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Use ElemId over raw pointers
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parent
665e71ba1f
commit
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@ -1,79 +1,80 @@
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use crate::roc::{RocElem, RocElemTag};
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use crate::roc::{ElemId, RocElem, RocElemTag};
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#[derive(Debug, PartialEq, Eq)]
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pub struct Focus {
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focused: *const RocElem,
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focused_ancestors: Vec<(*const RocElem, usize)>,
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focused: Option<ElemId>,
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focused_ancestors: Vec<(ElemId, usize)>,
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}
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impl Default for Focus {
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fn default() -> Self {
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Self {
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focused: std::ptr::null(),
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focused: None,
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focused_ancestors: Vec::new(),
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}
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}
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}
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impl Focus {
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pub fn focused_elem(&self) -> *const RocElem {
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pub fn focused_elem(&self) -> Option<ElemId> {
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self.focused
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}
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/// e.g. the user pressed Tab.
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pub fn advance(&mut self, root: &RocElem) {
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if self.focused.is_null() {
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// Nothing was focused in the first place, so try to focus the root.
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if root.is_focusable() {
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self.focused = root as *const RocElem;
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self.focused_ancestors = Vec::new();
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} else if let Some((new_ptr, new_ancestors)) =
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Self::next_focusable_sibling(root, None, None)
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{
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// If the root itself is not focusable, use its next focusable sibling.
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self.focused = new_ptr;
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self.focused_ancestors = new_ancestors;
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///
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/// This is in contrast to next_local, which advances within a button group.
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/// For example, if I have three radio buttons in a group, pressing the
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/// arrow keys will cycle through them over and over without exiting the group -
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/// whereas pressing Tab will cycle through them once and then exit the group.
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pub fn next_global(&mut self, root: &RocElem) {
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match self.focused {
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Some(focused) => {
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// while let Some((ancestor_id, index)) = self.focused_ancestors.pop() {
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// let ancestor = ancestor_id.elem();
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// // TODO FIXME - right now this will re-traverse a lot of ground! To prevent this,
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// // we should remember past indices searched, and tell the ancestors "hey stop searching when"
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// // you reach these indices, because they were already covered previously.
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// // One potentially easy way to do this: pass a min_index and max_index, and only look between those!
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// //
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// // Related idea: instead of doing .pop() here, iterate normally so we can `break;` after storing
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// // `new_ancestors = Some(next_ancestors);` - this way, we still have access to the full ancestry, and
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// // can maybe even pass it in to make it clear what work has already been done!
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// if let Some((new_id, new_ancestors)) =
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// Self::next_focusable_sibling(focused, Some(ancestor), Some(index))
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// {
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// // We found the next element to focus, so record that.
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// self.focused = Some(new_id);
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// // We got a path to the new focusable's ancestor(s), so add them to the path.
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// // (This may restore some of the ancestors we've been .pop()-ing as we iterated.)
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// self.focused_ancestors.extend(new_ancestors);
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// return;
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// }
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// // Need to write a bunch of tests for this, especially tests of focus wrapping around - e.g.
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// // what happens if it wraps around to a sibling? What happens if it wraps around to something
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// // higher up the tree? Lower down the tree? What if nothing is focusable?
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// // A separate question: what if we should have a separate text-to-speech concept separate from focus?
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// }
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}
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None => {
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// Nothing was focused in the first place, so try to focus the root.
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if root.is_focusable() {
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self.focused = Some(root.id());
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self.focused_ancestors = Vec::new();
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} else if let Some((new_id, new_ancestors)) =
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Self::next_focusable_sibling(root, None, None)
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{
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// If the root itself is not focusable, use its next focusable sibling.
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self.focused = Some(new_id);
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self.focused_ancestors = new_ancestors;
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}
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// Regardless of whether we found a focusable Elem, we're done.
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return;
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}
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let focused = unsafe { &*self.focused };
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while let Some((ancestor_ptr, index)) = self.focused_ancestors.pop() {
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let ancestor = unsafe { &*ancestor_ptr };
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// TODO FIXME - right now this will re-traverse a lot of ground! To prevent this,
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// we should remember past indices searched, and tell the ancestors "hey stop searching when"
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// you reach these indices, because they were already covered previously.
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// One potentially easy way to do this: pass a min_index and max_index, and only look between those!
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//
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// Related idea: instead of doing .pop() here, iterate normally so we can `break;` after storing
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// `new_ancestors = Some(next_ancestors);` - this way, we still have access to the full ancestry, and
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// can maybe even pass it in to make it clear what work has already been done!
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if let Some((new_ptr, new_ancestors)) =
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Self::next_focusable_sibling(focused, Some(ancestor), Some(index))
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{
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debug_assert!(
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!new_ptr.is_null(),
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"next_focusable returned a null Elem pointer!"
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);
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// We found the next element to focus, so record that.
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self.focused = new_ptr;
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// We got a path to the new focusable's ancestor(s), so add them to the path.
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// (This may restore some of the ancestors we've been .pop()-ing as we iterated.)
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self.focused_ancestors.extend(new_ancestors);
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// Regardless of whether we found a focusable Elem, we're done.
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return;
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}
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// Need to write a bunch of tests for this, especially tests of focus wrapping around - e.g.
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// what happens if it wraps around to a sibling? What happens if it wraps around to something
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// higher up the tree? Lower down the tree? What if nothing is focusable?
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// A separate question: what if we should have a separate text-to-speech concept separate from focus?
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}
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}
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@ -84,7 +85,7 @@ impl Focus {
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elem: &RocElem,
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ancestor: Option<&RocElem>,
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opt_index: Option<usize>,
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) -> Option<(*const RocElem, Vec<(*const RocElem, usize)>)> {
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) -> Option<(ElemId, Vec<(ElemId, usize)>)> {
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use RocElemTag::*;
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match elem.tag() {
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@ -1,5 +1,4 @@
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use crate::{
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focus::Focus,
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graphics::{
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colors::Rgba,
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lowlevel::buffer::create_rect_buffers,
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@ -6,7 +6,6 @@ mod roc;
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use crate::roc::RocElem;
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use core::alloc::Layout;
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use core::mem::MaybeUninit;
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use roc_std::RocStr;
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extern "C" {
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#[link_name = "roc__programForHost_1_exposed_generic"]
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@ -48,6 +48,11 @@ pub unsafe extern "C" fn roc_memset(dst: *mut c_void, c: i32, n: usize) -> *mut
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libc::memset(dst, c, n)
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}
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#[repr(transparent)]
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#[cfg(target_pointer_width = "64")] // on a 64-bit system, the tag fits in this pointer's spare 3 bits
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub struct ElemId(*const RocElemEntry);
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#[repr(transparent)]
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#[cfg(target_pointer_width = "64")] // on a 64-bit system, the tag fits in this pointer's spare 3 bits
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pub struct RocElem {
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@ -55,12 +60,18 @@ pub struct RocElem {
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}
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impl RocElem {
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#[allow(unused)]
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pub fn id(&self) -> ElemId {
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ElemId(self.entry)
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}
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#[cfg(target_pointer_width = "64")]
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pub fn tag(&self) -> RocElemTag {
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// On a 64-bit system, the last 3 bits of the pointer store the tag
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unsafe { mem::transmute::<u8, RocElemTag>((self.entry as u8) & 0b0000_0111) }
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}
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#[allow(unused)]
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pub fn entry(&self) -> &RocElemEntry {
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unsafe { &*self.entry_ptr() }
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}
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@ -72,53 +83,54 @@ impl RocElem {
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cleared as *const RocElemEntry
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}
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fn diff(self, other: RocElem, patches: &mut Vec<(usize, Patch)>, index: usize) {
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use RocElemTag::*;
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// fn diff(self, other: RocElem, patches: &mut Vec<(usize, Patch)>, index: usize) {
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// use RocElemTag::*;
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let tag = self.tag();
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// let tag = self.tag();
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if tag != other.tag() {
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// They were totally different elem types!
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// if tag != other.tag() {
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// // They were totally different elem types!
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// TODO should we handle Row -> Col or Col -> Row differently?
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// Elm doesn't: https://github.com/elm/virtual-dom/blob/5a5bcf48720bc7d53461b3cd42a9f19f119c5503/src/Elm/Kernel/VirtualDom.js#L714
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return;
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}
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// // TODO should we handle Row -> Col or Col -> Row differently?
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// // Elm doesn't: https://github.com/elm/virtual-dom/blob/5a5bcf48720bc7d53461b3cd42a9f19f119c5503/src/Elm/Kernel/VirtualDom.js#L714
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// return;
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// }
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match tag {
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Button => unsafe {
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let button_self = &*self.entry().button;
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let button_other = &*other.entry().button;
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// match tag {
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// Button => unsafe {
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// let button_self = &*self.entry().button;
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// let button_other = &*other.entry().button;
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// TODO compute a diff and patch for the button
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},
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Text => unsafe {
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let str_self = &*self.entry().text;
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let str_other = &*other.entry().text;
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// // TODO compute a diff and patch for the button
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// },
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// Text => unsafe {
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// let str_self = &*self.entry().text;
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// let str_other = &*other.entry().text;
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if str_self != str_other {
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todo!("fix this");
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// let roc_str = other.entry().text;
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// let patch = Patch::Text(ManuallyDrop::into_inner(roc_str));
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// if str_self != str_other {
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// todo!("fix this");
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// // let roc_str = other.entry().text;
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// // let patch = Patch::Text(ManuallyDrop::into_inner(roc_str));
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// patches.push((index, patch));
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}
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},
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Row => unsafe {
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let children_self = &self.entry().row_or_col.children;
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let children_other = &other.entry().row_or_col.children;
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// // patches.push((index, patch));
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// }
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// },
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// Row => unsafe {
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// let children_self = &self.entry().row_or_col.children;
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// let children_other = &other.entry().row_or_col.children;
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// TODO diff children
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},
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Col => unsafe {
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let children_self = &self.entry().row_or_col.children;
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let children_other = &other.entry().row_or_col.children;
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// // TODO diff children
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// },
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// Col => unsafe {
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// let children_self = &self.entry().row_or_col.children;
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// let children_other = &other.entry().row_or_col.children;
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// TODO diff children
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},
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}
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}
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// // TODO diff children
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// },
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// }
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// }
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#[allow(unused)]
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pub fn is_focusable(&self) -> bool {
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use RocElemTag::*;
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@ -128,6 +140,26 @@ impl RocElem {
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}
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}
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#[allow(unused)]
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pub fn row<T: Into<RocList<RocElem>>>(children: T) -> RocElem {
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Self::elem_from_tag(Self::row_or_col(children), RocElemTag::Row)
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}
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#[allow(unused)]
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pub fn col<T: Into<RocList<RocElem>>>(children: T) -> RocElem {
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Self::elem_from_tag(Self::row_or_col(children), RocElemTag::Col)
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}
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fn row_or_col<T: Into<RocList<RocElem>>>(children: T) -> RocElemEntry {
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let row_or_col = RocRowOrCol {
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children: children.into(),
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};
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RocElemEntry {
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row_or_col: ManuallyDrop::new(row_or_col),
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}
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}
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#[allow(unused)]
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pub fn button(styles: ButtonStyles, child: RocElem) -> RocElem {
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let button = RocButton {
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child: ManuallyDrop::new(child),
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@ -140,6 +172,7 @@ impl RocElem {
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Self::elem_from_tag(entry, RocElemTag::Button)
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}
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#[allow(unused)]
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pub fn text<T: Into<RocStr>>(into_roc_str: T) -> RocElem {
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let entry = RocElemEntry {
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text: ManuallyDrop::new(into_roc_str.into()),
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