mirror of
https://github.com/qvacua/vimr.git
synced 2024-11-24 11:37:32 +03:00
291 lines
9.7 KiB
Objective-C
291 lines
9.7 KiB
Objective-C
/* vi:set ts=8 sts=4 sw=4 ft=objc:
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*
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* VIM - Vi IMproved by Bram Moolenaar
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* MacVim GUI port by Bjorn Winckler
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*
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* Do ":help uganda" in Vim to read copying and usage conditions.
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* Do ":help credits" in Vim to see a list of people who contributed.
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* See README.txt for an overview of the Vim source code.
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*/
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/**
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* Extracted from snapshot-112 of MacVim
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* https://github.com/macvim-dev/macvim
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* See VIM.LICENSE
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*/
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#import "MMCoreTextView.h"
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static CTFontRef
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lookupFont(NSMutableArray *fontCache, const unichar *chars, UniCharCount count,
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CTFontRef currFontRef)
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{
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CGGlyph glyphs[count];
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// See if font in cache can draw at least one character
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NSUInteger i;
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for (i = 0; i < [fontCache count]; ++i) {
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NSFont *font = [fontCache objectAtIndex:i];
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if (CTFontGetGlyphsForCharacters((CTFontRef)font, chars, glyphs, count))
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return (CTFontRef)[font retain];
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}
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// Ask Core Text for a font (can be *very* slow, which is why we cache
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// fonts in the first place)
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CFRange r = { 0, count };
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CFStringRef strRef = CFStringCreateWithCharacters(NULL, chars, count);
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CTFontRef newFontRef = CTFontCreateForString(currFontRef, strRef, r);
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CFRelease(strRef);
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// Verify the font can actually convert all the glyphs.
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if (!CTFontGetGlyphsForCharacters(newFontRef, chars, glyphs, count))
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return nil;
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if (newFontRef)
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[fontCache addObject:(NSFont *)newFontRef];
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return newFontRef;
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}
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static CFAttributedStringRef
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attributedStringForString(NSString *string, const CTFontRef font,
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BOOL useLigatures)
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{
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NSDictionary *attrs = [NSDictionary dictionaryWithObjectsAndKeys:
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(id)font, kCTFontAttributeName,
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// 2 - full ligatures including rare
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// 1 - basic ligatures
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// 0 - no ligatures
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[NSNumber numberWithInteger:(useLigatures ? 1 : 0)],
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kCTLigatureAttributeName,
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nil
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];
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return CFAttributedStringCreate(NULL, (CFStringRef)string,
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(CFDictionaryRef)attrs);
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}
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static UniCharCount
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fetchGlyphsAndAdvances(const CTLineRef line, CGGlyph *glyphs, CGSize *advances,
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UniCharCount length)
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{
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NSArray *glyphRuns = (NSArray*)CTLineGetGlyphRuns(line);
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// get a hold on the actual character widths and glyphs in line
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UniCharCount offset = 0;
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for (id item in glyphRuns) {
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CTRunRef run = (CTRunRef)item;
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CFIndex count = CTRunGetGlyphCount(run);
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if (count > 0 && count - offset > length)
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count = length - offset;
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CFRange range = CFRangeMake(0, count);
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if (glyphs != NULL)
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CTRunGetGlyphs(run, range, &glyphs[offset]);
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if (advances != NULL)
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CTRunGetAdvances(run, range, &advances[offset]);
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offset += count;
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if (offset >= length)
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break;
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}
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return offset;
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}
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static UniCharCount
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gatherGlyphs(CGGlyph glyphs[], UniCharCount count)
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{
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// Gather scattered glyphs that was happended by Surrogate pair chars
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UniCharCount glyphCount = 0;
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NSUInteger pos = 0;
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NSUInteger i;
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for (i = 0; i < count; ++i) {
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if (glyphs[i] != 0) {
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++glyphCount;
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glyphs[pos++] = glyphs[i];
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}
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}
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return glyphCount;
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}
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static UniCharCount
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ligatureGlyphsForChars(const unichar *chars, CGGlyph *glyphs,
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CGPoint *positions, UniCharCount length, CTFontRef font)
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{
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// CoreText has no simple wait of retrieving a ligature for a set of
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// UniChars. The way proposed on the CoreText ML is to convert the text to
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// an attributed string, create a CTLine from it and retrieve the Glyphs
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// from the CTRuns in it.
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CGGlyph refGlyphs[length];
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CGPoint refPositions[length];
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memcpy(refGlyphs, glyphs, sizeof(CGGlyph) * length);
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memcpy(refPositions, positions, sizeof(CGSize) * length);
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memset(glyphs, 0, sizeof(CGGlyph) * length);
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NSString *plainText = [NSString stringWithCharacters:chars length:length];
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CFAttributedStringRef ligatureText = attributedStringForString(plainText,
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font, YES);
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CTLineRef ligature = CTLineCreateWithAttributedString(ligatureText);
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CGSize ligatureRanges[length], regularRanges[length];
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// get the (ligature)glyphs and advances for the new text
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UniCharCount offset = fetchGlyphsAndAdvances(ligature, glyphs,
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ligatureRanges, length);
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// fetch the advances for the base text
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CTFontGetAdvancesForGlyphs(font, kCTFontOrientationDefault, refGlyphs,
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regularRanges, length);
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CFRelease(ligatureText);
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CFRelease(ligature);
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// tricky part: compare both advance ranges and chomp positions which are
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// covered by a single ligature while keeping glyphs not in the ligature
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// font.
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#define fequal(a, b) (fabs((a) - (b)) < FLT_EPSILON)
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#define fless(a, b)((a) - (b) < FLT_EPSILON) && (fabs((a) - (b)) > FLT_EPSILON)
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CFIndex skip = 0;
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CFIndex i;
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for (i = 0; i < offset && skip + i < length; ++i) {
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memcpy(&positions[i], &refPositions[skip + i], sizeof(CGSize));
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if (fequal(ligatureRanges[i].width, regularRanges[skip + i].width)) {
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// [mostly] same width
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continue;
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} else if (fless(ligatureRanges[i].width,
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regularRanges[skip + i].width)) {
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// original is wider than our result - use the original glyph
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// FIXME: this is currently the only way to detect emoji (except
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// for 'glyph[i] == 5')
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glyphs[i] = refGlyphs[skip + i];
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continue;
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}
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// no, that's a ligature
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// count how many positions this glyph would take up in the base text
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CFIndex j = 0;
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float width = ceil(regularRanges[skip + i].width);
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while ((int)width < (int)ligatureRanges[i].width
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&& skip + i + j < length) {
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width += ceil(regularRanges[++j + skip + i].width);
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}
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skip += j;
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}
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#undef fless
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#undef fequal
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// as ligatures combine characters it is required to adjust the
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// original length value
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return offset;
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}
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void
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recurseDraw(const unichar *chars, CGGlyph *glyphs, CGPoint *positions,
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UniCharCount length, CGContextRef context, CTFontRef fontRef,
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NSMutableArray *fontCache, BOOL useLigatures)
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{
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if (CTFontGetGlyphsForCharacters(fontRef, chars, glyphs, length)) {
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// All chars were mapped to glyphs, so draw all at once and return.
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if (useLigatures) {
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length = ligatureGlyphsForChars(chars, glyphs, positions, length,
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fontRef);
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} else {
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// only fixup surrogate pairs if we're not using ligatures
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length = gatherGlyphs(glyphs, length);
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}
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CTFontDrawGlyphs(fontRef, glyphs, positions, length, context);
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return;
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}
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CGGlyph *glyphsEnd = glyphs+length, *g = glyphs;
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CGPoint *p = positions;
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const unichar *c = chars;
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while (glyphs < glyphsEnd) {
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if (*g) {
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// Draw as many consecutive glyphs as possible in the current font
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// (if a glyph is 0 that means it does not exist in the current
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// font).
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BOOL surrogatePair = NO;
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while (*g && g < glyphsEnd) {
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if (CFStringIsSurrogateHighCharacter(*c)) {
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surrogatePair = YES;
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g += 2;
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c += 2;
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} else {
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++g;
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++c;
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}
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++p;
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}
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int count = g-glyphs;
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if (surrogatePair)
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count = gatherGlyphs(glyphs, count);
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CTFontDrawGlyphs(fontRef, glyphs, positions, count, context);
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} else {
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// Skip past as many consecutive chars as possible which cannot be
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// drawn in the current font.
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while (0 == *g && g < glyphsEnd) {
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if (CFStringIsSurrogateHighCharacter(*c)) {
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g += 2;
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c += 2;
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} else {
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++g;
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++c;
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}
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++p;
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}
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// Try to find a fallback font that can render the entire
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// invalid range. If that fails, repeatedly halve the attempted
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// range until a font is found.
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UniCharCount count = c - chars;
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UniCharCount attemptedCount = count;
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CTFontRef fallback = nil;
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while (fallback == nil && attemptedCount > 0) {
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fallback = lookupFont(fontCache, chars, attemptedCount,
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fontRef);
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if (!fallback)
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attemptedCount /= 2;
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}
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if (!fallback)
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return;
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recurseDraw(chars, glyphs, positions, attemptedCount, context,
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fallback, fontCache, useLigatures);
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// If only a portion of the invalid range was rendered above,
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// the remaining range needs to be attempted by subsequent
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// iterations of the draw loop.
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c -= count - attemptedCount;
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g -= count - attemptedCount;
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p -= count - attemptedCount;
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CFRelease(fallback);
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}
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if (glyphs == g) {
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// No valid chars in the glyphs. Exit from the possible infinite
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// recursive call.
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break;
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}
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chars = c;
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glyphs = g;
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positions = p;
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}
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}
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