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https://github.com/qvacua/vimr.git
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278 lines
10 KiB
Swift
278 lines
10 KiB
Swift
/**
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* Tae Won Ha - http://taewon.de - @hataewon
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* See LICENSE
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*/
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import Cocoa
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extension NeoVimView {
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override public func viewDidMoveToWindow() {
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self.window?.colorSpace = self.colorSpace
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}
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override public func draw(_ dirtyUnionRect: NSRect) {
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guard self.grid.hasData else {
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return
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}
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if self.inLiveResize || self.currentlyResizing {
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NSColor.windowBackgroundColor.set()
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dirtyUnionRect.fill()
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let boundsSize = self.bounds.size
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let emojiSize = self.currentEmoji.size(withAttributes: self.emojiAttrs)
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let emojiX = (boundsSize.width - emojiSize.width) / 2
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let emojiY = (boundsSize.height - emojiSize.height) / 2
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let discreteSize = self.discreteSize(size: boundsSize)
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let displayStr = "\(discreteSize.width) × \(discreteSize.height)"
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let size = displayStr.size(withAttributes: self.resizeTextAttrs)
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let x = (boundsSize.width - size.width) / 2
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let y = emojiY - size.height
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self.currentEmoji.draw(at: CGPoint(x: emojiX, y: emojiY), withAttributes: self.emojiAttrs)
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displayStr.draw(at: CGPoint(x: x, y: y), withAttributes: self.resizeTextAttrs)
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return
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}
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// NSLog("\(#function): \(dirtyUnionRect)")
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let context = NSGraphicsContext.current()!.cgContext
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if self.isCurrentlyPinching {
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let interpolationQuality = context.interpolationQuality
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context.interpolationQuality = .none
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let boundsSize = self.bounds.size
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let targetSize = CGSize(width: boundsSize.width * self.pinchTargetScale,
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height: boundsSize.height * self.pinchTargetScale)
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self.pinchBitmap?.draw(in: CGRect(origin: self.bounds.origin, size: targetSize),
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from: CGRect.zero,
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operation: .sourceOver,
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fraction: 1,
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respectFlipped: true,
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hints: nil)
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context.interpolationQuality = interpolationQuality
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return
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}
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// When both anti-aliasing and font smoothing is turned on, then the "Use LCD font smoothing when available" setting
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// is used to render texts, cf. chapter 11 from "Programming with Quartz".
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context.setShouldSmoothFonts(true);
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context.textMatrix = CGAffineTransform.identity;
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context.setTextDrawingMode(.fill);
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let dirtyRects = self.rectsBeingDrawn()
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// NSLog("\(dirtyRects)")
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self.rowRunIntersecting(rects: dirtyRects).forEach { self.draw(rowRun: $0, context: context) }
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self.drawCursor(context: context)
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}
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func randomEmoji() -> String {
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let idx = Int(arc4random_uniform(UInt32(NeoVimView.emojis.count)))
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guard let scalar = UnicodeScalar(NeoVimView.emojis[idx]) else {
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return "😎"
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}
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return String(scalar)
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}
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fileprivate func draw(rowRun rowFrag: RowRun, context: CGContext) {
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// For background drawing we don't filter out the put(0, 0)s: in some cases only the put(0, 0)-cells should be
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// redrawn. => FIXME: probably we have to consider this also when drawing further down, ie when the range starts
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// with '0'...
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self.drawBackground(positions: rowFrag.range.map { self.pointInViewFor(row: rowFrag.row, column: $0) },
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background: rowFrag.attrs.background)
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let positions = rowFrag.range
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// filter out the put(0, 0)s (after a wide character)
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.filter { self.grid.cells[rowFrag.row][$0].string.characters.count > 0 }
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.map { self.pointInViewFor(row: rowFrag.row, column: $0) }
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if positions.isEmpty {
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return
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}
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let string = self.grid.cells[rowFrag.row][rowFrag.range].reduce("") { $0 + $1.string }
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let offset = self.drawer.baselineOffset
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let glyphPositions = positions.map { CGPoint(x: $0.x, y: $0.y + offset) }
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self.drawer.draw(string,
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positions: UnsafeMutablePointer(mutating: glyphPositions), positionsCount: positions.count,
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highlightAttrs: rowFrag.attrs,
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context: context)
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}
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fileprivate func cursorRegion() -> Region {
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let cursorPosition: Position
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if self.mode == .cmdline
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|| self.mode == .cmdlineInsert
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|| self.mode == .cmdlineReplace {
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cursorPosition = self.grid.putPosition
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} else {
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cursorPosition = self.grid.screenCursor
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}
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let saneRow = max(0, min(cursorPosition.row, self.grid.size.height - 1))
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let saneColumn = max(0, min(cursorPosition.column, self.grid.size.width - 1))
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var cursorRegion = Region(top: saneRow, bottom: saneRow, left: saneColumn, right: saneColumn)
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if self.grid.isNextCellEmpty(cursorPosition) {
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cursorRegion = Region(top: cursorPosition.row,
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bottom: cursorPosition.row,
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left: cursorPosition.column,
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right: min(self.grid.size.width - 1, cursorPosition.column + 1))
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}
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return cursorRegion
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}
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fileprivate func drawCursor(context: CGContext) {
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let cursorRegion = self.cursorRegion()
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let cursorRow = cursorRegion.top
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let cursorColumnStart = cursorRegion.left
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if self.mode == .insert {
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ColorUtils.colorIgnoringAlpha(self.grid.foreground).withAlphaComponent(0.75).set()
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var cursorRect = self.cellRectFor(row: cursorRow, column: cursorColumnStart)
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cursorRect.size.width = 2
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cursorRect.fill()
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return
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}
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// FIXME: for now do some rudimentary cursor drawing
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let attrsAtCursor = self.grid.cells[cursorRow][cursorColumnStart].attrs
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let attrs = CellAttributes(fontTrait: attrsAtCursor.fontTrait,
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foreground: self.grid.background,
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background: self.grid.foreground,
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special: self.grid.special)
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// FIXME: take ligatures into account (is it a good idea to do this?)
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let rowRun = RowRun(row: cursorRegion.top, range: cursorRegion.columnRange, attrs: attrs)
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self.draw(rowRun: rowRun, context: context)
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}
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fileprivate func drawBackground(positions: [CGPoint], background: UInt32) {
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ColorUtils.colorIgnoringAlpha(background).set()
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// NSColor(calibratedRed: CGFloat(drand48()), green: CGFloat(drand48()), blue: CGFloat(drand48()), alpha: 1.0).set()
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let backgroundRect = CGRect(
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x: positions[0].x, y: positions[0].y,
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width: CGFloat(positions.count) * self.cellSize.width, height: self.cellSize.height
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)
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backgroundRect.fill()
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}
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fileprivate func rowRunIntersecting(rects: [CGRect]) -> [RowRun] {
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return rects
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.map { rect -> (CountableClosedRange<Int>, CountableClosedRange<Int>) in
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// Get all Regions that intersects with the given rects. There can be overlaps between the Regions, but for the
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// time being we ignore them; probably not necessary to optimize them away.
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let region = self.regionFor(rect: rect)
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return (region.rowRange, region.columnRange)
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}
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.map { self.rowRunsFor(rowRange: $0, columnRange: $1) } // All RowRuns for all Regions grouped by their row range.
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.flatMap { $0 } // Flattened RowRuns for all Regions.
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}
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fileprivate func rowRunsFor(rowRange: CountableClosedRange<Int>, columnRange: CountableClosedRange<Int>) -> [RowRun] {
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return rowRange
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.map { (row) -> [RowRun] in
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let rowCells = self.grid.cells[row]
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let startIdx = columnRange.lowerBound
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var result = [RowRun(row: row, range: startIdx...startIdx, attrs: rowCells[startIdx].attrs)]
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columnRange.forEach { idx in
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if rowCells[idx].attrs == result.last!.attrs {
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let last = result.popLast()!
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result.append(RowRun(row: row, range: last.range.lowerBound...idx, attrs: last.attrs))
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} else {
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result.append(RowRun(row: row, range: idx...idx, attrs: rowCells[idx].attrs))
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}
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}
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return result // All RowRuns for a row in a Region.
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} // All RowRuns for all rows in a Region grouped by row.
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.flatMap { $0 } // Flattened RowRuns for a Region.
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}
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fileprivate func regionFor(rect: CGRect) -> Region {
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let cellWidth = self.cellSize.width
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let cellHeight = self.cellSize.height
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let rowStart = max(
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Int(floor((self.bounds.height - self.yOffset - (rect.origin.y + rect.size.height)) / cellHeight)), 0
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)
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let rowEnd = min(
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Int(ceil((self.bounds.height - self.yOffset - rect.origin.y) / cellHeight)) - 1, self.grid.size.height - 1
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)
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let columnStart = max(
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Int(floor((rect.origin.x - self.xOffset) / cellWidth)), 0
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)
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let columnEnd = min(
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Int(ceil((rect.origin.x - self.xOffset + rect.size.width) / cellWidth)) - 1, self.grid.size.width - 1
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)
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return Region(top: rowStart, bottom: rowEnd, left: columnStart, right: columnEnd)
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}
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fileprivate func pointInViewFor(position: Position) -> CGPoint {
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return self.pointInViewFor(row: position.row, column: position.column)
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}
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fileprivate func pointInViewFor(row: Int, column: Int) -> CGPoint {
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return CGPoint(
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x: self.xOffset + CGFloat(column) * self.cellSize.width,
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y: self.bounds.size.height - self.yOffset - CGFloat(row) * self.cellSize.height - self.cellSize.height
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)
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}
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func cellRectFor(row: Int, column: Int) -> CGRect {
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return CGRect(origin: self.pointInViewFor(row: row, column: column), size: self.cellSize)
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}
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func regionRectFor(region: Region) -> CGRect {
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let top = CGFloat(region.top)
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let bottom = CGFloat(region.bottom)
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let left = CGFloat(region.left)
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let right = CGFloat(region.right)
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let width = right - left + 1
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let height = bottom - top + 1
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let cellWidth = self.cellSize.width
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let cellHeight = self.cellSize.height
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return CGRect(
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x: self.xOffset + left * cellWidth,
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y: self.bounds.size.height - self.yOffset - top * cellHeight - height * cellHeight,
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width: width * cellWidth,
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height: height * cellHeight
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)
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}
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func wrapNamedKeys(_ string: String) -> String {
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return "<\(string)>"
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}
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func vimPlainString(_ string: String) -> String {
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return string.replacingOccurrences(of: "<", with: self.wrapNamedKeys("lt"))
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}
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func updateFontMetaData(_ newFont: NSFont) {
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self.drawer.font = newFont
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self.cellSize = self.drawer.cellSize
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self.descent = self.drawer.descent
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self.leading = self.drawer.leading
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self.resizeNeoVimUi(to: self.bounds.size)
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}
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}
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