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vimr/SwiftNeoVim/NeoVimView+Resize.swift
2017-05-27 15:13:22 +02:00

52 lines
1.5 KiB
Swift

/**
* Tae Won Ha - http://taewon.de - @hataewon
* See LICENSE
*/
import Cocoa
extension NeoVimView {
override public func setFrameSize(_ newSize: NSSize) {
super.setFrameSize(newSize)
// initial resizing is done when grid has data
guard self.grid.hasData else {
return
}
if self.inLiveResize || self.currentlyResizing {
// TODO: Turn off live resizing for now.
// self.resizeNeoVimUi(to: newSize)
return
}
// There can be cases where the frame is resized not by live resizing, eg when the window is resized by window
// management tools. Thus, we make sure that the resize call is made when this happens.
self.resizeNeoVimUi(to: newSize)
}
override public func viewDidEndLiveResize() {
super.viewDidEndLiveResize()
self.resizeNeoVimUi(to: self.bounds.size)
}
func discreteSize(size: CGSize) -> Size {
return Size(width: Int(floor(size.width / self.cellSize.width)),
height: Int(floor(size.height / self.cellSize.height)))
}
func resizeNeoVimUi(to size: CGSize) {
self.currentEmoji = self.randomEmoji()
let discreteSize = self.discreteSize(size: size)
if discreteSize == self.grid.size {
return
}
self.xOffset = floor((size.width - self.cellSize.width * CGFloat(discreteSize.width)) / 2)
self.yOffset = floor((size.height - self.cellSize.height * CGFloat(discreteSize.height)) / 2)
self.agent.resize(toWidth: Int32(discreteSize.width), height: Int32(discreteSize.height))
}
}