bdd: move grid generation code into geometry factory

This commit is contained in:
Sarah Hoffmann 2021-01-04 17:04:47 +01:00
parent f727620859
commit 14e5bc7a17
2 changed files with 18 additions and 21 deletions

View File

@ -9,7 +9,7 @@ class GeometryFactory:
defpath = Path(__file__) / '..' / '..' / '..' / 'scenes' / 'data'
self.scene_path = os.environ.get('SCENE_PATH', defpath.resolve())
self.scene_cache = {}
self.clear_grid()
self.grid = {}
def parse_geometry(self, geom, scene):
""" Create a WKT SQL term for the given geometry.
@ -103,11 +103,20 @@ class GeometryFactory:
return scene
def clear_grid(self):
def set_grid(self, lines, grid_step):
""" Replace the grid with one from the given lines.
"""
self.grid = {}
def add_grid_node(self, nodeid, x, y):
self.grid[nodeid] = (x, y)
y = 0
for line in lines:
x = 0
for pt_id in line:
if pt_id.isdigit():
self.grid[int(pt_id)] = (x, y)
x += grid_step
y += grid_step
def grid_node(self, nodeid):
""" Get the coordinates for the given grid node.
"""
return self.grid.get(nodeid)

View File

@ -7,28 +7,16 @@ import os
def define_node_grid(context, grid_step):
"""
Define a grid of node positions.
Use a table to define the grid. The nodes must be integer ids. Optionally
you can give the grid distance. The default is 0.00001 degrees.
"""
if grid_step is not None:
grid_step = float(grid_step.strip())
else:
grid_step = 0.00001
context.osm.clear_grid()
i = 0
for h in context.table.headings:
if h.isdigit():
context.osm.add_grid_node(int(h), 0, i)
i += grid_step
x = grid_step
for r in context.table:
y = 0
for h in r:
if h.isdigit():
context.osm.add_grid_node(int(h), x, y)
y += grid_step
x += grid_step
context.osm.set_grid([context.table.headings] + [list(h) for h in context.table],
grid_step)
@when(u'loading osm data')