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[Gutter] Convert GutterContainerComponent::updateChildGutters -> ::reorderGutters
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@ -38,10 +38,11 @@ class GutterContainerComponent
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else
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else
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gutterComponent = new CustomGutterComponent({gutter})
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gutterComponent = new CustomGutterComponent({gutter})
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if visible then gutterComponent.showNode() else gutterComponent.hideNode()
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if visible then gutterComponent.showNode() else gutterComponent.hideNode()
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gutterComponent.updateSync(state)
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newGutterComponents.push(gutterComponent)
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newGutterComponents.push(gutterComponent)
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newGutterComponentsByGutterName[gutter.name] = gutterComponent
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newGutterComponentsByGutterName[gutter.name] = gutterComponent
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@updateChildGutters(state, newGutterComponents, newGutterComponentsByGutterName)
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@reorderGutters(newGutterComponents, newGutterComponentsByGutterName)
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@gutterComponents = newGutterComponents
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@gutterComponents = newGutterComponents
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@gutterComponentsByGutterName = newGutterComponentsByGutterName
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@gutterComponentsByGutterName = newGutterComponentsByGutterName
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@ -50,12 +51,12 @@ class GutterContainerComponent
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Section: Private Methods
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Section: Private Methods
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###
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###
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updateChildGutters: (state, newGutterComponents, newGutterComponentsByGutterName) ->
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reorderGutters: (newGutterComponents, newGutterComponentsByGutterName) ->
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# First, insert new gutters into the DOM.
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# First, insert new gutters into the DOM.
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indexInOldGutters = 0
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indexInOldGutters = 0
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oldGuttersLength = @gutterComponents.length
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oldGuttersLength = @gutterComponents.length
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for gutterComponent in newGutterComponents
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for gutterComponent in newGutterComponents
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gutterComponent.updateSync(state)
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if @gutterComponentsByGutterName[gutterComponent.getName()]
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if @gutterComponentsByGutterName[gutterComponent.getName()]
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# If the gutter existed previously, we first try to move the cursor to
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# If the gutter existed previously, we first try to move the cursor to
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# the point at which it occurs in the previous gutters.
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# the point at which it occurs in the previous gutters.
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