if (!m_chats.contains(chat)) { qWarning() << "WARNING: Removing chat failed with id" << chat->id(); return; } removeChatFile(chat); if (chat == m_newChat) { m_newChat->disconnect(this); m_newChat = nullptr; } chat->markForDeletion(); const int index = m_chats.indexOf(chat); if (m_chats.count() < 3 /*m_serverChat included*/) { addChat(); } else { int nextIndex; if (index == m_chats.count() - 2 /*m_serverChat is last*/) nextIndex = index - 1; else nextIndex = index + 1; Chat *nextChat = get(nextIndex); Q_ASSERT(nextChat); setCurrentChat(nextChat); } const int newIndex = m_chats.indexOf(chat); beginRemoveRows(QModelIndex(), newIndex, newIndex); m_chats.removeAll(chat); endRemoveRows(); chat->unloadAndDeleteLater(); } Chat *currentChat() const { return m_currentChat; } void setCurrentChat(Chat *chat) { if (!m_chats.contains(chat)) { qWarning() << "ERROR: Setting current chat failed with id" << chat->id(); return; } if (m_currentChat && m_currentChat != m_serverChat) m_currentChat->unloadModel(); m_currentChat = chat; emit currentChatChanged(); if (!m_currentChat->isModelLoaded() && m_currentChat != m_serverChat) m_currentChat->trySwitchContextOfLoadedModel(); } Q_INVOKABLE Chat* get(int index) { if (index < 0 || index >= m_chats.size()) return nullptr; return m_chats.at(index); } int count() const { return m_chats.size(); } // stop ChatLLM threads for clean shutdown void destroyChats() { for (auto *chat: m_chats) { chat->destroy(); } ChatLLM::destroyStore(); } void removeChatFile(Chat *chat) const; Q_INVOKABLE void saveChats(); void restoreChat(Chat *chat); void chatsRestoredFinished(); public Q_SLOTS: void handleServerEnabledChanged(); Q_SIGNALS: void countChanged(); void currentChatChanged(); void chatsSavedFinished(); void requestSaveChats(const QVector &); void saveChatsFinished(); private Q_SLOTS: void newChatCountChanged() { Q_ASSERT(m_newChat && m_newChat->chatModel()->count()); m_newChat->chatModel()->disconnect(this); m_newChat = nullptr; } void nameChanged() { Chat *chat = qobject_cast(sender()); if (!chat) return; int row = m_chats.indexOf(chat); if (row < 0 || row >= m_chats.size()) return; QModelIndex index = createIndex(row, 0); emit dataChanged(index, index, {NameRole}); } void printChats() { for (auto c : m_chats) { qDebug() << c->name() << (c == m_currentChat ? "currentChat: true" : "currentChat: false") << (c == m_newChat ? "newChat: true" : "newChat: false"); } } private: Chat* m_newChat = nullptr; Chat* m_serverChat = nullptr; Chat* m_currentChat = nullptr; QList m_chats; private: explicit ChatListModel(); ~ChatListModel() {} friend class MyChatListModel; }; #endif // CHATITEMMODEL_H