mirror of
https://github.com/qvacua/vimr.git
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301 lines
8.1 KiB
Swift
301 lines
8.1 KiB
Swift
/**
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* Tae Won Ha - http://taewon.de - @hataewon
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* See LICENSE
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*/
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import Cocoa
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struct Cell: CustomStringConvertible {
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private let attributes: CellAttributes
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let string: String
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var marked: Bool
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var attrs: CellAttributes {
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return self.marked ? self.attributes.inverted : self.attributes
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}
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init(string: String, attrs: CellAttributes, marked: Bool = false) {
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self.string = string
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self.attributes = attrs
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self.marked = marked
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}
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var description: String {
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return self.string.characters.count > 0 ? self.string : "*"
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}
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}
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extension Position: CustomStringConvertible {
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static let zero = Position(row: 0, column: 0)
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static let null = Position(row: -1, column: -1)
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public var description: String {
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return "Position<\(self.row):\(self.column)>"
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}
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}
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func == (left: Position, right: Position) -> Bool {
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if left.row != right.row { return false }
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if left.column != right.column { return false }
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return true
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}
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func != (left: Position, right: Position) -> Bool {
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return !(left == right)
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}
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struct Size: CustomStringConvertible {
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static let zero = Size(width: 0, height: 0)
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let width: Int
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let height: Int
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var description: String {
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return "Size<\(self.width):\(self.height)>"
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}
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}
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struct Region: CustomStringConvertible {
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static let zero = Region(top: 0, bottom: 0, left: 0, right: 0)
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let top: Int
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let bottom: Int
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let left: Int
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let right: Int
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var description: String {
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return "Region<\(self.top)...\(self.bottom):\(self.left)...\(self.right)>"
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}
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var rowRange: Range<Int> {
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return self.top...self.bottom
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}
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var columnRange: Range<Int> {
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return self.left...self.right
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}
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}
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/// Almost a verbatim copy of ugrid.c of NeoVim
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class Grid: CustomStringConvertible {
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private(set) var region = Region.zero
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private(set) var size = Size.zero
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private(set) var putPosition = Position.zero
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private(set) var screenCursor = Position.zero
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var foreground = qDefaultForeground
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var background = qDefaultBackground
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var special = qDefaultSpecial
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var attrs: CellAttributes = CellAttributes(
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fontTrait: .None,
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foreground: qDefaultForeground, background: qDefaultBackground, special: qDefaultSpecial
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)
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private(set) var cells: [[Cell]] = []
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var hasData: Bool {
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return !self.cells.isEmpty
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}
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var description: String {
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return self.cells.reduce("<<< Grid\n") { $1.reduce($0) { $0 + $1.description } + "\n" } + ">>>"
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}
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func resize(size: Size) {
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self.region = Region(top: 0, bottom: size.height - 1, left: 0, right: size.width - 1)
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self.size = size
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self.putPosition = Position.zero
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let emptyCellAttrs = CellAttributes(fontTrait: .None,
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foreground: self.foreground, background: self.background, special: self.special)
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let emptyRow = Array(count: size.width, repeatedValue: Cell(string: " ", attrs: emptyCellAttrs))
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self.cells = Array(count: size.height, repeatedValue: emptyRow)
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}
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func clear() {
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self.clearRegion(self.region)
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}
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func eolClear() {
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self.clearRegion(
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Region(top: self.putPosition.row, bottom: self.putPosition.row,
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left: self.putPosition.column, right: self.region.right)
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)
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}
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func setScrollRegion(region: Region) {
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self.region = region
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}
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func scroll(count: Int) {
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var start, stop, step : Int
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if count > 0 {
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start = self.region.top;
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stop = self.region.bottom - count + 1;
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step = 1;
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} else {
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start = self.region.bottom;
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stop = self.region.top - count - 1;
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step = -1;
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}
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// copy cell data
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let rangeWithinRow = self.region.left...self.region.right
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for i in start.stride(to: stop, by: step) {
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self.cells[i].replaceRange(rangeWithinRow, with: self.cells[i + count][rangeWithinRow])
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}
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// clear cells in the emptied region,
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var clearTop, clearBottom: Int
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if count > 0 {
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clearTop = stop
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clearBottom = stop + count - 1
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} else {
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clearBottom = stop
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clearTop = stop + count + 1
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}
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self.clearRegion(Region(top: clearTop, bottom: clearBottom, left: self.region.left, right: self.region.right))
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}
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func goto(position: Position) {
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self.putPosition = position
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}
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func moveCursor(position: Position) {
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self.screenCursor = position
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}
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func put(string: String) {
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// FIXME: handle the following situation:
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// |abcde | <- type ㅎ
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// =>
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// |abcde>| <- ">" at the end of the line is wrong -> the XPC could tell the main app whether the string occupies
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// |ㅎ | two cells using vim_strwidth()
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self.cells[self.putPosition.row][self.putPosition.column] = Cell(string: string, attrs: self.attrs)
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// Increment the column of the put position because neovim calls sets the position only once when drawing
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// consecutive cells in the same line
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self.putPosition.column += 1
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}
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func putMarkedText(string: String) {
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// NOTE: Maybe there's a better way to indicate marked text than inverting...
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self.cells[self.putPosition.row][self.putPosition.column] = Cell(string: string, attrs: self.attrs, marked: true)
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self.putPosition.column += 1
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}
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func unmarkCell(position: Position) {
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// NSLog("\(#function): \(position)")
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self.cells[position.row][position.column].marked = false
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}
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func singleIndexFrom(position: Position) -> Int {
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return position.row * self.size.width + position.column
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}
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func regionOfWord(at position: Position) -> Region {
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let row = position.row
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let column = position.column
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guard row < self.size.height else {
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return Region.zero
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}
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guard column < self.size.width else {
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return Region.zero
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}
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var left = 0
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for idx in (0..<column).reverse() {
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let cell = self.cells[row][idx]
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if cell.string == " " || cell.string == "" {
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left = idx + 1
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break
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}
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}
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var right = self.size.width - 1
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for idx in (column + 1)..<self.size.width {
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let cell = self.cells[row][idx]
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if cell.string == " " || cell.string == "" {
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right = idx - 1
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break
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}
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}
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return Region(top: row, bottom: row, left: left, right: right)
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}
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func positionFromSingleIndex(idx: Int) -> Position {
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let row = Int(floor(Double(idx) / Double(self.size.width)))
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let column = idx - row * self.size.width
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return Position(row: row, column: column)
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}
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func isCellEmpty(position: Position) -> Bool {
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guard self.isSane(position: position) else {
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return false
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}
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if self.cells[position.row][position.column].string.characters.count == 0 {
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return true
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}
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return false
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}
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func isPreviousCellEmpty(position: Position) -> Bool {
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return self.isCellEmpty(self.previousCellPosition(position))
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}
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func isNextCellEmpty(position: Position) -> Bool {
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return self.isCellEmpty(self.nextCellPosition(position))
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}
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func previousCellPosition(position: Position) -> Position {
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return Position(row: position.row, column: max(position.column - 1, 0))
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}
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func nextCellPosition(position: Position) -> Position {
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return Position(row: position.row, column: min(position.column + 1, self.size.width - 1))
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}
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func cellForSingleIndex(idx: Int) -> Cell {
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let position = self.positionFromSingleIndex(idx)
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return self.cells[position.row][position.column]
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}
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private func clearRegion(region: Region) {
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// FIXME: sometimes clearRegion gets called without first resizing the Grid. Should we handle this?
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guard self.hasData else {
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return
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}
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let clearedAttrs = CellAttributes(fontTrait: .None,
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foreground: self.foreground, background: self.background, special: self.special)
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let clearedCell = Cell(string: " ", attrs: clearedAttrs)
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let clearedRow = Array(count: region.right - region.left + 1, repeatedValue: clearedCell)
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for i in region.top...region.bottom {
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self.cells[i].replaceRange(region.left...region.right, with: clearedRow)
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}
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}
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private func isSane(position position: Position) -> Bool {
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guard position.row < self.size.height && position.column < self.size.width else {
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return false
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}
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return true
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}
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}
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