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Refoctor gui/Main.hs.
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gui/Main.hs
171
gui/Main.hs
@ -8,9 +8,8 @@
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{-# LANGUAGE PartialTypeSignatures #-}
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{-# LANGUAGE RecordWildCards #-}
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module Main (main) where
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module Main (main, mouseButtonNum) where
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import Control.Monad (when)
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import Control.Monad.IO.Class (MonadIO)
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import Control.Monad.Trans.Reader (runReaderT)
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import Data.Coerce (Coercible)
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@ -34,21 +33,24 @@ import Graphics.Rendering.Cairo.Internal (Render (runRender))
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import Graphics.Rendering.Cairo.Types (Cairo (Cairo))
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-- | An Enum of mouse buttons, so order is important!
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data MouseButtons
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data MouseButton
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= LeftMouseButton
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| MiddleMouseButton
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| RightMouseButton
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deriving (Eq, Ord, Enum)
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deriving (Eq, Ord, Enum, Show)
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-- | A mapping between mouse button names and the GTK
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-- mouse button numbers via Enum, so order is important!
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mouseButtonNum :: MouseButtons -> Word32
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mouseButtonNum :: MouseButton -> Word32
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mouseButtonNum = fromIntegral . (+ 1) . fromEnum
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-- | Convert a GDK mouse button number to a MouseButton
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toMouseButton :: Word32 -> MouseButton
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toMouseButton = toEnum . fromIntegral . (subtract 1)
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nodeSize :: (Double, Double)
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nodeSize = (100, 40)
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-- TODO USE newtype for element ID.
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newtype ElemId = ElemId {_unElemId :: Int} deriving (Show, Eq, Ord)
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-- | A graphical element that can be clicked
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@ -208,7 +210,7 @@ processInput inputEvent oldState@AppState {_asElements, _asMovingNode} =
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Just _ -> Nothing
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in oldState {_asMovingNode = newMovingNodeId}
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-- Update the state based on the old state and the mouse
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-- | Update the state based on the old state and the mouse
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-- position. Consider moving inputs like mouse position into a
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-- separate input struct.
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updateState :: Inputs -> AppState -> AppState
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@ -227,13 +229,10 @@ updateState
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)
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(_unElemId nodeId)
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_asElements
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newState =
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oldState
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in oldState
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{ _asElements = newElements,
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_asFPSr = getFps inputs
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}
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in newState
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timeoutCallback ::
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IORef Inputs ->
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@ -259,6 +258,9 @@ timeoutCallback inputsRef stateRef gdkWindow device backgroundArea = do
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inputs <- readIORef inputsRef
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-- TODO Refactor processInputs and updateState so that there is a
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-- single event stream. Events are processed in order. Processing an
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-- event may modify the state.
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modifyIORef' stateRef (processInputs inputs)
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modifyIORef' stateRef (updateState inputs)
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modifyIORef' inputsRef (\i -> i {_inEvents = []})
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@ -266,6 +268,79 @@ timeoutCallback inputsRef stateRef gdkWindow device backgroundArea = do
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Gtk.widgetQueueDraw backgroundArea
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pure True
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-- TODO NOW Refactor leftClickAction and rightClickAction
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leftClickAction ::
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IORef Inputs ->
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IORef AppState ->
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Gdk.EventButton ->
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Word32 ->
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IO ()
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leftClickAction inputsRef stateRef eventButton mouseBtn =
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do
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mousePosition <- getXandY eventButton
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state <- readIORef stateRef
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modifyIORef'
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inputsRef
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( \s@Inputs {_inEvents} ->
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let mElem =
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findElementByPosition (_asElements state) mousePosition
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in case mElem of
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Nothing -> s
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Just (elemId, element) ->
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let (elementX, elementY) = _elPosition element
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(mouseX, mouseY) = mousePosition
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in s
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{ _inEvents =
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ClickOnNode
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(ElemId elemId)
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(mouseX - elementX, mouseY - elementY)
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mouseBtn :
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_inEvents
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}
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)
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rightClickAction ::
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IORef AppState ->
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Gdk.EventButton ->
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IO ()
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rightClickAction stateRef eventButton =
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do
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(x, y) <- getXandY eventButton
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modifyIORef'
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stateRef
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( \s@AppState {_asElements} ->
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let key = maybe 0 fst (IntMap.lookupMax _asElements)
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newNode =
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Element
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{ _elPosition = (x, y),
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_elSize = nodeSize,
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_elZ = 0
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}
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newElements =
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IntMap.insert (key + 1) newNode _asElements
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in s {_asElements = newElements}
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)
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pure ()
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backgroundPress ::
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IORef Inputs ->
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IORef AppState ->
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Gdk.EventButton ->
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IO Bool
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backgroundPress inputsRef stateRef eventButton = do
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mouseBtnNum <- get eventButton #button
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let mouseButton = toMouseButton mouseBtnNum
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putStrLn ("Background pressed by " <> show mouseButton)
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case toMouseButton mouseBtnNum of
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RightMouseButton -> rightClickAction stateRef eventButton
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LeftMouseButton ->
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leftClickAction inputsRef stateRef eventButton mouseBtnNum
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_ -> mempty
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pure True
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startApp :: Gtk.Application -> IO ()
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startApp app = do
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stateRef <- newIORef emptyAppState
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@ -299,21 +374,9 @@ startApp app = do
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on
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backgroundArea
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#draw
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( \context -> do
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-- mSurface <- readIORef surfaceRef
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-- surface <- case mSurface of
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-- Nothing -> do
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-- (width, height) <- #getSize window
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-- surf <- createImageSurface
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-- FormatARGB32
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-- (fromIntegral width)
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-- (fromIntegral height)
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-- writeIORef surfaceRef $ Just $ surf
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-- pure surf
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-- Just surface -> pure surface
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_ <- renderCairo context (updateBackground backgroundArea stateRef)
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pure True
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( \context ->
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renderCairo context (updateBackground backgroundArea stateRef)
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>> pure True
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)
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#showAll window
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@ -327,61 +390,7 @@ startApp app = do
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1
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(timeoutCallback inputsRef stateRef gdkWindow device backgroundArea)
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let backgroundPress eventButton = do
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mouseBtn <- get eventButton #button
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when
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(mouseBtn == mouseButtonNum RightMouseButton)
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( do
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(x, y) <- getXandY eventButton
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modifyIORef'
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stateRef
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( \s@AppState {_asElements} ->
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let key = maybe 0 fst (IntMap.lookupMax _asElements)
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newNode =
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Element
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{ _elPosition = (x, y),
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_elSize = nodeSize,
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_elZ = 0
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}
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newElements =
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IntMap.insert (key + 1) newNode _asElements
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in s {_asElements = newElements}
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)
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pure ()
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)
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when
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(mouseBtn == mouseButtonNum LeftMouseButton)
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( do
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putStrLn "Left click"
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mousePosition <- getXandY eventButton
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state <- readIORef stateRef
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modifyIORef'
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inputsRef
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( \s@Inputs {_inEvents} ->
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let mElem =
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findElementByPosition (_asElements state) mousePosition
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in case mElem of
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Nothing -> s
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Just (elemId, element) ->
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let (elementX, elementY) = _elPosition element
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(mouseX, mouseY) = mousePosition
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in s
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{ _inEvents =
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ClickOnNode
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(ElemId elemId)
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(mouseX - elementX, mouseY - elementY)
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mouseBtn :
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_inEvents
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}
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)
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)
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putStrLn "backgroundPressed"
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pure True
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_ <- on backgroundArea #buttonPressEvent backgroundPress
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_ <- on backgroundArea #buttonPressEvent (backgroundPress inputsRef stateRef)
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#showAll window
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pure ()
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