mirror of
https://github.com/roc-lang/roc.git
synced 2024-11-13 09:49:11 +03:00
Merge branch 'trunk' into add_lifetime_to_text
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commit
0bb92f7952
@ -32,7 +32,7 @@ fn text_buffer_from_str(lines_str: &str) -> TextBuffer {
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TextBuffer {
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text_rope: Rope::from_str(lines_str),
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path_str: "".to_owned(),
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mem_arena: Bump::new(),
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arena: Bump::new(),
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}
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}
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@ -33,7 +33,7 @@ fn text_buffer_from_str(lines_str: &str) -> TextBuffer {
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TextBuffer {
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text_rope: Rope::from_str(lines_str),
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path_str: "".to_owned(),
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mem_arena: bumpalo::Bump::new(),
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arena: bumpalo::Bump::new(),
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}
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}
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@ -8,6 +8,8 @@ Here are some ideas and interesting resources for the editor. Feel free to make
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These are potentially inspirational resources for the editor's design.
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Nice collection of research on innovative editors, [link](https://futureofcoding.org/catalog/).
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### Package-specific editor integrations
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(Or possibly module-specific integrations, type-specific integrations, etc.)
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@ -28,6 +30,7 @@ These are potentially inspirational resources for the editor's design.
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* [Xi](https://xi-editor.io/) modern text editor with concurrent editing (related to [Druid](https://github.com/linebender/druid))
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* [Self](https://selflanguage.org/) programming language
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* [Primitive](https://primitive.io/) code exploration in Virtual Reality
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* [Luna](https://www.luna-lang.org/) language for interactive data processing and visualization
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### Debugging
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@ -51,6 +54,8 @@ These are potentially inspirational resources for the editor's design.
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* [Blueprints](https://docs.unrealengine.com/en-US/Engine/Blueprints/index.html) visual scripting (not suggesting visual scripting for Roc)
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* [Live Programing](https://www.microsoft.com/en-us/research/project/live-programming/?from=http%3A%2F%2Fresearch.microsoft.com%2Fen-us%2Fprojects%2Fliveprogramming%2Ftypography.aspx#!publications) by [Microsoft Research] it contains many interesting research papers.
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* [Math Inspector](https://mathinspector.com/), [github](https://github.com/MathInspector/MathInspector)
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* [Lamdu](http://www.lamdu.org/) live functional programming.
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### Productivity features
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@ -63,6 +68,7 @@ These are potentially inspirational resources for the editor's design.
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* Suggest automatically creating a function if the compiler says it does not exist.
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* Integrated search:
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* Searchbar for examples/docs. With permission search strings could be shared with the platform/package authors so they know exactly what their users are struggling with.
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* Webcam based eye tracking for quick selection. Could be used to select from autocomplete options instead of having to use arrows.
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### Non-Code Related Inspiration
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@ -167,8 +167,11 @@ fn run_event_loop(file_path_opt: Option<&Path>) -> Result<(), Box<dyn Error>> {
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let mut keyboard_modifiers = ModifiersState::empty();
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// This arena is never cleared and should only be used for allocations that occur rarely
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let arena = Bump::new();
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let mut rects_arena = Bump::new();
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// Render loop
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window.request_redraw();
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@ -317,9 +320,11 @@ fn run_event_loop(file_path_opt: Option<&Path>) -> Result<(), Box<dyn Error>> {
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);
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}
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rects_arena.reset();
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match draw_all_rects(
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&app_model.ed_model_opt,
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&arena,
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&rects_arena,
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&mut encoder,
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&frame.view,
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&gpu_device,
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@ -216,7 +216,7 @@ pub mod test_selection {
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TextBuffer {
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text_rope: Rope::from_str(lines_str),
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path_str: "".to_owned(),
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mem_arena: bumpalo::Bump::new(),
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arena: bumpalo::Bump::new(),
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}
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}
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@ -17,7 +17,7 @@ use std::path::Path;
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pub struct TextBuffer {
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pub text_rope: Rope,
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pub path_str: String,
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pub mem_arena: Bump,
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pub arena: Bump,
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}
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impl TextBuffer {
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@ -65,7 +65,7 @@ impl TextBuffer {
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} else {
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// happens very rarely
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let line_str = rope_slice.chunks().collect::<String>();
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let arena_str_ref = self.mem_arena.alloc(line_str);
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let arena_str_ref = self.arena.alloc(line_str);
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Ok(arena_str_ref)
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}
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}
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@ -92,7 +92,7 @@ impl TextBuffer {
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} else {
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// happens very rarely
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let line_str = rope_slice.chunks().collect::<String>();
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let arena_str_ref = self.mem_arena.alloc(line_str);
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let arena_str_ref = self.arena.alloc(line_str);
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Some(arena_str_ref)
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}
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} else {
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@ -144,12 +144,12 @@ impl TextBuffer {
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pub fn from_path(path: &Path) -> EdResult<TextBuffer> {
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let text_rope = rope_from_path(path)?;
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let path_str = path_to_string(path);
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let mem_arena = Bump::new();
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let arena = Bump::new();
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Ok(TextBuffer {
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text_rope,
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path_str,
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mem_arena,
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arena,
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})
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}
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