[![Bountysource](https://www.bountysource.com/badge/team?team_id=933&style=raised)](https://www.bountysource.com/teams/vimr?utm_source=VimR%20%E2%80%94%20Vim%20Refined&utm_medium=shield&utm_campaign=raised) [![Chat at https://gitter.im/vimr/vimr](https://badges.gitter.im/vimr/vimr.svg)](https://gitter.im/vimr/vimr?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Stories in Ready](https://badge.waffle.io/qvacua/vimr.svg?label=ready&title=Ready)](http://waffle.io/qvacua/vimr)
Project VimR is an attempt to refine the Neovim experience (or just YA Neovim GUI for macOS). The goal is to build an editor that uses Neovim inside with many of the convenience GUI features similar to those present in modern editors. We mainly use Swift, but also use Objective-C when its C-nature helps.
There are other working Neovim GUIs for macOS, e.g. [NyaoVim](https://github.com/rhysd/NyaoVim), [neovim-dot-app](https://github.com/rogual/neovim-dot-app), [Oni](https://onivim.io), etc., why another?
[NvimView](https://github.com/qvacua/vimr/tree/master/NvimView) is VimR's Cocoa Framework which bundles everything, e.g. Neovim's `runtime`-files, needed to embed Neovim in a Cocoa App. See the [wiki](https://github.com/qvacua/vimr/wiki/SwiftNeoVim-Framework) for more details.
If you want to support VimR financially, you can use [Bountysource](https://www.bountysource.com/teams/vimr). Big thanks to [all](https://www.bountysource.com/teams/vimr/backers) who did support: We list our spendings in the [wiki](https://github.com/qvacua/vimr/wiki/How-we-use-the-donations).
We will gradually create feature [issues](https://github.com/qvacua/vimr/issues) with more details. For the current status see the [project board](https://waffle.io/qvacua/vimr).
If you are here for VimR-MacVim, use the [macvim/master](https://github.com/qvacua/vimr/tree/macvim/master) branch and the version [0.8.0 (32)](https://github.com/qvacua/vimr/releases/tag/v0.8.0-32).