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Consolidate the "type" documentation to a single list
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@ -2221,14 +2221,17 @@ class TextEditor {
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//
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// The following are the supported decorations types:
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//
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// * __line__: Adds your CSS `class` to the line nodes within the range
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// marked by the marker
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// * __line-number__: Adds your CSS `class` to the line number nodes within the
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// range marked by the marker
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// * __highlight__: Adds a new highlight div to the editor surrounding the
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// range marked by the marker. When the user selects text, the selection is
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// visualized with a highlight decoration internally. The structure of this
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// highlight will be
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// * __line__: Adds the given CSS `class` to the lines overlapping the rows
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// spanned by the marker.
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// * __line-number__: Adds the given CSS `class` to the line numbers overlapping
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// the rows spanned by the marker
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// * __text__: Injects spans into all text overlapping the marked range, then adds
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// the given `class` or `style` to these spans. Use this to manipulate the foreground
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// color or styling of text in a range.
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// * __highlight__: Creates an absolutely-positioned `.highlight` div to the editor
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// containing nested divs that cover the marked region. For example, when the user
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// selects text, the selection is implemented with a highlight decoration. The structure
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// of this highlight will be:
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// ```html
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// <div class="highlight <your-class>">
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// <!-- Will be one region for each row in the range. Spans 2 lines? There will be 2 regions. -->
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@ -2236,45 +2239,25 @@ class TextEditor {
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// </div>
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// ```
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// * __overlay__: Positions the view associated with the given item at the head
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// or tail of the given `DisplayMarker`.
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// * __gutter__: A decoration that tracks a {DisplayMarker} in a {Gutter}. Gutter
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// decorations are created by calling {Gutter::decorateMarker} on the
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// desired `Gutter` instance.
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// or tail of the given `DisplayMarker`, depending on the `position` property.
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// * __gutter__: Tracks a {DisplayMarker} in a {Gutter}. Gutter decorations are created
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// by calling {Gutter::decorateMarker} on the desired `Gutter` instance.
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// * __block__: Positions the view associated with the given item before or
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// after the row of the given `TextEditorMarker`.
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// after the row of the given {DisplayMarker}, depending on the `position` property.
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// Block decorations at the same screen row are ordered by their `order` property.
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// * __cursor__: Render a cursor at the head of the {DisplayMarker}. If multiple cursor decorations
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// are created for the same marker, their class strings and style objects are combined
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// into a single cursor. This decoration type may be used to style existing cursors
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// by passing in their markers or to render artificial cursors that don't actaully
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// exist in the model by passing a marker that isn't associated with a real cursor.
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//
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// ## Arguments
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//
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// * `marker` A {DisplayMarker} you want this decoration to follow.
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// * `decorationParams` An {Object} representing the decoration e.g.
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// `{type: 'line-number', class: 'linter-error'}`
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// * `type` There are several supported decoration types. The behavior of the
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// types are as follows:
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// * `line` Adds the given `class` to the lines overlapping the rows
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// spanned by the `DisplayMarker`.
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// * `line-number` Adds the given `class` to the line numbers overlapping
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// the rows spanned by the `DisplayMarker`.
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// * `text` Injects spans into all text overlapping the marked range,
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// then adds the given `class` or `style` properties to these spans.
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// Use this to manipulate the foreground color or styling of text in
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// a given range.
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// * `highlight` Creates an absolutely-positioned `.highlight` div
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// containing nested divs to cover the marked region. For example, this
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// is used to implement selections.
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// * `overlay` Positions the view associated with the given item at the
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// head or tail of the given `DisplayMarker`, depending on the `position`
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// property.
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// * `gutter` Tracks a {DisplayMarker} in a {Gutter}. Created by calling
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// {Gutter::decorateMarker} on the desired `Gutter` instance.
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// * `block` Positions the view associated with the given item before or
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// after the row of the given `TextEditorMarker`, depending on the `position`
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// property.
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// * `cursor` Renders a cursor at the head of the given marker. If multiple
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// decorations are created for the same marker, their class strings and
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// style objects are combined into a single cursor. You can use this
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// decoration type to style existing cursors by passing in their markers
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// or render artificial cursors that don't actually exist in the model
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// by passing a marker that isn't actually associated with a cursor.
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// * `type` Determines the behavior and appearance of this {Decoration}. Supported decoration types
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// and their uses are listed above.
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// * `class` This CSS class will be applied to the decorated line number,
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// line, text spans, highlight regions, cursors, or overlay.
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// * `style` An {Object} containing CSS style properties to apply to the
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@ -2308,7 +2291,7 @@ class TextEditor {
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// vertical position to remain fully visible when it would otherwise
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// overflow the editor. Defaults to `true`.
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//
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// Returns a {Decoration} object
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// Returns the created {Decoration} object.
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decorateMarker (marker, decorationParams) {
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return this.decorationManager.decorateMarker(marker, decorationParams)
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}
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