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vimr/SwiftNeoVim/NeoVimView.swift

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/**
* Tae Won Ha - http://taewon.de - @hataewon
* See LICENSE
*/
import Cocoa
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/// Contiguous piece of cells of a row that has the same attributes.
private struct RowRun: CustomStringConvertible {
let row: Int
let range: Range<Int>
let attrs: CellAttributes
var description: String {
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return "RowRun<\(row): \(range)\n\(attrs)>"
}
}
public class NeoVimView: NSView {
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public let uuid = NSUUID().UUIDString
public weak var delegate: NeoVimViewDelegate?
private let agent: NeoVimAgent
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private let grid = Grid()
private var markedText: String?
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/// We store the last marked text because Cocoa's text input system does the following:
/// -> hanja popup -> insertText() -> attributedSubstring...() -> setMarkedText() -> ...
/// We want to return "" in attributedSubstring...()
private var lastMarkedText: String?
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private var markedPosition = Position.null
private var keyDownDone = true
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private var lastClickedCellPosition = Position.null
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private var xOffset = CGFloat(0)
private var yOffset = CGFloat(0)
private var cellSize = CGSize.zero
private var descent = CGFloat(0)
private var leading = CGFloat(0)
private let maxScrollDeltaX = 30
private let maxScrollDeltaY = 30
private let scrollLimiterX = CGFloat(20)
private let scrollLimiterY = CGFloat(20)
private var scrollGuardCounterX = 5
private var scrollGuardCounterY = 5
private let scrollGuardYield = 5
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private let drawer: TextDrawer
private var font: NSFont {
didSet {
self.drawer.font = self.font
self.cellSize = self.drawer.cellSize
self.descent = self.drawer.descent
self.leading = self.drawer.leading
// We assume that the font is valid, eg fixed width, not too small, not too big, etc..
self.resizeNeoVimUiTo(size: self.frame.size)
}
}
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override init(frame rect: NSRect = CGRect.zero) {
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self.font = NSFont(name: "Menlo", size: 16)!
self.drawer = TextDrawer(font: font)
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self.agent = NeoVimAgent(uuid: self.uuid)
super.init(frame: rect)
self.wantsLayer = true
self.cellSize = self.drawer.cellSize
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self.descent = self.drawer.descent
self.leading = self.drawer.leading
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// We cannot set bridge in init since self is not available before super.init()...
self.agent.bridge = self
self.agent.establishLocalServer()
}
deinit {
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self.agent.cleanUp()
}
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public func debugInfo() {
Swift.print(self.grid)
}
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public func setFont(font: NSFont) {
guard font.fixedPitch else {
return
}
// FIXME: check the size whether too small or too big!
self.font = font
}
override public func setFrameSize(newSize: NSSize) {
super.setFrameSize(newSize)
// initial resizing is done when grid has data
guard self.grid.hasData else {
return
}
if self.inLiveResize {
// TODO: Turn of live resizing for now.
// self.resizeNeoVimUiTo(size: newSize)
return
}
// There can be cases where the frame is resized not by live resizing, eg when the window is resized by window
// management tools. Thus, we make sure that the resize call is made when this happens.
self.resizeNeoVimUiTo(size: newSize)
}
override public func viewDidEndLiveResize() {
super.viewDidEndLiveResize()
self.resizeNeoVimUiTo(size: self.bounds.size)
}
private func resizeNeoVimUiTo(size size: CGSize) {
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// NSLog("\(#function): \(size)")
let discreteSize = Size(width: Int(floor(size.width / self.cellSize.width)),
height: Int(floor(size.height / self.cellSize.height)))
self.xOffset = floor((size.width - self.cellSize.width * CGFloat(discreteSize.width)) / 2)
self.yOffset = floor((size.height - self.cellSize.height * CGFloat(discreteSize.height)) / 2)
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self.agent.resizeToWidth(Int32(discreteSize.width), height: Int32(discreteSize.height))
}
override public func drawRect(dirtyUnionRect: NSRect) {
guard self.grid.hasData else {
return
}
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if self.inLiveResize {
NSColor.lightGrayColor().set()
dirtyUnionRect.fill()
return
}
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// NSLog("\(#function): \(dirtyUnionRect)")
let context = NSGraphicsContext.currentContext()!.CGContext
CGContextSetTextMatrix(context, CGAffineTransformIdentity);
CGContextSetTextDrawingMode(context, .Fill);
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let dirtyRects = self.rectsBeingDrawn()
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self.rowRunIntersecting(rects: dirtyRects).forEach { rowFrag in
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// For background drawing we don't filter out the put(0, 0)s: in some cases only the put(0, 0)-cells should be
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// redrawn. => FIXME: probably we have to consider this also when drawing further down, ie when the range starts
// with '0'...
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self.drawBackground(positions: rowFrag.range.map { self.pointInViewFor(row: rowFrag.row, column: $0) },
background: rowFrag.attrs.background)
let positions = rowFrag.range
// filter out the put(0, 0)s (after a wide character)
.filter { self.grid.cells[rowFrag.row][$0].string.characters.count > 0 }
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.map { self.pointInViewFor(row: rowFrag.row, column: $0) }
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if positions.isEmpty {
return
}
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let string = self.grid.cells[rowFrag.row][rowFrag.range].reduce("") { $0 + $1.string }
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let glyphPositions = positions.map { CGPoint(x: $0.x, y: $0.y + self.descent + self.leading) }
self.drawer.drawString(string,
positions: UnsafeMutablePointer(glyphPositions), positionsCount: positions.count,
highlightAttrs: rowFrag.attrs,
context: context)
}
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self.drawCursor(self.grid.background)
}
public func hasDirtyDocs() -> Bool {
return self.agent.hasDirtyDocs()
}
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private func drawCursor(background: UInt32) {
// FIXME: for now do some rudimentary cursor drawing
let cursorPosition = self.grid.putPosition
// NSLog("\(#function): \(cursorPosition)")
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var cursorRect = self.cellRectFor(row: cursorPosition.row, column: cursorPosition.column)
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if self.grid.isNextCellEmpty(cursorPosition) {
let nextPosition = self.grid.nextCellPosition(cursorPosition)
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cursorRect = cursorRect.union(self.cellRectFor(row: nextPosition.row, column:nextPosition.column))
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}
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ColorUtils.colorIgnoringAlpha(background).set()
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NSRectFillUsingOperation(cursorRect, .CompositeDifference)
}
private func drawBackground(positions positions: [CGPoint], background: UInt32) {
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ColorUtils.colorIgnoringAlpha(background).set()
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let backgroundRect = CGRect(
x: positions[0].x, y: positions[0].y,
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width: CGFloat(positions.count) * self.cellSize.width, height: self.cellSize.height
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)
backgroundRect.fill()
}
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private func rowRunIntersecting(rects rects: [CGRect]) -> [RowRun] {
return rects
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.map { rect -> (Range<Int>, Range<Int>) in
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// Get all Regions that intersects with the given rects. There can be overlaps between the Regions, but for the
// time being we ignore them; probably not necessary to optimize them away.
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let region = self.regionFor(rect: rect)
return (region.rowRange, region.columnRange)
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}
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.map { self.rowRunsFor(rowRange: $0, columnRange: $1) } // All RowRuns for all Regions grouped by their row range.
.flatMap { $0 } // Flattened RowRuns for all Regions.
}
private func rowRunsFor(rowRange rowRange: Range<Int>, columnRange: Range<Int>) -> [RowRun] {
return rowRange
.map { (row) -> [RowRun] in
let rowCells = self.grid.cells[row]
let startIdx = columnRange.startIndex
var result = [ RowRun(row: row, range: startIdx...startIdx, attrs: rowCells[startIdx].attrs) ]
columnRange.forEach { idx in
if rowCells[idx].attrs == result.last!.attrs {
let last = result.popLast()!
result.append(RowRun(row: row, range: last.range.startIndex...idx, attrs: last.attrs))
} else {
result.append(RowRun(row: row, range: idx...idx, attrs: rowCells[idx].attrs))
}
}
return result // All RowRuns for a row in a Region.
} // All RowRuns for all rows in a Region grouped by row.
.flatMap { $0 } // Flattened RowRuns for a Region.
}
private func regionFor(rect rect: CGRect) -> Region {
let rowStart = max(
Int(floor((self.frame.height - (rect.origin.y + rect.size.height)) / self.cellSize.height)), 0
)
let rowEnd = min(
Int(ceil((self.frame.height - rect.origin.y) / self.cellSize.height)) - 1, self.grid.size.height - 1
)
let columnStart = max(
Int(floor(rect.origin.x / self.cellSize.width)), 0
)
let columnEnd = min(
Int(ceil((rect.origin.x + rect.size.width) / self.cellSize.width)) - 1, self.grid.size.width - 1
)
return Region(top: rowStart, bottom: rowEnd, left: columnStart, right: columnEnd)
}
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private func pointInViewFor(position position: Position) -> CGPoint {
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return self.pointInViewFor(row: position.row, column: position.column)
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}
private func pointInViewFor(row row: Int, column: Int) -> CGPoint {
return CGPoint(
x: CGFloat(column) * self.cellSize.width + self.xOffset,
y: self.frame.size.height - CGFloat(row) * self.cellSize.height - self.cellSize.height - self.yOffset
)
}
private func cellRectFor(row row: Int, column: Int) -> CGRect {
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return CGRect(origin: self.pointInViewFor(row: row, column: column), size: self.cellSize)
}
private func regionRectFor(region region: Region) -> CGRect {
let top = CGFloat(region.top)
let bottom = CGFloat(region.bottom)
let left = CGFloat(region.left)
let right = CGFloat(region.right)
let width = right - left + 1
let height = bottom - top + 1
return CGRect(
x: left * self.cellSize.width + self.xOffset,
y: (CGFloat(self.grid.size.height) - bottom) * self.cellSize.height - self.yOffset,
width: width * self.cellSize.width,
height: height * self.cellSize.height
)
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}
private func wrapNamedKeys(string: String) -> String {
return "<\(string)>"
}
private func vimPlainString(string: String) -> String {
return string.stringByReplacingOccurrencesOfString("<", withString: self.wrapNamedKeys("lt"))
}
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required public init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
// MARK: - Key Events
extension NeoVimView: NSTextInputClient {
override public func keyDown(event: NSEvent) {
self.keyDownDone = false
let context = NSTextInputContext.currentInputContext()!
let cocoaHandledEvent = context.handleEvent(event)
if self.keyDownDone && cocoaHandledEvent {
return
}
// NSLog("\(#function): \(event)")
let modifierFlags = event.modifierFlags
let capslock = modifierFlags.contains(.AlphaShiftKeyMask)
let shift = modifierFlags.contains(.ShiftKeyMask)
let chars = event.characters!
let charsIgnoringModifiers = shift || capslock ? event.charactersIgnoringModifiers!.lowercaseString
: event.charactersIgnoringModifiers!
if KeyUtils.isSpecial(key: charsIgnoringModifiers) {
if let vimModifiers = self.vimModifierFlags(modifierFlags) {
self.agent.vimInput(self.wrapNamedKeys(vimModifiers + KeyUtils.namedKeyFrom(key: charsIgnoringModifiers)))
} else {
self.agent.vimInput(self.wrapNamedKeys(KeyUtils.namedKeyFrom(key: charsIgnoringModifiers)))
}
} else {
if let vimModifiers = self.vimModifierFlags(modifierFlags) {
self.agent.vimInput(self.wrapNamedKeys(vimModifiers + charsIgnoringModifiers))
} else {
self.agent.vimInput(self.vimPlainString(chars))
}
}
self.keyDownDone = true
}
public func insertText(aString: AnyObject, replacementRange: NSRange) {
// NSLog("\(#function): \(replacementRange): '\(aString)'")
switch aString {
case let string as String:
self.agent.vimInput(self.vimPlainString(string))
case let attributedString as NSAttributedString:
self.agent.vimInput(self.vimPlainString(attributedString.string))
default:
break;
}
// unmarkText()
self.lastMarkedText = self.markedText
self.markedText = nil
self.markedPosition = Position.null
self.keyDownDone = true
}
public override func doCommandBySelector(aSelector: Selector) {
// NSLog("\(#function): \(aSelector)");
// FIXME: handle when -> delete
if self.respondsToSelector(aSelector) {
Swift.print("\(#function): calling \(aSelector)")
self.performSelector(aSelector, withObject: self)
self.keyDownDone = true
return
}
// NSLog("\(#function): "\(aSelector) not implemented, forwarding input to vim")
self.keyDownDone = false
}
public func setMarkedText(aString: AnyObject, selectedRange: NSRange, replacementRange: NSRange) {
if self.markedText == nil {
self.markedPosition = self.grid.putPosition
}
// eg -> hanja popup, cf comment for self.lastMarkedText
if replacementRange.length > 0 {
self.agent.deleteCharacters(replacementRange.length)
}
switch aString {
case let string as String:
self.markedText = string
case let attributedString as NSAttributedString:
self.markedText = attributedString.string
default:
self.markedText = String(aString) // should not occur
}
// NSLog("\(#function): \(self.markedText), \(selectedRange), \(replacementRange)")
self.agent.vimInputMarkedText(self.markedText!)
self.keyDownDone = true
}
public func unmarkText() {
// NSLog("\(#function): ")
self.markedText = nil
self.markedPosition = Position.null
self.keyDownDone = true
// TODO: necessary?
self.setNeedsDisplayInRect(self.cellRectFor(row: self.grid.putPosition.row, column: self.grid.putPosition.column))
}
/// Return the current selection (or the position of the cursor with empty-length range). For example when you enter
/// "Cmd-Ctrl-Return" you'll get the Emoji-popup at the rect by firstRectForCharacterRange(actualRange:) where the
/// first range is the result of this method.
public func selectedRange() -> NSRange {
// When the app starts and the Hangul input method is selected, this method gets called very early...
guard self.grid.hasData else {
// NSLog("\(#function): not found")
return NSRange(location: NSNotFound, length: 0)
}
let result = NSRange(location: self.grid.singleIndexFrom(self.grid.putPosition), length: 0)
// NSLog("\(#function): \(result)")
return result
}
public func markedRange() -> NSRange {
// FIXME: do we have to handle positions at the column borders?
if let markedText = self.markedText {
let result = NSRange(location: self.grid.singleIndexFrom(self.markedPosition),
length: markedText.characters.count)
// NSLog("\(#function): \(result)")
return result
}
NSLog("\(#function): returning empty range")
return NSRange(location: NSNotFound, length: 0)
}
public func hasMarkedText() -> Bool {
// NSLog("\(#function)")
return self.markedText != nil
}
// FIXME: take into account the "return nil"-case
// FIXME: just fix me, PLEASE...
public func attributedSubstringForProposedRange(aRange: NSRange, actualRange: NSRangePointer) -> NSAttributedString? {
// NSLog("\(#function): \(aRange), \(actualRange[0])")
if aRange.location == NSNotFound {
// NSLog("\(#function): range not found: returning nil")
return nil
}
guard let lastMarkedText = self.lastMarkedText else {
// NSLog("\(#function): no last marked text: returning nil")
return nil
}
// we only support last marked text, thus fill dummy characters when Cocoa asks for more characters than marked...
let fillCount = aRange.length - lastMarkedText.characters.count
guard fillCount >= 0 else {
return nil
}
let fillChars = Array(0..<fillCount).reduce("") { (result, _) in return result + " " }
// NSLog("\(#function): \(aRange), \(actualRange[0]): \(fillChars + lastMarkedText)")
return NSAttributedString(string: fillChars + lastMarkedText)
}
public func validAttributesForMarkedText() -> [String] {
return []
}
public func firstRectForCharacterRange(aRange: NSRange, actualRange: NSRangePointer) -> NSRect {
let position = self.grid.positionFromSingleIndex(aRange.location)
// NSLog("\(#function): \(aRange),\(actualRange[0]) -> \(position.row):\(position.column)")
let resultInSelf = self.cellRectFor(row: position.row, column: position.column)
let result = self.window?.convertRectToScreen(self.convertRect(resultInSelf, toView: nil))
return result!
}
public func characterIndexForPoint(aPoint: NSPoint) -> Int {
// NSLog("\(#function): \(aPoint)")
return 1
}
private func vimModifierFlags(modifierFlags: NSEventModifierFlags) -> String? {
var result = ""
let control = modifierFlags.contains(.ControlKeyMask)
let option = modifierFlags.contains(.AlternateKeyMask)
let command = modifierFlags.contains(.CommandKeyMask)
if control {
result += "C-"
}
if option {
result += "M-"
}
if command {
result += "D-"
}
if result.characters.count > 0 {
return result
}
return nil
}
}
// MARK: - Mouse Events
extension NeoVimView {
override public func mouseDown(event: NSEvent) {
self.mouse(event: event, vimName:"LeftMouse")
}
override public func mouseUp(event: NSEvent) {
self.mouse(event: event, vimName:"LeftRelease")
}
override public func mouseDragged(event: NSEvent) {
self.mouse(event: event, vimName:"LeftDrag")
}
override public func scrollWheel(event: NSEvent) {
let (deltaX, deltaY) = (event.scrollingDeltaX, event.scrollingDeltaY)
if deltaX == 0 && deltaY == 0 {
return
}
let cellPosition = self.cellPositionFor(event: event)
let (vimInputX, vimInputY) = self.vimScrollInputFor(deltaX: deltaX, deltaY: deltaY,
modifierFlags: event.modifierFlags,
cellPosition: cellPosition)
let (absDeltaX, absDeltaY) = (abs(deltaX), abs(deltaY))
// The absolute delta values can get very very big when you use two finger scrolling on the trackpad:
// Cap them using heuristic values...
let numX = deltaX != 0 ? max(1, min(Int(absDeltaX / self.scrollLimiterX), self.maxScrollDeltaX)) : 0
let numY = deltaY != 0 ? max(1, min(Int(absDeltaY / self.scrollLimiterY), self.maxScrollDeltaY)) : 0
for i in 0..<max(numX, numY) {
if i < numX {
self.throttleScrollX(absDelta: absDeltaX, vimInput: vimInputX)
}
if i < numY {
self.throttleScrollY(absDelta: absDeltaY, vimInput: vimInputY)
}
}
}
private func cellPositionFor(event event: NSEvent) -> Position {
let location = self.convertPoint(event.locationInWindow, fromView: nil)
let cellPosition = Position(
row: min(Int(floor(location.x / self.cellSize.width)), self.grid.size.width - 1),
column: min(Int(floor((self.bounds.height - location.y) / self.cellSize.height)), self.grid.size.height - 1)
)
return cellPosition
}
private func mouse(event event: NSEvent, vimName: String) {
let cellPosition = self.cellPositionFor(event: event)
guard self.shouldFireVimInputFor(event: event, newCellPosition: cellPosition) else {
return
}
let vimMouseLocation = self.wrapNamedKeys("\(cellPosition.row),\(cellPosition.column)")
let vimClickCount = self.vimClickCountFrom(event: event)
let result: String
if let vimModifiers = self.vimModifierFlags(event.modifierFlags) {
result = self.wrapNamedKeys("\(vimModifiers)\(vimClickCount)\(vimName)") + vimMouseLocation
} else {
result = self.wrapNamedKeys("\(vimClickCount)\(vimName)") + vimMouseLocation
}
// NSLog("\(#function): \(result)")
self.agent.vimInput(result)
}
private func shouldFireVimInputFor(event event:NSEvent, newCellPosition: Position) -> Bool {
let type = event.type
guard type == .LeftMouseDragged || type == .RightMouseDragged || type == .OtherMouseDragged else {
self.lastClickedCellPosition = newCellPosition
return true
}
if self.lastClickedCellPosition == newCellPosition {
return false
}
self.lastClickedCellPosition = newCellPosition
return true
}
private func vimClickCountFrom(event event: NSEvent) -> String {
let clickCount = event.clickCount
guard 2 <= clickCount && clickCount <= 4 else {
return ""
}
switch event.type {
case .LeftMouseDown, .LeftMouseUp, .RightMouseDown, .RightMouseUp:
return "\(clickCount)-"
default:
return ""
}
}
private func vimScrollEventNamesFor(deltaX deltaX: CGFloat, deltaY: CGFloat) -> (String, String) {
let typeY: String
if deltaY > 0 {
typeY = "ScrollWheelUp"
} else {
typeY = "ScrollWheelDown"
}
let typeX: String
if deltaX < 0 {
typeX = "ScrollWheelRight"
} else {
typeX = "ScrollWheelLeft"
}
return (typeX, typeY)
}
private func vimScrollInputFor(deltaX deltaX: CGFloat, deltaY: CGFloat,
modifierFlags: NSEventModifierFlags,
cellPosition: Position) -> (String, String)
{
let vimMouseLocation = self.wrapNamedKeys("\(cellPosition.row),\(cellPosition.column)")
let (typeX, typeY) = self.vimScrollEventNamesFor(deltaX: deltaX, deltaY: deltaY)
let resultX: String
let resultY: String
if let vimModifiers = self.vimModifierFlags(modifierFlags) {
resultX = self.wrapNamedKeys("\(vimModifiers)\(typeX)") + vimMouseLocation
resultY = self.wrapNamedKeys("\(vimModifiers)\(typeY)") + vimMouseLocation
} else {
resultX = self.wrapNamedKeys("\(typeX)") + vimMouseLocation
resultY = self.wrapNamedKeys("\(typeY)") + vimMouseLocation
}
return (resultX, resultY)
}
private func throttleScrollX(absDelta absDeltaX: CGFloat, vimInput: String) {
if absDeltaX == 0 {
self.scrollGuardCounterX = self.scrollGuardYield - 1
} else if absDeltaX <= 2 {
// Poor man's throttle for scroll value = 1 or 2
if self.scrollGuardCounterX % self.scrollGuardYield == 0 {
self.agent.vimInput(vimInput)
self.scrollGuardCounterX = 1
} else {
self.scrollGuardCounterX += 1
}
} else {
self.agent.vimInput(vimInput)
}
}
private func throttleScrollY(absDelta absDeltaY: CGFloat, vimInput: String) {
if absDeltaY == 0 {
self.scrollGuardCounterY = self.scrollGuardYield - 1
} else if absDeltaY <= 2 {
// Poor man's throttle for scroll value = 1 or 2
if self.scrollGuardCounterY % self.scrollGuardYield == 0 {
self.agent.vimInput(vimInput)
self.scrollGuardCounterY = 1
} else {
self.scrollGuardCounterY += 1
}
} else {
self.agent.vimInput(vimInput)
}
}
}
// MARK: - NeoVimUiBridgeProtocol
extension NeoVimView: NeoVimUiBridgeProtocol {
public func neoVimUiIsReady() {
DispatchUtils.gui {
self.resizeNeoVimUiTo(size: self.frame.size)
}
}
public func resizeToWidth(width: Int32, height: Int32) {
DispatchUtils.gui {
NSLog("\(#function): \(width):\(height)")
self.grid.resize(Size(width: Int(width), height: Int(height)))
self.needsDisplay = true
}
}
public func clear() {
DispatchUtils.gui {
self.grid.clear()
self.needsDisplay = true
}
}
public func eolClear() {
DispatchUtils.gui {
self.grid.eolClear()
let origin = self.pointInViewFor(position: self.grid.putPosition)
let size = CGSize(
width: CGFloat(self.grid.region.right - self.grid.putPosition.column + 1) * self.cellSize.width,
height: self.cellSize.height
)
let rect = CGRect(origin: origin, size: size)
self.setNeedsDisplayInRect(rect)
}
}
public func gotoPosition(position: Position, screenCursor: Position) {
DispatchUtils.gui {
// NSLog("\(#function): \(position), \(screenCursor)")
// Because neovim fills blank space with "Space" and when we enter "Space" we don't get the puts.
self.setNeedsDisplay(cellPosition: self.grid.putPosition)
self.setNeedsDisplay(cellPosition: self.grid.nextCellPosition(self.grid.putPosition))
self.setNeedsDisplay(screenCursor: position)
self.grid.goto(position)
self.grid.moveCursor(screenCursor)
}
}
public func updateMenu() {
}
public func busyStart() {
}
public func busyStop() {
}
public func mouseOn() {
}
public func mouseOff() {
}
public func modeChange(mode: Int32) {
}
public func setScrollRegionToTop(top: Int32, bottom: Int32, left: Int32, right: Int32) {
DispatchUtils.gui {
let region = Region(top: Int(top), bottom: Int(bottom), left: Int(left), right: Int(right))
self.grid.setScrollRegion(region)
self.setNeedsDisplay(region: region)
}
}
public func scroll(count: Int32) {
DispatchUtils.gui {
self.grid.scroll(Int(count))
self.setNeedsDisplay(region: self.grid.region)
}
}
public func highlightSet(attrs: CellAttributes) {
DispatchUtils.gui {
self.grid.attrs = attrs
}
}
public func put(string: String) {
DispatchUtils.gui {
let curPos = self.grid.putPosition
// NSLog("\(#function): \(curPos) -> \(string)")
self.grid.put(string)
self.setNeedsDisplay(cellPosition: curPos)
// When the cursor is in the command line, then we need this...
self.setNeedsDisplay(cellPosition: self.grid.nextCellPosition(curPos))
self.setNeedsDisplay(screenCursor: self.grid.screenCursor)
}
}
public func putMarkedText(markedText: String) {
DispatchUtils.gui {
NSLog("\(#function): '\(markedText)'")
let curPos = self.grid.putPosition
self.grid.putMarkedText(markedText)
self.setNeedsDisplay(position: curPos)
// When the cursor is in the command line, then we need this...
self.setNeedsDisplay(cellPosition: self.grid.nextCellPosition(curPos))
if markedText.characters.count == 0 {
self.setNeedsDisplay(position: self.grid.previousCellPosition(curPos))
}
self.setNeedsDisplay(screenCursor: self.grid.screenCursor)
}
}
public func unmarkRow(row: Int32, column: Int32) {
DispatchUtils.gui {
let position = Position(row: Int(row), column: Int(column))
NSLog("\(#function): \(position)")
self.grid.unmarkCell(position)
self.setNeedsDisplay(position: position)
self.setNeedsDisplay(screenCursor: self.grid.screenCursor)
}
}
public func bell() {
DispatchUtils.gui {
NSBeep()
}
}
public func visualBell() {
}
public func flush() {
// NSLog("\(#function)")
}
public func updateForeground(fg: Int32) {
DispatchUtils.gui {
self.grid.foreground = UInt32(bitPattern: fg)
}
}
public func updateBackground(bg: Int32) {
DispatchUtils.gui {
self.grid.background = UInt32(bitPattern: bg)
self.layer?.backgroundColor = ColorUtils.colorIgnoringAlpha(self.grid.background).CGColor
}
}
public func updateSpecial(sp: Int32) {
DispatchUtils.gui {
self.grid.special = UInt32(bitPattern: sp)
}
}
public func suspend() {
}
public func setTitle(title: String) {
DispatchUtils.gui {
self.delegate?.setNeoVimTitle(title)
}
}
public func setIcon(icon: String) {
}
public func stop() {
DispatchUtils.gui {
self.delegate?.neoVimStopped()
}
}
private func setNeedsDisplay(region region: Region) {
self.setNeedsDisplayInRect(self.regionRectFor(region: region))
}
private func setNeedsDisplay(cellPosition position: Position) {
self.setNeedsDisplay(position: position)
if self.grid.isCellEmpty(position) {
self.setNeedsDisplay(position: self.grid.previousCellPosition(position))
}
if self.grid.isNextCellEmpty(position) {
self.setNeedsDisplay(position: self.grid.nextCellPosition(position))
}
}
private func setNeedsDisplay(position position: Position) {
self.setNeedsDisplay(row: position.row, column: position.column)
}
private func setNeedsDisplay(row row: Int, column: Int) {
// Swift.print("\(#function): \(row):\(column)")
self.setNeedsDisplayInRect(self.cellRectFor(row: row, column: column))
}
private func setNeedsDisplay(screenCursor position: Position) {
self.setNeedsDisplay(position: position)
if self.grid.isNextCellEmpty(position) {
self.setNeedsDisplay(position: self.grid.nextCellPosition(position))
}
}
}