Revert "Add text shaders (segfaults)"

This reverts commit 360bb8ec2b580a2b0061854cbd9eb5f1fe2db6e6.
This commit is contained in:
Richard Feldman 2020-05-27 21:23:27 -04:00
parent a87667c74f
commit b93f129319
5 changed files with 23 additions and 246 deletions

108
Cargo.lock generated
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@ -1,21 +1,5 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
[[package]]
name = "ab_glyph"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "89080d12ceb15b6e4c748e1e0ec048bf97ef28fa20c285dd411738a9d648b08a"
dependencies = [
"ab_glyph_rasterizer",
"owned_ttf_parser",
]
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name = "ab_glyph_rasterizer"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "adler32"
version = "1.0.4"
@ -447,16 +431,6 @@ dependencies = [
"itertools",
]
[[package]]
name = "crossbeam-channel"
version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"crossbeam-utils",
"maybe-uninit",
]
[[package]]
name = "crossbeam-deque"
version = "0.7.3"
@ -790,45 +764,6 @@ dependencies = [
"tempfile",
]
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name = "glyph_brush"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"glyph_brush_draw_cache",
"glyph_brush_layout",
"log",
"ordered-float",
"rustc-hash",
"twox-hash",
]
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name = "glyph_brush_draw_cache"
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dependencies = [
"ab_glyph",
"crossbeam-channel",
"crossbeam-deque",
"linked-hash-map",
"rayon",
"rustc-hash",
]
[[package]]
name = "glyph_brush_layout"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "heck"
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@ -1060,12 +995,6 @@ dependencies = [
"num-traits",
]
[[package]]
name = "linked-hash-map"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "llvm-sys"
version = "100.0.1"
@ -1364,15 +1293,6 @@ dependencies = [
"num-traits",
]
[[package]]
name = "owned_ttf_parser"
version = "0.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f923fb806c46266c02ab4a5b239735c144bdeda724a50ed058e5226f594cde3"
dependencies = [
"ttf-parser",
]
[[package]]
name = "parking_lot"
version = "0.10.2"
@ -1910,7 +1830,6 @@ dependencies = [
"gfx-backend-vulkan",
"gfx-hal",
"glsl-to-spirv",
"glyph_brush",
"im",
"im-rc",
"image",
@ -2201,12 +2120,6 @@ dependencies = [
"roc_types",
]
[[package]]
name = "rustc-hash"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2"
[[package]]
name = "rustc_version"
version = "0.2.3"
@ -2537,21 +2450,6 @@ dependencies = [
"winapi 0.3.8",
]
[[package]]
name = "ttf-parser"
version = "0.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
"rand 0.7.3",
]
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name = "typed-arena"
version = "2.0.1"
@ -2898,12 +2796,6 @@ version = "2.2.0"
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[[package]]
name = "xml-rs"
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View File

@ -50,7 +50,6 @@ inkwell = { git = "https://github.com/rtfeldman/inkwell", tag = "llvm10-0.releas
target-lexicon = "0.10"
winit = "0.22"
image = "0.23"
glyph_brush="0.7"
gfx-hal = "0.5"
glsl-to-spirv = "0.1"
bincode = "1.2"

View File

@ -1,17 +0,0 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
uniform sampler2D font_tex;
layout(location = 0) in vec2 f_tex_pos;
layout(location = 1) in vec4 f_color;
layout(location = 0) out vec4 out_color;
void main() {
float alpha = texture(font_tex, f_tex_pos).r;
if (alpha <= 0.0) {
discard;
}
out_color = f_color * vec4(1.0, 1.0, 1.0, alpha);
}

View File

@ -1,53 +0,0 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
const mat4 INVERT_Y_AXIS = mat4(
vec4(1.0, 0.0, 0.0, 0.0),
vec4(0.0, -1.0, 0.0, 0.0),
vec4(0.0, 0.0, 1.0, 0.0),
vec4(0.0, 0.0, 0.0, 1.0)
);
/* layout(push_constant) uniform Transform { */
/* mat4 matrix; */
/* } transform; */
layout(location = 0) in vec3 left_top;
layout(location = 1) in vec2 right_bottom;
layout(location = 2) in vec2 tex_left_top;
layout(location = 3) in vec2 tex_right_bottom;
layout(location = 4) in vec4 color;
layout(location = 0) out vec2 f_tex_pos;
layout(location = 1) out vec4 f_color;
// generate positional data based on vertex ID
void main() {
vec2 pos = vec2(0.0);
float left = left_top.x;
float right = right_bottom.x;
float top = left_top.y;
float bottom = right_bottom.y;
switch (gl_VertexIndex) {
case 0:
pos = vec2(left, top);
f_tex_pos = tex_left_top;
break;
case 1:
pos = vec2(right, top);
f_tex_pos = vec2(tex_right_bottom.x, tex_left_top.y);
break;
case 2:
pos = vec2(left, bottom);
f_tex_pos = vec2(tex_left_top.x, tex_right_bottom.y);
break;
case 3:
pos = vec2(right, bottom);
f_tex_pos = tex_right_bottom;
break;
}
f_color = color;
gl_Position = INVERT_Y_AXIS * /*transform.matrix * */ vec4(pos, left_top.z, 1.0);
}

View File

@ -70,29 +70,10 @@ impl<B: gfx_hal::Backend> Drop for ResourceHolder<B> {
#[repr(C)]
#[derive(Debug, Clone, Copy)]
struct Transform {
matrix: Mat4,
}
#[repr(C)]
#[derive(Debug, Clone, Copy)]
struct Mat4 {
m11: f32,
m21: f32,
m31: f32,
m41: f32,
m12: f32,
m22: f32,
m32: f32,
m42: f32,
m13: f32,
m23: f32,
m33: f32,
m43: f32,
m14: f32,
m24: f32,
m34: f32,
m44: f32,
struct PushConstants {
color: [f32; 4],
pos: [f32; 2],
scale: [f32; 2],
}
fn run_event_loop() {
@ -220,16 +201,15 @@ fn run_event_loop() {
let pipeline_layout = unsafe {
use gfx_hal::pso::ShaderStageFlags;
let push_constant_bytes = std::mem::size_of::<Transform>() as u32;
let push_constant_bytes = std::mem::size_of::<PushConstants>() as u32;
device
.create_pipeline_layout(&[], &[(ShaderStageFlags::VERTEX, 0..push_constant_bytes)])
.expect("Out of memory")
};
// Vertex and fragment shaders for text
let text_vs = include_str!("../shaders/text.vert");
let text_fs = include_str!("../shaders/text.frag");
let vertex_shader = include_str!("../shaders/triangle.vert");
let fragment_shader = include_str!("../shaders/triangle.frag");
/// Create a pipeline with the given layout and shaders.
unsafe fn make_pipeline<B: gfx_hal::Backend>(
@ -304,7 +284,13 @@ fn run_event_loop() {
};
let pipeline = unsafe {
make_pipeline::<backend::Backend>(&device, &render_pass, &pipeline_layout, text_vs, text_fs)
make_pipeline::<backend::Backend>(
&device,
&render_pass,
&pipeline_layout,
vertex_shader,
fragment_shader,
)
};
let submission_complete_fence = device.create_fence(true).expect("Out of memory");
@ -382,48 +368,18 @@ fn run_event_loop() {
let pipeline_layout = &res.pipeline_layouts[0];
let pipeline = &res.pipelines[0];
let triangles = text_state.chars().enumerate().map(|(_index, char)| {
let triangles = text_state.chars().enumerate().map(|(index, char)| {
if char == ' ' {
Transform {
matrix: Mat4 {
m11: 0.0,
m21: 0.0,
m31: 0.0,
m41: 0.0,
m12: 0.0,
m22: 0.0,
m32: 0.0,
m42: 0.0,
m13: 0.0,
m23: 0.0,
m33: 0.0,
m43: 0.0,
m14: 0.0,
m24: 0.0,
m34: 0.0,
m44: 0.0,
},
PushConstants {
color: [0.0, 0.0, 0.0, 0.0],
pos: [0.0, 0.0],
scale: [0.00, 0.00],
}
} else {
Transform {
matrix: Mat4 {
m11: 0.0,
m21: 0.0,
m31: 0.0,
m41: 0.0,
m12: 0.0,
m22: 0.0,
m32: 0.0,
m42: 0.0,
m13: 0.0,
m23: 0.0,
m33: 0.0,
m43: 0.0,
m14: 0.0,
m24: 0.0,
m34: 0.0,
m44: 0.0,
},
PushConstants {
color: [1.0, 1.0, 1.0, 1.0],
pos: [0.06 * index as f32, 0.0],
scale: [0.05, 0.05],
}
}
});