Remove mono-related changes for now

This commit is contained in:
Ayaz Hafiz 2022-05-18 13:57:11 -04:00
parent 3f4336d15a
commit 6d19f31574
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GPG Key ID: 0E2A37416A25EF58
3 changed files with 33 additions and 120 deletions

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@ -46,6 +46,7 @@ impl AbilityMemberData {
}
}
/// (member, specialization type) -> specialization
pub type SolvedSpecializations = VecMap<(Symbol, Symbol), MemberSpecialization>;
/// A particular specialization of an ability member.

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@ -136,7 +136,6 @@ struct ModuleCache<'a> {
/// Various information
imports: MutMap<ModuleId, MutSet<ModuleId>>,
top_level_thunks: MutMap<ModuleId, MutSet<Symbol>>,
ability_specializations: MutMap<ModuleId, VecMap<Symbol, PartialProc<'a>>>,
documentation: MutMap<ModuleId, ModuleDocumentation>,
can_problems: MutMap<ModuleId, Vec<roc_problem::can::Problem>>,
type_problems: MutMap<ModuleId, Vec<solve::TypeError>>,
@ -182,7 +181,6 @@ impl Default for ModuleCache<'_> {
external_specializations_requested: Default::default(),
imports: Default::default(),
top_level_thunks: Default::default(),
ability_specializations: Default::default(),
documentation: Default::default(),
can_problems: Default::default(),
type_problems: Default::default(),
@ -439,40 +437,12 @@ fn start_phase<'a>(
module_id,
ident_ids,
subs,
mut procs_base,
procs_base,
layout_cache,
module_timing,
mut abilities_store,
abilities_store,
} = found_specializations;
// At this point, we know what specializations our dependents want and what
// ability specializations our dependencies have. But we also need to know what
// ability specializations our dependents have, because those might be used by the
// specializations we've been asked to make.
for (_module_id, exposed_types) in state.exposed_types.iter_all() {
let ExposedModuleTypes {
solved_specializations,
..
} = exposed_types;
for (&(member, typ), &specialization) in solved_specializations.iter() {
match abilities_store.get_specialization(member, typ) {
None => abilities_store.register_specialization_for_type(
member,
typ,
specialization,
),
Some(existing) => debug_assert_eq!(existing, specialization),
}
}
}
for (_, ability_specializations) in
state.module_cache.ability_specializations.iter()
{
procs_base
.partial_procs
.extend(ability_specializations.iter().map(|(s, p)| (*s, p.clone())));
}
BuildTask::MakeSpecializations {
module_id,
ident_ids,
@ -2217,30 +2187,6 @@ fn update<'a>(
.or_default()
.extend(procs_base.module_thunks.iter().copied());
let ability_specialization_procs: VecMap<_, _> = state
.exposed_types
.get(&module_id)
.expect("Module solved, but no exposed types")
.solved_specializations
.iter()
.map(|(_, specialization)| {
(
specialization.symbol,
procs_base
.partial_procs
.get(&specialization.symbol)
.expect("Specialization known, but not exposed")
.clone(),
)
})
.collect();
let old = state
.module_cache
.ability_specializations
.insert(module_id, ability_specialization_procs);
debug_assert!(old.is_none(), "Found specializations for module twice");
let found_specializations_module = FoundSpecializationsModule {
module_id,
ident_ids,
@ -3686,19 +3632,6 @@ fn run_solve_solve(
let mut subs = Subs::new_from_varstore(var_store);
// We don't know what types we're about to solve for in our module, so we need to include the
// solved abilities across all dependencies.
// TODO: there's got to be a better way to do this. Maybe keep a cache of module -> solved
// abilities?
// let mut exposed_for_module = exposed_for_module;
// let mut imported_modules = VecSet::with_capacity(2);
// for imported in exposed_for_module.imported_values.iter() {
// imported_modules.insert(imported.module_id());
// }
// for module in imported_modules.into_iter() {
// let typechecked =
// }
let import_variables = add_imports(
&mut subs,
&mut abilities_store,
@ -3726,8 +3659,8 @@ fn run_solve_solve(
abilities_store,
);
// STORE ABILITIES
let module_id = module.module_id;
// Figure out what specializations belong to this module
let solved_specializations: SolvedSpecializations = abilities_store
.iter_specializations()
.filter(|((member, typ), _)| {
@ -3737,17 +3670,14 @@ fn run_solve_solve(
})
.collect();
let specialization_symbols: VecSet<_> = solved_specializations
.values()
.map(|ms| ms.symbol)
.collect();
// END STORE ABILITIES
let is_specialization_symbol =
|sym| solved_specializations.values().any(|ms| ms.symbol == sym);
// Expose anything that is explicitly exposed by the header, or is a specialization of an
// ability.
let exposed_vars_by_symbol: Vec<_> = solved_env
.vars_by_symbol()
.filter(|(k, _)| exposed_symbols.contains(k) || specialization_symbols.contains(k))
.filter(|(k, _)| exposed_symbols.contains(k) || is_specialization_symbol(*k))
.collect();
(
@ -3803,11 +3733,11 @@ fn run_solve<'a>(
Some((subs, exposed_vars_by_symbol)) => {
(
Solved(subs),
// TODO(abilities) replace when we have abilities for builtins
// TODO(abilities) cache abilities for builtins
VecMap::default(),
exposed_vars_by_symbol.to_vec(),
vec![],
// TODO(abilities) replace when we have abilities for builtins
// TODO(abilities) cache abilities for builtins
AbilitiesStore::default(),
)
}

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@ -16,7 +16,6 @@ use roc_debug_flags::dbg_do;
use roc_debug_flags::{
ROC_PRINT_IR_AFTER_REFCOUNT, ROC_PRINT_IR_AFTER_RESET_REUSE, ROC_PRINT_IR_AFTER_SPECIALIZATION,
};
use roc_error_macros::internal_error;
use roc_exhaustive::{Ctor, CtorName, Guard, RenderAs, TagId};
use roc_module::ident::{ForeignSymbol, Lowercase, TagName};
use roc_module::low_level::LowLevel;
@ -2784,13 +2783,14 @@ fn resolve_abilities_in_specialized_body<'a>(
use roc_can::traverse::{walk_expr, Visitor};
use roc_unify::unify::unify;
struct Resolver<'b, 'a, 'i> {
env: &'b mut Env<'a, 'i>,
procs: &'b Procs<'a>,
struct Resolver<'a> {
subs: &'a mut Subs,
procs: &'a Procs<'a>,
abilities_store: &'a mut AbilitiesStore,
seen_defs: MutSet<Symbol>,
specialized: std::vec::Vec<SpecializationId>,
}
impl Visitor for Resolver<'_, '_, '_> {
impl Visitor for Resolver<'_> {
fn visit_expr(&mut self, expr: &Expr, _region: Region, var: Variable) {
match expr {
Expr::Closure(..) => {
@ -2806,7 +2806,6 @@ fn resolve_abilities_in_specialized_body<'a>(
}
Expr::AbilityMember(member_sym, specialization_id, _specialization_var) => {
let (specialization, specialization_def) = match self
.env
.abilities_store
.get_resolved(*specialization_id)
{
@ -2818,29 +2817,21 @@ fn resolve_abilities_in_specialized_body<'a>(
//
// However, we do need to walk the specialization def, because it may
// itself contain unspecialized defs.
if !self.env.is_imported_symbol(specialization) {
let def = self
.procs
.partial_procs
.get_symbol(specialization)
.expect("Specialization found, but it's not in procs");
Some(def)
} else {
None
},
self.procs
.partial_procs
.get_symbol(specialization)
.expect("Specialization found, but it's not in procs"),
),
None => {
let specialization = resolve_ability_specialization(
self.env.subs,
self.env.abilities_store,
self.subs,
self.abilities_store,
*member_sym,
var,
)
.unwrap_or_else(|| internal_error!("Specialization for {:?} is unknown - code generation cannot proceed!", member_sym));
.expect("Ability specialization is unknown - code generation cannot proceed!");
self.env
.abilities_store
self.abilities_store
.insert_resolved(*specialization_id, specialization);
debug_assert!(!self.specialized.contains(specialization_id));
@ -2850,41 +2841,31 @@ fn resolve_abilities_in_specialized_body<'a>(
// since `var` may only have partial specialization information - enough to
// figure out what specialization we need, but not the types of all arguments
// and return types. So, unify with the variable with the specialization's type.
// let specialization_def = if !self.env.is_imported_symbol(specialization)
// {
let specialization_def = self
.procs
.partial_procs
.get_symbol(specialization)
.unwrap_or_else(|| {
internal_error!(
"Specialization for {:?} found, but it's not in procs",
specialization
)
});
.expect("Specialization found, but it's not in procs");
let specialization_var = specialization_def.annotation;
let unified = unify(self.env.subs, var, specialization_var, Mode::EQ);
let unified = unify(self.subs, var, specialization_var, Mode::EQ);
unified.expect_success(
"Specialization does not unify - this is a typechecker bug!",
);
let specialization_def = Some(specialization_def);
// } else {
// None
// };
(specialization, specialization_def)
}
};
// Now walk the specialization def to pick up any more needed types. Of course,
// we only want to pass through it once to avoid unbounded recursion.
if let Some(def) = specialization_def {
if !self.seen_defs.contains(&specialization) {
self.visit_expr(&def.body, Region::zero(), def.body_var);
self.seen_defs.insert(specialization);
}
if !self.seen_defs.contains(&specialization) {
self.visit_expr(
&specialization_def.body,
Region::zero(),
specialization_def.body_var,
);
self.seen_defs.insert(specialization);
}
}
_ => walk_expr(self, expr, var),
@ -2893,8 +2874,9 @@ fn resolve_abilities_in_specialized_body<'a>(
}
let mut resolver = Resolver {
env,
subs: env.subs,
procs,
abilities_store: env.abilities_store,
seen_defs: MutSet::default(),
specialized: vec![],
};