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vimr/NvimViewOld/DrawerPerf/AppDelegate.swift
2020-08-17 23:14:15 +02:00

53 lines
1.3 KiB
Swift

/**
* Tae Won Ha - http://taewon.de - @hataewon
* See LICENSE
*/
import Cocoa
import GameKit
import os
@NSApplicationMain
class AppDelegate: NSObject, NSApplicationDelegate {
@IBOutlet weak var window: NSWindow!
var result = Array<[[FontGlyphRun]]>(repeating: [], count: count)
func applicationDidFinishLaunching(_ aNotification: Notification) {
var results = [CFTimeInterval]()
let repeatCount = 5
for _ in (0..<repeatCount) {
let rd = GKRandomDistribution(
randomSource: GKMersenneTwisterRandomSource(seed: 129384832),
lowestValue: 0,
highestValue: repeatCount - 1
)
let indices = (0..<count).map { i in rd.nextInt() % 3 }
let time = self.measure {
for i in (0..<count) { result[i] = self.perf.render(indices[i]) }
}
results.append(time)
}
self.log.default(
"\(results.reduce(0, +) / Double(results.count))s: \(results)"
)
NSApp.terminate(self)
}
private let perf = PerfTester()
private let log = OSLog(subsystem: "com.qvacua.DrawerPerf",
category: "perf-tester")
private func measure(_ body: () -> Void) -> CFTimeInterval {
let start = CFAbsoluteTimeGetCurrent()
body()
return CFAbsoluteTimeGetCurrent() - start
}
}
private let count = 500