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mirror of https://github.com/qvacua/vimr.git synced 2024-11-29 03:53:38 +03:00
vimr/SwiftNeoVim/NeoVimView+Draw.swift
Tae Won Ha a7bc657514 Merge remote-tracking branch 'origin/develop' into update-neovim
Conflicts:
	NeoVimServer/server_ui.m
	SwiftNeoVim/NeoVimView.swift
        and many others...
2017-05-27 17:22:47 +02:00

300 lines
10 KiB
Swift
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/**
* Tae Won Ha - http://taewon.de - @hataewon
* See LICENSE
*/
import Cocoa
extension NeoVimView {
override public func viewDidMoveToWindow() {
self.window?.colorSpace = self.colorSpace
}
override public func draw(_ dirtyUnionRect: NSRect) {
guard self.grid.hasData else {
return
}
if self.inLiveResize || self.currentlyResizing {
NSColor.windowBackgroundColor.set()
dirtyUnionRect.fill()
let boundsSize = self.bounds.size
let emojiSize = self.currentEmoji.size(withAttributes: self.emojiAttrs)
let emojiX = (boundsSize.width - emojiSize.width) / 2
let emojiY = (boundsSize.height - emojiSize.height) / 2
let discreteSize = self.discreteSize(size: boundsSize)
let displayStr = "\(discreteSize.width) × \(discreteSize.height)"
let size = displayStr.size(withAttributes: self.resizeTextAttrs)
let x = (boundsSize.width - size.width) / 2
let y = emojiY - size.height
self.currentEmoji.draw(at: CGPoint(x: emojiX, y: emojiY), withAttributes: self.emojiAttrs)
displayStr.draw(at: CGPoint(x: x, y: y), withAttributes: self.resizeTextAttrs)
return
}
// self.logger.debug("\(#function): \(dirtyUnionRect)")
let context = NSGraphicsContext.current()!.cgContext
if self.isCurrentlyPinching {
let interpolationQuality = context.interpolationQuality
context.interpolationQuality = .none
let boundsSize = self.bounds.size
let targetSize = CGSize(width: boundsSize.width * self.pinchTargetScale,
height: boundsSize.height * self.pinchTargetScale)
self.pinchBitmap?.draw(in: CGRect(origin: self.bounds.origin, size: targetSize),
from: CGRect.zero,
operation: .sourceOver,
fraction: 1,
respectFlipped: true,
hints: nil)
context.interpolationQuality = interpolationQuality
return
}
// When both anti-aliasing and font smoothing is turned on, then the "Use LCD font smoothing
// when available" setting is used to render texts,
// cf. chapter 11 from "Programming with Quartz".
context.setShouldSmoothFonts(true);
context.textMatrix = CGAffineTransform.identity;
context.setTextDrawingMode(.fill);
let dirtyRects = self.rectsBeingDrawn()
// self.logger.debug("\(dirtyRects)")
self.rowRunIntersecting(rects: dirtyRects).forEach { self.draw(rowRun: $0, context: context) }
self.drawCursor(context: context)
}
func randomEmoji() -> String {
let idx = Int(arc4random_uniform(UInt32(NeoVimView.emojis.count)))
guard let scalar = UnicodeScalar(NeoVimView.emojis[idx]) else {
return "😎"
}
return String(scalar)
}
fileprivate func draw(rowRun rowFrag: RowRun, context: CGContext) {
// For background drawing we don't filter out the put(0, 0)s:
// in some cases only the put(0, 0)-cells should be redrawn.
// => FIXME: probably we have to consider this also when drawing further down,
// ie when the range starts with '0'...
self.drawBackground(
positions: rowFrag.range.map { self.pointInViewFor(row: rowFrag.row, column: $0) },
background: rowFrag.attrs.background
)
let positions = rowFrag.range
// filter out the put(0, 0)s (after a wide character)
.filter { self.grid.cells[rowFrag.row][$0].string.characters.count > 0 }
.map { self.pointInViewFor(row: rowFrag.row, column: $0) }
if positions.isEmpty {
return
}
let string = self.grid.cells[rowFrag.row][rowFrag.range].reduce("") { $0 + $1.string }
let offset = self.drawer.baselineOffset
let glyphPositions = positions.map { CGPoint(x: $0.x, y: $0.y + offset) }
self.drawer.draw(
string,
positions: UnsafeMutablePointer(mutating: glyphPositions), positionsCount: positions.count,
highlightAttrs: rowFrag.attrs,
context: context
)
}
fileprivate func cursorRegion() -> Region {
let cursorPosition: Position
if self.mode == .cmdline
|| self.mode == .cmdlineInsert
|| self.mode == .cmdlineReplace {
cursorPosition = self.grid.putPosition
} else {
cursorPosition = self.grid.screenCursor
}
let saneRow = max(0, min(cursorPosition.row, self.grid.size.height - 1))
let saneColumn = max(0, min(cursorPosition.column, self.grid.size.width - 1))
var cursorRegion = Region(top: saneRow, bottom: saneRow, left: saneColumn, right: saneColumn)
if self.grid.isNextCellEmpty(cursorPosition) {
cursorRegion = Region(top: cursorPosition.row,
bottom: cursorPosition.row,
left: cursorPosition.column,
right: min(self.grid.size.width - 1, cursorPosition.column + 1))
}
return cursorRegion
}
fileprivate func drawCursor(context: CGContext) {
let cursorRegion = self.cursorRegion()
let cursorRow = cursorRegion.top
let cursorColumnStart = cursorRegion.left
if self.mode == .insert {
ColorUtils.colorIgnoringAlpha(self.grid.foreground).withAlphaComponent(0.75).set()
var cursorRect = self.cellRectFor(row: cursorRow, column: cursorColumnStart)
cursorRect.size.width = 2
cursorRect.fill()
return
}
// FIXME: for now do some rudimentary cursor drawing
let attrsAtCursor = self.grid.cells[cursorRow][cursorColumnStart].attrs
let attrs = CellAttributes(fontTrait: attrsAtCursor.fontTrait,
foreground: self.grid.background,
background: self.grid.foreground,
special: self.grid.special)
// FIXME: take ligatures into account (is it a good idea to do this?)
let rowRun = RowRun(row: cursorRegion.top, range: cursorRegion.columnRange, attrs: attrs)
self.draw(rowRun: rowRun, context: context)
}
fileprivate func drawBackground(positions: [CGPoint], background: Int) {
ColorUtils.colorIgnoringAlpha(background).set()
// To use random color use the following
// NSColor(calibratedRed: CGFloat(drand48()),
// green: CGFloat(drand48()),
// blue: CGFloat(drand48()),
// alpha: 1.0).set()
let backgroundRect = CGRect(
x: positions[0].x, y: positions[0].y,
width: CGFloat(positions.count) * self.cellSize.width, height: self.cellSize.height
)
backgroundRect.fill()
}
fileprivate func rowRunIntersecting(rects: [CGRect]) -> [RowRun] {
return rects
.map { rect -> (CountableClosedRange<Int>, CountableClosedRange<Int>) in
// Get all Regions that intersects with the given rects.
// There can be overlaps between the Regions, but for the time being we ignore them;
// probably not necessary to optimize them away.
let region = self.regionFor(rect: rect)
return (region.rowRange, region.columnRange)
}
// All RowRuns for all Regions grouped by their row range.
.map { self.rowRunsFor(rowRange: $0, columnRange: $1) }
// Flattened RowRuns for all Regions.
.flatMap { $0 }
}
fileprivate func rowRunsFor(rowRange: CountableClosedRange<Int>,
columnRange: CountableClosedRange<Int>) -> [RowRun] {
return rowRange
.map { (row) -> [RowRun] in
let rowCells = self.grid.cells[row]
let startIdx = columnRange.lowerBound
var result = [RowRun(row: row, range: startIdx...startIdx, attrs: rowCells[startIdx].attrs)]
columnRange.forEach { idx in
if rowCells[idx].attrs == result.last!.attrs {
let last = result.popLast()!
result.append(RowRun(row: row, range: last.range.lowerBound...idx, attrs: last.attrs))
} else {
result.append(RowRun(row: row, range: idx...idx, attrs: rowCells[idx].attrs))
}
}
return result // All RowRuns for a row in a Region.
} // All RowRuns for all rows in a Region grouped by row.
.flatMap { $0 } // Flattened RowRuns for a Region.
}
fileprivate func regionFor(rect: CGRect) -> Region {
let cellWidth = self.cellSize.width
let cellHeight = self.cellSize.height
let rowStart = max(
Int(floor(
(self.bounds.height - self.yOffset - (rect.origin.y + rect.size.height)) / cellHeight)
), 0
)
let rowEnd = min(
Int(ceil((self.bounds.height - self.yOffset - rect.origin.y) / cellHeight)) - 1,
self.grid.size.height - 1
)
let columnStart = max(
Int(floor((rect.origin.x - self.xOffset) / cellWidth)), 0
)
let columnEnd = min(
Int(ceil((rect.origin.x - self.xOffset + rect.size.width) / cellWidth)) - 1,
self.grid.size.width - 1
)
return Region(top: rowStart, bottom: rowEnd, left: columnStart, right: columnEnd)
}
fileprivate func pointInViewFor(position: Position) -> CGPoint {
return self.pointInViewFor(row: position.row, column: position.column)
}
fileprivate func pointInViewFor(row: Int, column: Int) -> CGPoint {
return CGPoint(
x: self.xOffset + CGFloat(column) * self.cellSize.width,
y: self.bounds.size.height - self.yOffset - CGFloat(row) * self.cellSize.height
- self.cellSize.height
)
}
func cellRectFor(row: Int, column: Int) -> CGRect {
return CGRect(origin: self.pointInViewFor(row: row, column: column), size: self.cellSize)
}
func regionRectFor(region: Region) -> CGRect {
let top = CGFloat(region.top)
let bottom = CGFloat(region.bottom)
let left = CGFloat(region.left)
let right = CGFloat(region.right)
let width = right - left + 1
let height = bottom - top + 1
let cellWidth = self.cellSize.width
let cellHeight = self.cellSize.height
return CGRect(
x: self.xOffset + left * cellWidth,
y: self.bounds.size.height - self.yOffset - top * cellHeight - height * cellHeight,
width: width * cellWidth,
height: height * cellHeight
)
}
func wrapNamedKeys(_ string: String) -> String {
return "<\(string)>"
}
func vimPlainString(_ string: String) -> String {
return string.replacingOccurrences(of: "<", with: self.wrapNamedKeys("lt"))
}
func updateFontMetaData(_ newFont: NSFont) {
self.drawer.font = newFont
self.cellSize = self.drawer.cellSize
self.descent = self.drawer.descent
self.leading = self.drawer.leading
self.resizeNeoVimUi(to: self.bounds.size)
}
}