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# nwg-shell
This project is an attempt to create a GTK-based shell for [sway](https://github.com/swaywm/sway) Wayland compositor. It's aimed at those who do not believe
This project is an attempt to create a GTK-based shell for [sway](https://github.com/swaywm/sway) Wayland compositor. It's aimed at those, who do not believe
that the point of a modern computer is to use less than 200 MiB RAM and 0.5% CPU. Those who don't want to stare solely at the terminal's black window.
The programs included in the project are to give you the freedom of choice what your desktop looks like.
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### [nwg-launchers](https://github.com/nwg-piotr/nwg-launchers)
This is a set of launchers: application grid, button bar and dmenu. Initially written them in python, turned out to be too slow. I developed them from
This is a set of launchers: application grid, button bar and dmenu. Initially written in python, turned out to be too slow. I developed them from
scratch in C++, as my first, and probably the last C++ code. Thanks to Contributors, led by [@Siborgium](https://github.com/Siborgium), the code looks pretty well
now, but it's difficult to me to maintain. I'm not going to live long enough to learn C++ at last, so I think I'll code the grid and dmenu from scratch in golang
sooner or later.
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Fully configurable dock written in Go. It features pinned buttons, task buttons, the workspace switcher and the launcher button. The latter by default starts
nwggrid (application grid) from nwg-launchers.
<div align="center"><img src="https://scrot.cloud/images/2021/05/10/dock.png" width="600"/></div>
### [nwg-menu](https://github.com/nwg-piotr/nwg-menu)
It's the MenuStart plugin to nwg-panel written in Go. It's also capable of working standalone.