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Update README.md

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@ -3,7 +3,7 @@ VimR — Vim Refined
![App Icon](https://raw.github.com/qvacua/vimr/master/resources/vimr-app-icon.png)
[Pre-built binaries](https://github.com/qvacua/vimr/releases) • <http://vimr.org>
[Download](https://github.com/qvacua/vimr/releases) • <http://vimr.org>
[![Bountysource](https://www.bountysource.com/badge/team?team_id=933&style=raised)](https://www.bountysource.com/teams/vimr?utm_source=VimR%20%E2%80%94%20Vim%20Refined&utm_medium=shield&utm_campaign=raised) [![Chat at https://gitter.im/vimr/vimr](https://badges.gitter.im/vimr/vimr.svg)](https://gitter.im/vimr/vimr?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Travis builds](https://travis-ci.org/qvacua/vimr.svg?branch=develop)](https://travis-ci.org/qvacua/vimr)
@ -11,13 +11,11 @@ VimR — Vim Refined
## UPDATE
We recently, June 2016, started to migrate the MacVim backend (VimR-MacVim) to a NeoVim backend. It's a complete rewrite in Swift for which we use Objective-C when appropriate. We experimented with NeoVim a bit and now we are confident enough to think that VimR can be backed by NeoVim. It will take some time though till the transition/rewrite is complete. Bear with us!
If you are here for VimR-MacVim, use the [macvim/master](https://github.com/qvacua/vimr/tree/macvim/master) branch and the version [0.8.0 (32)](https://github.com/qvacua/vimr/releases/tag/v0.8.0-32).
We recently, June 2016, started to migrate the MacVim backend (VimR-MacVim) to a NeoVim backend. It's a complete rewrite in Swift for which we use Objective-C when appropriate.
## About
Project VimR is an attempt to refine the Vim experience. The goal is to build an editor that uses NeoVim inside with many of the convenience GUI features similar to those present in modern editors.
Project VimR is an attempt to refine the NeoVim experience (or it is just YA NeoVim GUI for mac OS). The goal is to build an editor that uses NeoVim inside with many of the convenience GUI features similar to those present in modern editors. We mainly use Swift, but also use Objective-C when its C-nature helps
There are other working NeoVim GUIs for OS X, e.g. [NyaoVim](https://github.com/rhysd/NyaoVim), [neovim-dot-app](https://github.com/rogual/neovim-dot-app), etc., why another?
@ -25,7 +23,6 @@ There are other working NeoVim GUIs for OS X, e.g. [NyaoVim](https://github.com/
- play around with Swift (and especially with [RxSwift](https://github.com/ReactiveX/RxSwift)) and
- (most importantly) have fun!
### SwiftNeoVim
[SwiftNeoVim](https://github.com/qvacua/vimr/tree/master/SwiftNeoVim) is VimR's Cocoa Framework which bundles everything, e.g. NeoVim's `runtime`-files, needed to embed NeoVim in a Cocoa App. See the [wiki](https://github.com/qvacua/vimr/wiki/SwiftNeoVim-Framework) for more details.
@ -38,7 +35,7 @@ If you want to support VimR financially, you can use [Bountysource](https://www.
Pre-built binaries can be found under [Releases](https://github.com/qvacua/vimr/releases).
## Already Implemented Features
## Implemented Features
* Multiple windows.
* Basic input including Emojis and Hangul (+Hanja): We don't know whether other input systems work...
@ -113,3 +110,7 @@ VimR.app
## License
[MIT](https://github.com/qvacua/vimr/blob/master/LICENSE)
---
If you are here for VimR-MacVim, use the [macvim/master](https://github.com/qvacua/vimr/tree/macvim/master) branch and the version [0.8.0 (32)](https://github.com/qvacua/vimr/releases/tag/v0.8.0-32).