mirror of
https://github.com/qvacua/vimr.git
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53 lines
1.3 KiB
Swift
53 lines
1.3 KiB
Swift
/**
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* Tae Won Ha - http://taewon.de - @hataewon
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* See LICENSE
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*/
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import Cocoa
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import GameKit
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import os
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@NSApplicationMain
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class AppDelegate: NSObject, NSApplicationDelegate {
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@IBOutlet weak var window: NSWindow!
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var result = Array<[[FontGlyphRun]]>(repeating: [], count: count)
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func applicationDidFinishLaunching(_ aNotification: Notification) {
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var results = [CFTimeInterval]()
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let repeatCount = 5
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for _ in (0..<repeatCount) {
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let rd = GKRandomDistribution(
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randomSource: GKMersenneTwisterRandomSource(seed: 129384832),
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lowestValue: 0,
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highestValue: repeatCount - 1
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)
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let indices = (0..<count).map { i in rd.nextInt() % 3 }
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let time = self.measure {
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for i in (0..<count) { result[i] = self.perf.render(indices[i]) }
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}
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results.append(time)
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}
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self.log.default(
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"\(results.reduce(0, +) / Double(results.count))s: \(results)"
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)
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NSApp.terminate(self)
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}
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private let perf = PerfTester()
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private let log = OSLog(subsystem: "com.qvacua.DrawerPerf",
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category: "perf-tester")
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private func measure(_ body: () -> Void) -> CFTimeInterval {
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let start = CFAbsoluteTimeGetCurrent()
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body()
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return CFAbsoluteTimeGetCurrent() - start
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}
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}
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private let count = 500
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