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Rasmus Andersson 2017-08-22 03:30:12 -07:00
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However after a few months of using an early version of Interface, it dawned
on everyone exposed to the test that this approach had some serious realworld
problems. Most notably that it was really hard to read longer text. Because of
the pixelaligning nature of that approach, the font took an almost monospaced
the pixelaligning nature of that approach, the font took an almost monospaced
appearance, making it really easy to read numbers, punctuation and very short
words, but eyestraining to read anything longer.
</p>
<p>
The project was rebooted with a different approach, sticking with the
rasterspcific UPM, but crafting glyphs and kerning in a way that made for
specific UPM, but crafting glyphs and kerning in a way that made for
more variation in the rythm and smoother vertical and horizontal stems.
As Interface was being developed, it was tested on an internal version of
<a href="https://www.figma.com/">Figma</a>—where the author of Interface works as a designer—and slowly improved upon based on experience and feedback.
@ -242,7 +242,7 @@ a > img {
<h2><a id="status" href="#status">Current status &amp; usability</a></h2>
<p>
Interface works great for Englishlanguage text, and pretty well for other
latin and cyrillic languages. There's still a lot of work to be done, and
Latin and Cyrillic languages. There's still a lot of work to be done, and
<a href="https://github.com/rsms/interface#contributing">contributions are warmly welcomed</a>. The playground contains <a href="lab/?sample=Body%20text%201&size=16">a lot of samples</a>, including some common <a href="lab/?sample=Kerning%20body%20multi-lang&size=16">non Englishlanguage words in the playground.</a>
</p>