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Merge pull request #2369 from rtfeldman/meeting_notes
added editor meeting notes
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meeting_notes/editor_ui_ux_18-01-2022.md
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# Meeting notes
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- 18/1/2022 2pm GMT
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## issue 2368
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- How is AST data accessible to plugins?
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- How does plugin UI work (UI components, vector level, pixel-level)?
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- Given a selected expression, how do we show all plugins available that can visualize this
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expression or have an interactive widget to alter the expression (color picker). What does
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this API look like?
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- use type driven UX? https://pchiusano.github.io/2013-09-10/type-systems-and-ux-example.html
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## ideas
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- Several "zoom levels" in the editor should show/hide context-appropriate views/buttons/functionality:
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+ zoomed out view should show type defs and function defs with folded body
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+ zooming in on function should unfold/show function body
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+ Traditional IDE's like ecplise can show an overwhelming amount of possible buttons/actions and views. Zoom levels can be used to prevent this excess of available options.
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- There should be a single editable text field to alter AST. This could be the same text field for entering commands, pressing a certain key could switch between command/plain text input into AST. Current part of AST that is being edited is highlighted.
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- Hovering over expression should show button on left sidebar that allows you to pop out a pinned view of the expression.
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This pinned view could for example show all variants in a large type definition.
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Hovering over a type in a place other than the definition could show all variants, this hover view should also be capable of being pinned and moved around as desired.
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- UI interaction specification from which we can generate both e.g. a window with clickable buttons 'previuous' and `next` that also supports the voice commands `previuous` and `next`.
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Next actions to take:
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- Zeljko: draft UI interaction in figma
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- Anton: draft plugin API in roc
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