mirror of
https://github.com/qvacua/vimr.git
synced 2024-11-24 11:37:32 +03:00
327 lines
11 KiB
Swift
327 lines
11 KiB
Swift
/**
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* Tae Won Ha - http://taewon.de - @hataewon
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* See LICENSE
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*/
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import Cocoa
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enum Mode {
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/*
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#define NORMAL 0x01 /* Normal mode, command expected */
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#define VISUAL 0x02 /* Visual mode - use get_real_state() */
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#define OP_PENDING 0x04 /* Normal mode, operator is pending - use
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get_real_state() */
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#define CMDLINE 0x08 /* Editing command line */
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#define INSERT 0x10 /* Insert mode */
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#define LANGMAP 0x20 /* Language mapping, can be combined with
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INSERT and CMDLINE */
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#define REPLACE_FLAG 0x40 /* Replace mode flag */
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#define REPLACE (REPLACE_FLAG + INSERT)
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# define VREPLACE_FLAG 0x80 /* Virtual-replace mode flag */
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# define VREPLACE (REPLACE_FLAG + VREPLACE_FLAG + INSERT)
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#define LREPLACE (REPLACE_FLAG + LANGMAP)
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#define NORMAL_BUSY (0x100 + NORMAL) /* Normal mode, busy with a command */
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#define HITRETURN (0x200 + NORMAL) /* waiting for return or command */
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#define ASKMORE 0x300 /* Asking if you want --more-- */
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#define SETWSIZE 0x400 /* window size has changed */
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#define ABBREV 0x500 /* abbreviation instead of mapping */
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#define EXTERNCMD 0x600 /* executing an external command */
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#define SHOWMATCH (0x700 + INSERT) /* show matching paren */
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#define CONFIRM 0x800 /* ":confirm" prompt */
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#define SELECTMODE 0x1000 /* Select mode, only for mappings */
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#define TERM_FOCUS 0x2000 // Terminal focus mode
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// all mode bits used for mapping
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#define MAP_ALL_MODES (0x3f | SELECTMODE | TERM_FOCUS)
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*/
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}
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/// Contiguous piece of cells of a row that has the same attributes.
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private struct RowRun: CustomStringConvertible {
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let row: Int
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let range: Range<Int>
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let attrs: CellAttributes
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var description: String {
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return "RowRun<\(row): \(range)\n\(attrs)>"
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}
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}
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public class NeoVimView: NSView {
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public let uuid = NSUUID().UUIDString
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public var delegate: NeoVimViewDelegate?
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let agent: NeoVimAgent
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let grid = Grid()
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var markedText: String?
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/// We store the last marked text because Cocoa's text input system does the following:
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/// 하 -> hanja popup -> insertText(하) -> attributedSubstring...() -> setMarkedText(下) -> ...
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/// We want to return "하" in attributedSubstring...()
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var lastMarkedText: String?
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var markedPosition = Position.null
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var keyDownDone = true
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var xOffset = CGFloat(0)
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var yOffset = CGFloat(0)
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var cellSize = CGSize.zero
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var descent = CGFloat(0)
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var leading = CGFloat(0)
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private let drawer: TextDrawer
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private var font: NSFont {
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didSet {
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self.drawer.font = self.font
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self.cellSize = self.drawer.cellSize
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self.descent = self.drawer.descent
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self.leading = self.drawer.leading
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// We assume that the font is valid, eg fixed width, not too small, not too big, etc..
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self.resizeNeoVimUiTo(size: self.frame.size)
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}
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}
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override init(frame rect: NSRect = CGRect.zero) {
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self.font = NSFont(name: "Menlo", size: 16)!
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self.drawer = TextDrawer(font: font)
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self.agent = NeoVimAgent(uuid: self.uuid)
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super.init(frame: rect)
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self.wantsLayer = true
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self.cellSize = self.drawer.cellSize
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self.descent = self.drawer.descent
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self.leading = self.drawer.leading
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// We cannot set bridge in init since self is not available before super.init()...
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self.agent.bridge = self
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self.agent.establishLocalServer()
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}
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// deinit would have been ideal for this, but if you quit the app, deinit does not necessarily get called...
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public func cleanUp() {
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self.agent.cleanUp()
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}
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public func debugInfo() {
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Swift.print(self.grid)
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}
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public func setFont(font: NSFont) {
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guard font.fixedPitch else {
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return
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}
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// FIXME: check the size whether too small or too big!
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self.font = font
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}
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override public func setFrameSize(newSize: NSSize) {
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super.setFrameSize(newSize)
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// initial resizing is done when grid has data
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guard self.grid.hasData else {
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return
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}
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if self.inLiveResize {
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// TODO: Turn of live resizing for now.
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// self.resizeNeoVimUiTo(size: newSize)
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return
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}
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// There can be cases where the frame is resized not by live resizing, eg when the window is resized by window
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// management tools. Thus, we make sure that the resize call is made when this happens.
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self.resizeNeoVimUiTo(size: newSize)
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}
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override public func viewDidEndLiveResize() {
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super.viewDidEndLiveResize()
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self.resizeNeoVimUiTo(size: self.bounds.size)
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}
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func resizeNeoVimUiTo(size size: CGSize) {
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// NSLog("\(#function): \(size)")
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let discreteSize = Size(width: Int(floor(size.width / self.cellSize.width)),
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height: Int(floor(size.height / self.cellSize.height)))
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self.xOffset = floor((size.width - self.cellSize.width * CGFloat(discreteSize.width)) / 2)
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self.yOffset = floor((size.height - self.cellSize.height * CGFloat(discreteSize.height)) / 2)
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self.agent.resizeToWidth(Int32(discreteSize.width), height: Int32(discreteSize.height))
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}
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override public func drawRect(dirtyUnionRect: NSRect) {
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guard self.grid.hasData else {
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return
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}
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if self.inLiveResize {
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NSColor.lightGrayColor().set()
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dirtyUnionRect.fill()
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return
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}
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// NSLog("\(#function): \(dirtyUnionRect)")
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let context = NSGraphicsContext.currentContext()!.CGContext
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CGContextSetTextMatrix(context, CGAffineTransformIdentity);
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CGContextSetTextDrawingMode(context, .Fill);
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let dirtyRects = self.rectsBeingDrawn()
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self.rowRunIntersecting(rects: dirtyRects).forEach { rowFrag in
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// For background drawing we don't filter out the put(0, 0)s: in some cases only the put(0, 0)-cells should be
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// redrawn. => FIXME: probably we have to consider this also when drawing further down, ie when the range starts
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// with '0'...
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self.drawBackground(positions: rowFrag.range.map { self.pointInViewFor(row: rowFrag.row, column: $0) },
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background: rowFrag.attrs.background)
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let positions = rowFrag.range
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// filter out the put(0, 0)s (after a wide character)
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.filter { self.grid.cells[rowFrag.row][$0].string.characters.count > 0 }
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.map { self.pointInViewFor(row: rowFrag.row, column: $0) }
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if positions.isEmpty {
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return
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}
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let string = self.grid.cells[rowFrag.row][rowFrag.range].reduce("") { $0 + $1.string }
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let glyphPositions = positions.map { CGPoint(x: $0.x, y: $0.y + self.descent + self.leading) }
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self.drawer.drawString(string,
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positions: UnsafeMutablePointer(glyphPositions), positionsCount: positions.count,
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highlightAttrs: rowFrag.attrs,
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context: context)
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}
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self.drawCursor(self.grid.background)
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}
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private func drawCursor(background: UInt32) {
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// FIXME: for now do some rudimentary cursor drawing
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let cursorPosition = self.grid.screenCursor
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// Swift.print("\(#function): \(cursorPosition)")
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var cursorRect = self.cellRectFor(row: cursorPosition.row, column: cursorPosition.column)
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if self.grid.isNextCellEmpty(cursorPosition) {
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let nextPosition = self.grid.nextCellPosition(cursorPosition)
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cursorRect = cursorRect.union(self.cellRectFor(row: nextPosition.row, column:nextPosition.column))
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}
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ColorUtils.colorIgnoringAlpha(background).set()
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NSRectFillUsingOperation(cursorRect, .CompositeDifference)
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}
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private func drawBackground(positions positions: [CGPoint], background: UInt32) {
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ColorUtils.colorIgnoringAlpha(background).set()
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let backgroundRect = CGRect(
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x: positions[0].x, y: positions[0].y,
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width: positions.last!.x + self.cellSize.width, height: self.cellSize.height
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)
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backgroundRect.fill()
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}
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private func rowRunIntersecting(rects rects: [CGRect]) -> [RowRun] {
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return rects
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.map { rect -> (Range<Int>, Range<Int>) in
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// Get all Regions that intersects with the given rects. There can be overlaps between the Regions, but for the
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// time being we ignore them; probably not necessary to optimize them away.
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let region = self.regionFor(rect: rect)
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return (region.rowRange, region.columnRange)
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}
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.map { self.rowRunsFor(rowRange: $0, columnRange: $1) } // All RowRuns for all Regions grouped by their row range.
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.flatMap { $0 } // Flattened RowRuns for all Regions.
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}
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private func rowRunsFor(rowRange rowRange: Range<Int>, columnRange: Range<Int>) -> [RowRun] {
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return rowRange
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.map { (row) -> [RowRun] in
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let rowCells = self.grid.cells[row]
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let startIdx = columnRange.startIndex
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var result = [ RowRun(row: row, range: startIdx...startIdx, attrs: rowCells[startIdx].attrs) ]
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columnRange.forEach { idx in
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if rowCells[idx].attrs == result.last!.attrs {
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let last = result.popLast()!
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result.append(RowRun(row: row, range: last.range.startIndex...idx, attrs: last.attrs))
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} else {
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result.append(RowRun(row: row, range: idx...idx, attrs: rowCells[idx].attrs))
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}
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}
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return result // All RowRuns for a row in a Region.
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} // All RowRuns for all rows in a Region grouped by row.
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.flatMap { $0 } // Flattened RowRuns for a Region.
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}
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private func regionFor(rect rect: CGRect) -> Region {
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let rowStart = max(
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Int(floor((self.frame.height - (rect.origin.y + rect.size.height)) / self.cellSize.height)), 0
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)
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let rowEnd = min(
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Int(ceil((self.frame.height - rect.origin.y) / self.cellSize.height)) - 1, self.grid.size.height - 1
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)
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let columnStart = max(
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Int(floor(rect.origin.x / self.cellSize.width)), 0
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)
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let columnEnd = min(
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Int(ceil((rect.origin.x + rect.size.width) / self.cellSize.width)) - 1, self.grid.size.width - 1
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)
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return Region(top: rowStart, bottom: rowEnd, left: columnStart, right: columnEnd)
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}
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func pointInViewFor(position position: Position) -> CGPoint {
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return self.pointInViewFor(row: position.row, column: position.column)
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}
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func pointInViewFor(row row: Int, column: Int) -> CGPoint {
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return CGPoint(
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x: CGFloat(column) * self.cellSize.width + self.xOffset,
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y: self.frame.size.height - CGFloat(row) * self.cellSize.height - self.cellSize.height - self.yOffset
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)
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}
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func cellRectFor(row row: Int, column: Int) -> CGRect {
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return CGRect(origin: self.pointInViewFor(row: row, column: column), size: self.cellSize)
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}
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func regionRectFor(region region: Region) -> CGRect {
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let top = CGFloat(region.top)
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let bottom = CGFloat(region.bottom)
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let left = CGFloat(region.left)
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let right = CGFloat(region.right)
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let width = right - left + 1
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let height = bottom - top + 1
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return CGRect(
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x: left * self.cellSize.width + self.xOffset,
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y: (CGFloat(self.grid.size.height) - bottom) * self.cellSize.height - self.yOffset,
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width: width * self.cellSize.width,
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height: height * self.cellSize.height
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)
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}
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func vimNamedKeys(string: String) -> String {
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return "<\(string)>"
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}
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func vimPlainString(string: String) -> String {
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return string.stringByReplacingOccurrencesOfString("<", withString: self.vimNamedKeys("lt"))
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}
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required public init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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