/** * Tae Won Ha - http://taewon.de - @hataewon * See LICENSE */ import Cocoa extension NeoVimView { override public func setFrameSize(_ newSize: NSSize) { super.setFrameSize(newSize) // initial resizing is done when grid has data guard self.grid.hasData else { return } if self.inLiveResize || self.currentlyResizing { // TODO: Turn off live resizing for now. // self.resizeNeoVimUi(to: newSize) return } // There can be cases where the frame is resized not by live resizing, eg when the window is resized by window // management tools. Thus, we make sure that the resize call is made when this happens. self.resizeNeoVimUi(to: newSize) } override public func viewDidEndLiveResize() { super.viewDidEndLiveResize() self.resizeNeoVimUi(to: self.bounds.size) } func discreteSize(size: CGSize) -> Size { return Size(width: Int(floor(size.width / self.cellSize.width)), height: Int(floor(size.height / self.cellSize.height))) } func resizeNeoVimUi(to size: CGSize) { self.currentEmoji = self.randomEmoji() let discreteSize = self.discreteSize(size: size) if discreteSize == self.grid.size { return } self.xOffset = floor((size.width - self.cellSize.width * CGFloat(discreteSize.width)) / 2) self.yOffset = floor((size.height - self.cellSize.height * CGFloat(discreteSize.height)) / 2) self.agent.resize(toWidth: Int32(discreteSize.width), height: Int32(discreteSize.height)) } }