From 20e44d27e7eefcebb1dcd66831f28f3698be7668 Mon Sep 17 00:00:00 2001 From: Piotr Miller Date: Mon, 10 May 2021 00:09:34 +0200 Subject: [PATCH] Update README.md --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 55710cf..458c5fa 100644 --- a/README.md +++ b/README.md @@ -15,15 +15,16 @@ Feel free to submit addons / improvements, but keep in mind that all the stuff * ### [nwg-panel](https://github.com/nwg-piotr/nwg-panel) -GTK3-based panel is the central point of the project. At the moment it contains 8 modules: Clock, Controls, CustomButton, Executor, MenuStart, Playerctl, +The panel is the central point of the project. At the moment it contains 9 modules: Clock, Controls, CustomButton, Executor, MenuStart, Playerctl, Scratchpad, SwayTaskbar and SwayWorkspaces. The Executor module supports tint2-like executors, that allow to add user-defined features. The MenuStart module adds support for the nwg-menu plugin. ### [nwg-launchers](https://github.com/nwg-piotr/nwg-launchers) -A set of GTK-based launchers: application grid, button bar and dmenu. I initially wrote them in python, but it turned out to be too slow. I developed them from +This is a set of launchers: application grid, button bar and dmenu. Initially written them in python, turned out to be too slow. I developed them from scratch in C++, as my first, and probably the last C++ code. Thanks to Contributors, led by [@Siborgium](https://github.com/Siborgium), the code looks pretty well -now, but I understand hardly anything. I'm not going to live long enough to learn C++, so I'll code the grid and dmenu from scratch in golang sooner or later. +now, but it's difficult to me to maintain. I'm not going to live long enough to learn C++ at last, so I think I'll code the grid and dmenu from scratch in golang +sooner or later. ### [nwg-dock](https://github.com/nwg-piotr/nwg-dock)