on master help sign in
Fix mobile asset injection in default builds
commitdf3d93109e23669050c938725f819d47ae9d17bc authorKen Micklas <ken.micklas@obsidian.systems> dateTue 26 Mar 2019, 16:11 (8 years ago) parent2d9f4f0
1 file changed+6−4
default.nix+6−4
default.nix+6−4
@@ -304,16 +304,18 @@ in rec {
304304 ${if android == null then null else frontendName} = {
305305 executableName = "frontend";
306306 ${if builtins.pathExists staticFiles then "assets" else null} =
307− (if configPath == null then lib.id else nixpkgs.obeliskExecutableConfig.platforms.android.inject (injectableConfig configPath))
308− processedStatic.symlinked;
307+ nixpkgs.obeliskExecutableConfig.platforms.android.inject
308+ (if configPath == null then null else injectableConfig configPath)
309+ processedStatic.symlinked;
309310 } // android;
310311 };
311312 __ios = configPath: {
312313 ${if ios == null then null else frontendName} = {
313314 executableName = "frontend";
314315 ${if builtins.pathExists staticFiles then "staticSrc" else null} =
315− (if configPath == null then lib.id else nixpkgs.obeliskExecutableConfig.platforms.ios.inject (injectableConfig configPath))
316− processedStatic.symlinked;
316+ nixpkgs.obeliskExecutableConfig.platforms.ios.inject
317+ (if configPath == null then null else injectableConfig configPath)
318+ processedStatic.symlinked;
317319 } // ios;
318320 };
319321 in {