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bdd: move grid generation code into geometry factory
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@ -9,7 +9,7 @@ class GeometryFactory:
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defpath = Path(__file__) / '..' / '..' / '..' / 'scenes' / 'data'
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self.scene_path = os.environ.get('SCENE_PATH', defpath.resolve())
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self.scene_cache = {}
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self.clear_grid()
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self.grid = {}
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def parse_geometry(self, geom, scene):
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""" Create a WKT SQL term for the given geometry.
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@ -103,11 +103,20 @@ class GeometryFactory:
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return scene
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def clear_grid(self):
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def set_grid(self, lines, grid_step):
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""" Replace the grid with one from the given lines.
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"""
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self.grid = {}
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def add_grid_node(self, nodeid, x, y):
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self.grid[nodeid] = (x, y)
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y = 0
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for line in lines:
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x = 0
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for pt_id in line:
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if pt_id.isdigit():
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self.grid[int(pt_id)] = (x, y)
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x += grid_step
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y += grid_step
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def grid_node(self, nodeid):
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""" Get the coordinates for the given grid node.
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"""
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return self.grid.get(nodeid)
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@ -7,28 +7,16 @@ import os
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def define_node_grid(context, grid_step):
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"""
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Define a grid of node positions.
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Use a table to define the grid. The nodes must be integer ids. Optionally
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you can give the grid distance. The default is 0.00001 degrees.
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"""
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if grid_step is not None:
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grid_step = float(grid_step.strip())
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else:
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grid_step = 0.00001
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context.osm.clear_grid()
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i = 0
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for h in context.table.headings:
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if h.isdigit():
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context.osm.add_grid_node(int(h), 0, i)
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i += grid_step
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x = grid_step
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for r in context.table:
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y = 0
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for h in r:
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if h.isdigit():
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context.osm.add_grid_node(int(h), x, y)
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y += grid_step
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x += grid_step
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context.osm.set_grid([context.table.headings] + [list(h) for h in context.table],
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grid_step)
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@when(u'loading osm data')
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