1
1
mirror of https://github.com/qvacua/vimr.git synced 2024-12-27 15:53:31 +03:00
vimr/SwiftNeoVim/MMCoreTextView.m
Tae Won Ha 382394dad5
GH-228 Update MMCoreTextView.m
- no changes from 104 to 106
2016-08-11 18:49:28 +02:00

291 lines
9.7 KiB
Objective-C

/* vi:set ts=8 sts=4 sw=4 ft=objc:
*
* VIM - Vi IMproved by Bram Moolenaar
* MacVim GUI port by Bjorn Winckler
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
* See README.txt for an overview of the Vim source code.
*/
/**
* Extracted from snapshot-106 of MacVim
* https://github.com/macvim-dev/macvim
* See VIM.LICENSE
*/
#import "MMCoreTextView.h"
static CTFontRef
lookupFont(NSMutableArray *fontCache, const unichar *chars, UniCharCount count,
CTFontRef currFontRef)
{
CGGlyph glyphs[count];
// See if font in cache can draw at least one character
NSUInteger i;
for (i = 0; i < [fontCache count]; ++i) {
NSFont *font = [fontCache objectAtIndex:i];
if (CTFontGetGlyphsForCharacters((CTFontRef)font, chars, glyphs, count))
return (CTFontRef)[font retain];
}
// Ask Core Text for a font (can be *very* slow, which is why we cache
// fonts in the first place)
CFRange r = { 0, count };
CFStringRef strRef = CFStringCreateWithCharacters(NULL, chars, count);
CTFontRef newFontRef = CTFontCreateForString(currFontRef, strRef, r);
CFRelease(strRef);
// Verify the font can actually convert all the glyphs.
if (!CTFontGetGlyphsForCharacters(newFontRef, chars, glyphs, count))
return nil;
if (newFontRef)
[fontCache addObject:(NSFont *)newFontRef];
return newFontRef;
}
static CFAttributedStringRef
attributedStringForString(NSString *string, const CTFontRef font,
BOOL useLigatures)
{
NSDictionary *attrs = [NSDictionary dictionaryWithObjectsAndKeys:
(id)font, kCTFontAttributeName,
// 2 - full ligatures including rare
// 1 - basic ligatures
// 0 - no ligatures
[NSNumber numberWithInteger:(useLigatures ? 1 : 0)],
kCTLigatureAttributeName,
nil
];
return CFAttributedStringCreate(NULL, (CFStringRef)string,
(CFDictionaryRef)attrs);
}
static UniCharCount
fetchGlyphsAndAdvances(const CTLineRef line, CGGlyph *glyphs, CGSize *advances,
UniCharCount length)
{
NSArray *glyphRuns = (NSArray*)CTLineGetGlyphRuns(line);
// get a hold on the actual character widths and glyphs in line
UniCharCount offset = 0;
for (id item in glyphRuns) {
CTRunRef run = (CTRunRef)item;
CFIndex count = CTRunGetGlyphCount(run);
if (count > 0 && count - offset > length)
count = length - offset;
CFRange range = CFRangeMake(0, count);
if (glyphs != NULL)
CTRunGetGlyphs(run, range, &glyphs[offset]);
if (advances != NULL)
CTRunGetAdvances(run, range, &advances[offset]);
offset += count;
if (offset >= length)
break;
}
return offset;
}
static UniCharCount
gatherGlyphs(CGGlyph glyphs[], UniCharCount count)
{
// Gather scattered glyphs that was happended by Surrogate pair chars
UniCharCount glyphCount = 0;
NSUInteger pos = 0;
NSUInteger i;
for (i = 0; i < count; ++i) {
if (glyphs[i] != 0) {
++glyphCount;
glyphs[pos++] = glyphs[i];
}
}
return glyphCount;
}
static UniCharCount
ligatureGlyphsForChars(const unichar *chars, CGGlyph *glyphs,
CGPoint *positions, UniCharCount length, CTFontRef font)
{
// CoreText has no simple wait of retrieving a ligature for a set of
// UniChars. The way proposed on the CoreText ML is to convert the text to
// an attributed string, create a CTLine from it and retrieve the Glyphs
// from the CTRuns in it.
CGGlyph refGlyphs[length];
CGPoint refPositions[length];
memcpy(refGlyphs, glyphs, sizeof(CGGlyph) * length);
memcpy(refPositions, positions, sizeof(CGSize) * length);
memset(glyphs, 0, sizeof(CGGlyph) * length);
NSString *plainText = [NSString stringWithCharacters:chars length:length];
CFAttributedStringRef ligatureText = attributedStringForString(plainText,
font, YES);
CTLineRef ligature = CTLineCreateWithAttributedString(ligatureText);
CGSize ligatureRanges[length], regularRanges[length];
// get the (ligature)glyphs and advances for the new text
UniCharCount offset = fetchGlyphsAndAdvances(ligature, glyphs,
ligatureRanges, length);
// fetch the advances for the base text
CTFontGetAdvancesForGlyphs(font, kCTFontOrientationDefault, refGlyphs,
regularRanges, length);
CFRelease(ligatureText);
CFRelease(ligature);
// tricky part: compare both advance ranges and chomp positions which are
// covered by a single ligature while keeping glyphs not in the ligature
// font.
#define fequal(a, b) (fabs((a) - (b)) < FLT_EPSILON)
#define fless(a, b)((a) - (b) < FLT_EPSILON) && (fabs((a) - (b)) > FLT_EPSILON)
CFIndex skip = 0;
CFIndex i;
for (i = 0; i < offset && skip + i < length; ++i) {
memcpy(&positions[i], &refPositions[skip + i], sizeof(CGSize));
if (fequal(ligatureRanges[i].width, regularRanges[skip + i].width)) {
// [mostly] same width
continue;
} else if (fless(ligatureRanges[i].width,
regularRanges[skip + i].width)) {
// original is wider than our result - use the original glyph
// FIXME: this is currently the only way to detect emoji (except
// for 'glyph[i] == 5')
glyphs[i] = refGlyphs[skip + i];
continue;
}
// no, that's a ligature
// count how many positions this glyph would take up in the base text
CFIndex j = 0;
float width = ceil(regularRanges[skip + i].width);
while ((int)width < (int)ligatureRanges[i].width
&& skip + i + j < length) {
width += ceil(regularRanges[++j + skip + i].width);
}
skip += j;
}
#undef fless
#undef fequal
// as ligatures combine characters it is required to adjust the
// original length value
return offset;
}
void
recurseDraw(const unichar *chars, CGGlyph *glyphs, CGPoint *positions,
UniCharCount length, CGContextRef context, CTFontRef fontRef,
NSMutableArray *fontCache, BOOL useLigatures)
{
if (CTFontGetGlyphsForCharacters(fontRef, chars, glyphs, length)) {
// All chars were mapped to glyphs, so draw all at once and return.
if (useLigatures) {
length = ligatureGlyphsForChars(chars, glyphs, positions, length,
fontRef);
} else {
// only fixup surrogate pairs if we're not using ligatures
length = gatherGlyphs(glyphs, length);
}
CTFontDrawGlyphs(fontRef, glyphs, positions, length, context);
return;
}
CGGlyph *glyphsEnd = glyphs+length, *g = glyphs;
CGPoint *p = positions;
const unichar *c = chars;
while (glyphs < glyphsEnd) {
if (*g) {
// Draw as many consecutive glyphs as possible in the current font
// (if a glyph is 0 that means it does not exist in the current
// font).
BOOL surrogatePair = NO;
while (*g && g < glyphsEnd) {
if (CFStringIsSurrogateHighCharacter(*c)) {
surrogatePair = YES;
g += 2;
c += 2;
} else {
++g;
++c;
}
++p;
}
int count = g-glyphs;
if (surrogatePair)
count = gatherGlyphs(glyphs, count);
CTFontDrawGlyphs(fontRef, glyphs, positions, count, context);
} else {
// Skip past as many consecutive chars as possible which cannot be
// drawn in the current font.
while (0 == *g && g < glyphsEnd) {
if (CFStringIsSurrogateHighCharacter(*c)) {
g += 2;
c += 2;
} else {
++g;
++c;
}
++p;
}
// Try to find a fallback font that can render the entire
// invalid range. If that fails, repeatedly halve the attempted
// range until a font is found.
UniCharCount count = c - chars;
UniCharCount attemptedCount = count;
CTFontRef fallback = nil;
while (fallback == nil && attemptedCount > 0) {
fallback = lookupFont(fontCache, chars, attemptedCount,
fontRef);
if (!fallback)
attemptedCount /= 2;
}
if (!fallback)
return;
recurseDraw(chars, glyphs, positions, attemptedCount, context,
fallback, fontCache, useLigatures);
// If only a portion of the invalid range was rendered above,
// the remaining range needs to be attempted by subsequent
// iterations of the draw loop.
c -= count - attemptedCount;
g -= count - attemptedCount;
p -= count - attemptedCount;
CFRelease(fallback);
}
if (glyphs == g) {
// No valid chars in the glyphs. Exit from the possible infinite
// recursive call.
break;
}
chars = c;
glyphs = g;
positions = p;
}
}