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https://github.com/roc-lang/roc.git
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editor refactoring orthographic projection
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fbcde5dd9e
commit
0feb8a9226
@ -20,12 +20,10 @@
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use crate::buffer::create_rect_buffers;
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use crate::text::{build_glyph_brush, Text};
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use crate::vertex::Vertex;
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use cgmath::Ortho;
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use ortho::{init_ortho, update_ortho_buffer, OrthoResources};
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use std::error::Error;
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use std::io;
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use std::path::Path;
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use wgpu::util::DeviceExt;
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use wgpu::{BindGroup, BindGroupLayoutDescriptor, BindGroupLayoutEntry, Buffer, ShaderStage};
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use winit::event;
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use winit::event::{Event, ModifiersState};
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use winit::event_loop::ControlFlow;
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@ -34,6 +32,7 @@ pub mod ast;
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mod buffer;
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pub mod file;
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mod keyboard_input;
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mod ortho;
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pub mod pool;
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mod rect;
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pub mod text;
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@ -50,31 +49,6 @@ pub fn launch(_filepaths: &[&Path]) -> io::Result<()> {
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Ok(())
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}
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#[repr(C)]
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#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Uniforms {
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// We can't use cgmath with bytemuck directly so we'll have
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// to convert the Matrix4 into a 4x4 f32 array
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ortho: [[f32; 4]; 4],
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}
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impl Uniforms {
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fn new(w: u32, h: u32) -> Self {
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let ortho: cgmath::Matrix4<f32> = Ortho::<f32> {
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left: 0.0,
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right: w as f32,
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bottom: h as f32,
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top: 0.0,
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near: -1.0,
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far: 1.0,
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}
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.into();
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Self {
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ortho: ortho.into(),
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}
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}
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}
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fn run_event_loop() -> Result<(), Box<dyn Error>> {
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env_logger::init();
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@ -132,8 +106,7 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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let mut swap_chain = gpu_device.create_swap_chain(&surface, &swap_chain_descr);
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let (rect_pipeline, ortho_bind_group, ortho_buffer) =
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make_rect_pipeline(&gpu_device, &swap_chain_descr);
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let (rect_pipeline, ortho) = make_rect_pipeline(&gpu_device, &swap_chain_descr);
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let mut glyph_brush = build_glyph_brush(&gpu_device, render_format)?;
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@ -178,33 +151,13 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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},
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);
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// update orthographic buffer according to new window size
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let new_uniforms = Uniforms::new(size.width, size.height);
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let new_ortho_buffer =
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gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Ortho uniform buffer"),
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contents: bytemuck::cast_slice(&[new_uniforms]),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_SRC,
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});
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// get a command encoder for the current frame
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let mut encoder =
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gpu_device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Resize"),
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});
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// overwrite the new buffer over the old one
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encoder.copy_buffer_to_buffer(
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&new_ortho_buffer,
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0,
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&ortho_buffer,
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0,
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(std::mem::size_of::<Uniforms>() * vec![new_uniforms].as_slice().len())
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as wgpu::BufferAddress,
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update_ortho_buffer(
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size.width,
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size.height,
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&gpu_device,
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&ortho.buffer,
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&cmd_queue,
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);
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cmd_queue.submit(Some(encoder.finish()));
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}
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//Received Character
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Event::WindowEvent {
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@ -259,7 +212,7 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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if rect_buffers.num_rects > 0 {
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render_pass.set_pipeline(&rect_pipeline);
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render_pass.set_bind_group(0, &ortho_bind_group, &[]);
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render_pass.set_bind_group(0, &ortho.bind_group, &[]);
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render_pass.set_vertex_buffer(0, rect_buffers.vertex_buffer.slice(..));
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render_pass.set_index_buffer(rect_buffers.index_buffer.slice(..));
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render_pass.draw_indexed(0..rect_buffers.num_rects, 0, 0..1);
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@ -299,41 +252,11 @@ fn run_event_loop() -> Result<(), Box<dyn Error>> {
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fn make_rect_pipeline(
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gpu_device: &wgpu::Device,
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swap_chain_descr: &wgpu::SwapChainDescriptor,
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) -> (wgpu::RenderPipeline, BindGroup, Buffer) {
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let uniforms = Uniforms::new(swap_chain_descr.width, swap_chain_descr.height);
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// orthographic projection is used to transfrom pixel coords to the coordinate system used by wgpu
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let ortho_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Ortho uniform buffer"),
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contents: bytemuck::cast_slice(&[uniforms]),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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});
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// bind groups consist of extra resources that are provided to the shaders
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let ortho_bind_group_layout = gpu_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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entries: &[BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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min_binding_size: None,
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},
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count: None,
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}],
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label: Some("Ortho bind group layout"),
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});
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let ortho_bind_group = gpu_device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &ortho_bind_group_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(ortho_buffer.slice(..)),
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}],
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label: Some("Ortho bind group"),
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});
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) -> (wgpu::RenderPipeline, OrthoResources) {
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let ortho = init_ortho(swap_chain_descr.width, swap_chain_descr.height, gpu_device);
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let pipeline_layout = gpu_device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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bind_group_layouts: &[&ortho_bind_group_layout],
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bind_group_layouts: &[&ortho.bind_group_layout],
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push_constant_ranges: &[],
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label: Some("Rectangle pipeline layout"),
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});
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@ -346,7 +269,7 @@ fn make_rect_pipeline(
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wgpu::include_spirv!("shaders/rect.frag.spv"),
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);
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(pipeline, ortho_bind_group, ortho_buffer)
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(pipeline, ortho)
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}
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fn create_render_pipeline(
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116
editor/src/ortho.rs
Normal file
116
editor/src/ortho.rs
Normal file
@ -0,0 +1,116 @@
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use cgmath::{Matrix4, Ortho};
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use wgpu::util::DeviceExt;
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use wgpu::{
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BindGroup, BindGroupLayout, BindGroupLayoutDescriptor, BindGroupLayoutEntry, Buffer,
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ShaderStage,
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};
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// orthographic projection is used to transfrom pixel coords to the coordinate system used by wgpu
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#[repr(C)]
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#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Uniforms {
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// We can't use cgmath with bytemuck directly so we'll have
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// to convert the Matrix4 into a 4x4 f32 array
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ortho: [[f32; 4]; 4],
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}
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impl Uniforms {
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fn new(w: u32, h: u32) -> Self {
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let ortho: Matrix4<f32> = Ortho::<f32> {
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left: 0.0,
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right: w as f32,
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bottom: h as f32,
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top: 0.0,
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near: -1.0,
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far: 1.0,
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}
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.into();
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Self {
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ortho: ortho.into(),
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}
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}
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}
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// update orthographic buffer according to new window size
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pub fn update_ortho_buffer(
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inner_width: u32,
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inner_height: u32,
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gpu_device: &wgpu::Device,
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ortho_buffer: &Buffer,
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cmd_queue: &wgpu::Queue,
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) {
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let new_uniforms = Uniforms::new(inner_width, inner_height);
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let new_ortho_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Ortho uniform buffer"),
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contents: bytemuck::cast_slice(&[new_uniforms]),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_SRC,
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});
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// get a command encoder for the current frame
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let mut encoder = gpu_device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Resize"),
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});
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// overwrite the new buffer over the old one
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encoder.copy_buffer_to_buffer(
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&new_ortho_buffer,
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0,
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ortho_buffer,
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0,
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(std::mem::size_of::<Uniforms>() * vec![new_uniforms].as_slice().len())
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as wgpu::BufferAddress,
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);
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cmd_queue.submit(Some(encoder.finish()));
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}
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pub struct OrthoResources {
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pub buffer: Buffer,
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pub bind_group_layout: BindGroupLayout,
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pub bind_group: BindGroup,
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}
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pub fn init_ortho(
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inner_width: u32,
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inner_height: u32,
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gpu_device: &wgpu::Device,
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) -> OrthoResources {
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let uniforms = Uniforms::new(inner_width, inner_height);
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let ortho_buffer = gpu_device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Ortho uniform buffer"),
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contents: bytemuck::cast_slice(&[uniforms]),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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});
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// bind groups consist of extra resources that are provided to the shaders
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let ortho_bind_group_layout = gpu_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
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entries: &[BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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min_binding_size: None,
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},
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count: None,
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}],
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label: Some("Ortho bind group layout"),
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});
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let ortho_bind_group = gpu_device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &ortho_bind_group_layout,
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(ortho_buffer.slice(..)),
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}],
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label: Some("Ortho bind group"),
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});
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OrthoResources {
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buffer: ortho_buffer,
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bind_group_layout: ortho_bind_group_layout,
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bind_group: ortho_bind_group,
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}
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}
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