2020-10-21 08:55:50 +03:00
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# mold: A Modern Linker
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2020-10-21 06:52:11 +03:00
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2021-04-22 09:15:53 +03:00
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![mold image](docs/mold.jpg)
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2020-10-21 06:52:11 +03:00
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2021-04-18 15:41:36 +03:00
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mold is a high performance drop-in replacement for existing Unix
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2021-04-18 19:12:21 +03:00
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linkers. It is several times faster than LLVM lld linker, the (then-)
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2021-04-18 15:41:36 +03:00
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fastest open-source linker which I originally created a few years ago.
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Here is a performance comparison of GNU gold, LLVM lld and mold for
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linking final executables of major large programs.
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2021-04-20 09:46:14 +03:00
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| Program (linker output size) | GNU gold | LLVM lld | mold | mold w/ preloading
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|-------------------------------|----------|----------|-------|-------------------
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| Firefox 87 (1.6 GiB) | 29.2s | 6.16s | 1.69s | 0.79s
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| Chrome 86 (1.9 GiB) | 54.5s | 11.7s | 1.85s | 0.97s
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| Clang 13 (3.1 GiB) | 59.4s | 5.68s | 2.76s | 0.86s
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(These nubmers are measured on an AMD Threadripper 3990X 64-core
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machine with 32 threads enabled. All programs are built with debug
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info enabled.)
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2021-04-18 19:12:21 +03:00
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Let me explain the "w/ preloading" column. mold supports the file
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preloading feature. That is, if you run mold with `-preload` flag
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along with other command line flags, it becomes a daemon and halts
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after parsing input files. Then, if you invoke mold with the same
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command line options (except `-preload` flag), it tells the daemon to
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reload only updated files and proceed. With this feature enabled, and
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if most of the input files haven't been updated, mold achieve a
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near-`cp` performance or even exceeds it, as the throughput of file
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copy using the `cp` command is about 2 GiB/s on my machine.
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So, mold is extremely fast per-se and even faster with a bit of cheating.
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2021-04-18 19:12:21 +03:00
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Why is mold so fast? One reason is because it simply uses faster
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algorithms and efficient data structures than other linkers do.
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The other reason is that the new linker is highly parallelized.
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2021-03-21 07:51:34 +03:00
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Here is a side-by-side comparison of per-core CPU usage of lld (left)
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and mold (right). They are linking the same program, Chromium
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executable.
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2021-04-22 09:15:53 +03:00
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![](docs/htop.gif)
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As you can see, mold uses all available cores throughout its execution
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and finishes quickly. On the other hand, lld failed to use available
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cores most of the time. On this demo, the maximum parallelism is
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artificially capped to 16 so that the bars fit in the GIF.
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2021-04-19 16:25:13 +03:00
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Currently, mold is being developed with Linux/x86-64 as the primary
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target platform. mold can link many user-land programs including large
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ones such as web browsers for that target. It also has preliminary
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Linux/i386 support. Supporting other OSes and ISAs are planned after
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Linux/x86-64 support is complete.
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Note: Even though mold can successfully link large programs such as
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Chrome, Firefox or LLVM, it is not tested well, and I don't think it
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is ready for production use. mold is still just my pet project.
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2021-04-18 15:41:36 +03:00
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2021-03-16 19:35:32 +03:00
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## How to build
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mold is written in C++20, so you need a very recent version of GCC or
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Clang. I'm using Ubuntu 20.04 as a development platform. In that
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environment, you can build mold by the following commands.
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```
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2021-05-21 06:37:40 +03:00
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$ sudo apt-get install build-essential libstdc++-10-dev cmake clang libssl-dev zlib1g-dev libxxhash-dev libtbb-dev git
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$ git clone https://github.com/rui314/mold.git
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$ cd mold
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$ make
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```
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The last `make` command creates `mold` executable.
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2021-03-24 12:38:08 +03:00
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2021-05-18 07:20:57 +03:00
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If you don't have Ubuntu 20.04, or if for any reason `make` in the
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above commands doesn't work for you, you can use Docker to build it in
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a Docker environment. To do so, just run `./build-static.sh` in this
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directory. The script creates a Ubuntu 20.04 Docker image, install
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necessary tools and libraries to it and build mold as a static binary.
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2021-05-23 10:02:47 +03:00
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`make test` depends on a few more packages. To install, run the following commands:
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```
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$ sudo dpkg --add-architecture i386
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$ sudo apt-get install dwarfdump libc6-dev:i386 lib32gcc-10-dev gcc-multilib
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```
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2021-03-26 11:06:35 +03:00
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## How to use
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On Unix, the linker command (which is usually `/usr/bin/ld`) is
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invoked indirectly by `cc` (or `gcc` or `clang`), which is typically
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in turn indirectly invoked by `make` or some other build system
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command. It is sometimes very hard to pass an appropriate command line
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option to `cc` to specify an alternative linker.
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To deal with the situation, mold has a feature to intercept all
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invocations of `/usr/bin/ld`, `/usr/bin/ld.lld` or `/usr/bin/ld.gold`
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and redirect it to itself. To use the feature, run `make` (or other
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build command) as a subcommand of mold as follows:
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```
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$ path/to/mold -run make <make-options-if-any>
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```
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Internally, mold invokes a given command with `LD_PRELOAD` environment
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variable set to its companion shared object file. The shared object
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file intercepts all function calls to exec-family functions to replace
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`argv[0]` with `mold` if it is `/usr/bin/ld`, `/usr/bin/ld.gold` or
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`/usr/bin/ld.lld`.
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2021-03-24 12:38:08 +03:00
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Alternatively, you can pass `-fuse-ld=<absolute-path-to-mold-executable>`
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to a linker command line. Since GCC doesn't support that option,
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2021-03-16 19:35:32 +03:00
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I recommend using clang.
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2021-03-24 12:38:08 +03:00
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mold leaves its identification string in `.comment` section in an output
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file. You can print it out to verify that you are actually using mold.
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```
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$ readelf -p .comment <executable-file>
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String dump of section '.comment':
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[ 0] GCC: (Ubuntu 10.2.0-5ubuntu1~20.04) 10.2.0
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[ 2b] mold 9a1679b47d9b22012ec7dfbda97c8983956716f7
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```
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If `mold` is in `.comment`, the file is created by mold.
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2021-04-20 09:46:14 +03:00
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# Design and implementation of mold
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For the rest of this documentation, I'll explain the design and the
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implementation of mold. If you are only interested in using mold, you
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don't need to read the below.
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## Motivation
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2021-04-19 17:08:29 +03:00
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Here is why I'm writing a new linker:
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2020-10-22 07:52:34 +03:00
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- Even though lld has significantly improved the situation, linking is
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2020-10-26 16:22:06 +03:00
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still one of the slowest steps in a build. It is especially
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annoying when I changed one line of code and had to wait for a few
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seconds or even more for a linker to complete. It should be
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instantaneous. There's a need for a faster linker.
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- The number of cores on a PC has increased a lot lately, and this
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trend is expected to continue. However, the existing linkers can't
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take the advantage of the trend because they don't scale well for more
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cores. I have a 64-core/128-thread machine, so my goal is to create
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a linker that uses the CPU nicely. mold should be much faster than
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other linkers on 4 or 8-core machines too, though.
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- It looks to me that the designs of the existing linkers are somewhat
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2021-02-26 19:27:30 +03:00
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too similar, and I believe there are a lot of drastically different
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designs that haven't been explored yet. Developers generally don't
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care about linkers as long as they work correctly, and they don't
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even think about creating a new one. So there may be lots of low
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hanging fruits there in this area.
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## Basic design
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- In order to achieve a `cp`-like performance, the most important
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thing is to fix the layout of an output file as quickly as possible, so
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that we can start copying actual data from input object files to an
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output file as soon as possible.
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- Copying data from input files to an output file is I/O-bounded, so
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there should be room for doing computationally-intensive tasks while
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copying data from one file to another.
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2020-12-21 14:52:02 +03:00
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- We should allow the linker to preload object files from disk and
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parse them in memory before a complete set of input object files
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is ready. To do so, we need
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to split the linker into two in such a way that the latter half of
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the process finishes as quickly as possible by speculatively parsing
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and preprocessing input files in the first half of the process.
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2021-04-20 09:46:14 +03:00
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- One of the most computationally-intensive stage among linker stages
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is symbol resolution. To resolve symbols, we basically have to throw
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all symbol strings into a hash table to match undefined symbols with
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defined symbols. But this can be done in the preloading stage using
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[string interning](https://en.wikipedia.org/wiki/String_interning).
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- Object files may contain a special section called a mergeable string
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section. The section contains lots of null-terminated strings, and
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the linker is expected to gather all mergeable string sections and
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merge their contents. So, if two object files contain the same
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string literal, for example, the resulting output will contain a
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single merged string. This step is computationally-intensive, but string
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merging can be done in the preloading stage using string interning.
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- Static archives (.a files) contain object files, but the static
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archive's string table contains only defined symbols of member
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object files and lacks other types of symbols. That makes static
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archives unsuitable for speculative parsing. Therefore, the linker
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should ignore the symbol table of static archive and directly read
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static archive members.
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- If there's a relocation that uses a GOT of a symbol, then we have to
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create a GOT entry for that symbol. Otherwise, we shouldn't. That
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means we need to scan all relocation tables to fix the length and
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the contents of a .got section. This is computationally intensive,
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but this step is parallelizable.
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## Compatibility
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- GNU ld, GNU gold and LLVM lld support essentially the same set of
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command line options and features. mold doesn't have to be
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completely compatible with them. As long as it can be used for
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linking large user-land programs, I'm fine with that. It is OK to
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leave some command line options unimplemented; if mold is blazingly
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fast, other projects would still be happy to adopt it by modifying
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their projects' build files.
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2020-10-22 14:25:35 +03:00
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- mold emits Linux executables and runs only on Linux. I won't avoid
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Unix-ism when writing code. I don't want to think about portability
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until mold becomes a thing that's worth to be ported.
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2020-10-22 07:52:34 +03:00
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2021-01-12 16:49:47 +03:00
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## Linker Script
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Linker script is an embedded language for the linker. It is mainly
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used to control how input sections are mapped to output sections and
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the layout of the output, but it can also do a lot of tricky stuff.
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Its feature is useful especially for embedded programming, but it's
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also an awfully underdocumented and complex language.
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We have to implement a subset of the linker script language anwyay,
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because on Linux, /usr/lib/x86_64-linux-gnu/libc.so is (despite its
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name) not a shared object file but actually an ASCII file containing
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linker script code to load the _actual_ libc.so file. But the feature
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set for this purpose is very limited, and it is okay to implement them
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to mold.
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Besides that, we really don't want to implement the linker script
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langauge. But at the same time, we want to satisfy the user needs that
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are currently satisfied with the linker script langauge. So, what
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should we do? Here is my observation:
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- Linker script allows to do a lot of tricky stuff, such as specifying
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the exact layout of a file, inserting arbitrary bytes between
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sections, etc. But most of them can be done with a post-link binary
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editing tool (such as `objcopy`).
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- It looks like there are two things that truely cannot be done by a
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post-link editing tool: (a) mapping input sections to output
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sections, and (b) applying relocations.
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From the above observation, I believe we need to provide only the
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following features instead of the entire linker script langauge:
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- A method to specify how input sections are mapped to output
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sections, and
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- a method to set addresses to output sections, so that relocations
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are applied based on desired adddresses.
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I believe everything else can be done with a post-link binary editing
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tool.
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2020-10-22 07:52:34 +03:00
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## Details
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2021-04-20 09:46:14 +03:00
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- As we aim to the 1 second goal for Chromium, every millisecond
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counts. We can't ignore the latency of process exit. If we mmap a
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lot of files, \_exit(2) is not instantaneous but takes a few hundred
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milliseconds because the kernel has to clean up a lot of
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resources. As a workaround, we should organize the linker command as
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two processes; the first process forks the second process, and the
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second process does the actual work. As soon as the second process
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writes a result file to a filesystem, it notifies the first process,
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and the first process exits. The second process can take time to
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exit, because it is not an interactive process.
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2020-11-19 09:57:16 +03:00
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- At least on Linux, it looks like the filesystem's performance to
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allocate new blocks to a new file is the limiting factor when
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creating a new large file and filling its contents using mmap.
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2021-04-20 09:46:14 +03:00
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If you already have a large file in the buffer cache, writing to it is
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much faster than creating a new fresh file and writing to it.
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2021-04-20 09:46:14 +03:00
|
|
|
Based on this observation, mold overwrites to an existing
|
2020-11-19 09:57:16 +03:00
|
|
|
executable file if exists. My quick benchmark showed that I could
|
|
|
|
save 300 milliseconds when creating a 2 GiB output file.
|
|
|
|
Linux doesn't allow to open an executable for writing if it is
|
2021-04-20 09:46:14 +03:00
|
|
|
running (you'll get "text busy" error if you attempt). mold
|
|
|
|
falls back to the usual way if it fails to open an output file.
|
2020-11-19 09:57:16 +03:00
|
|
|
|
2020-11-02 15:06:44 +03:00
|
|
|
- The output from the linker should be deterministic for the sake of
|
|
|
|
[build reproducibility](https://en.wikipedia.org/wiki/Reproducible_builds)
|
|
|
|
and ease of debugging. This might add a little bit of overhead to
|
|
|
|
the linker, but that shouldn't be too much.
|
|
|
|
|
2020-10-24 16:05:40 +03:00
|
|
|
- A .build-id, a unique ID embedded to an output file, is usually
|
|
|
|
computed by applying a cryptographic hash function (e.g. SHA-1) to
|
2021-01-16 09:16:15 +03:00
|
|
|
an output file. This is a slow step, but we can speed it up by
|
|
|
|
splitting a file into small chunks, computing SHA-1 for each chunk,
|
|
|
|
and then computing SHA-1 of the concatenated SHA-1 hashes
|
|
|
|
(i.e. constructing a [Markle
|
|
|
|
Tree](https://en.wikipedia.org/wiki/Merkle_tree) of height 2).
|
|
|
|
Modern x86 processors have purpose-built instructions for SHA-1 and
|
2021-01-23 02:35:31 +03:00
|
|
|
can compute SHA-1 pretty quickly at about 2 GiB/s rate. Using 16
|
|
|
|
cores, a build-id for a 2 GiB executable can be computed in 60 to 70
|
|
|
|
milliseconds.
|
2020-10-24 16:05:40 +03:00
|
|
|
|
2021-01-28 13:29:15 +03:00
|
|
|
- BFD, gold, and lld support section garbage collection. That is, a
|
|
|
|
linker runs a mark-sweep garbage collection on an input graph, where
|
|
|
|
sections are vertices and relocations are edges, to discard all
|
|
|
|
sections that are not reachable from the entry point symbol
|
|
|
|
(i.e. `_start`) or a few other root sections. In mold, we are using
|
|
|
|
multiple threads to mark sections concurrently.
|
|
|
|
|
|
|
|
- Similarly, BFD, gold an lld support Identical Comdat Folding (ICF)
|
|
|
|
as a yet another size optimization. ICF merges two or more read-only
|
|
|
|
sections that happen to have the same contents and relocations.
|
|
|
|
To do that, we have to find isomorphic subgraphs from larger graphs.
|
|
|
|
I implemented a new algorithm for mold, which is 5x faster than lld
|
|
|
|
to do ICF for Chromium (from 5 seconds to 1 second).
|
|
|
|
|
2020-10-21 08:55:50 +03:00
|
|
|
- [Intel Threading Building
|
|
|
|
Blocks](https://github.com/oneapi-src/oneTBB) (TBB) is a good
|
|
|
|
library for parallel execution and has several concurrent
|
|
|
|
containers. We are particularly interested in using
|
|
|
|
`parallel_for_each` and `concurrent_hash_map`.
|
|
|
|
|
2021-01-16 09:24:52 +03:00
|
|
|
- TBB provides `tbbmalloc` which works better for multi-threaded
|
|
|
|
applications than the glib'c malloc, but it looks like
|
2021-01-18 06:54:28 +03:00
|
|
|
[jemalloc](https://github.com/jemalloc/jemalloc) and
|
|
|
|
[mimalloc](https://github.com/microsoft/mimalloc) are a little bit
|
2021-01-16 09:24:52 +03:00
|
|
|
more scalable than `tbbmalloc`.
|
|
|
|
|
2020-10-22 19:14:11 +03:00
|
|
|
## Size of the problem
|
|
|
|
|
|
|
|
When linking Chrome, a linker reads 3,430,966,844 bytes of data in
|
|
|
|
total. The data contains the following items:
|
|
|
|
|
2020-10-23 07:17:21 +03:00
|
|
|
| Data item | Number
|
|
|
|
| ------------------------ | ------
|
|
|
|
| Object files | 30,723
|
2020-10-26 16:26:44 +03:00
|
|
|
| Public undefined symbols | 1,428,149
|
|
|
|
| Mergeable strings | 1,579,996
|
|
|
|
| Comdat groups | 9,914,510
|
2021-01-14 09:48:39 +03:00
|
|
|
| Regular sections¹ | 10,345,314
|
2020-10-26 16:26:44 +03:00
|
|
|
| Public defined symbols | 10,512,135
|
|
|
|
| Symbols | 23,953,607
|
|
|
|
| Sections | 27,543,225
|
|
|
|
| Relocations against SHF_ALLOC sections | 39,496,375
|
|
|
|
| Relocations | 62,024,719
|
2020-10-23 07:23:12 +03:00
|
|
|
|
2021-01-14 09:48:39 +03:00
|
|
|
¹ Sections that have to be copied from input object files to an
|
2020-10-23 07:23:12 +03:00
|
|
|
output file. Sections that contain relocations or symbols are for
|
2020-10-24 09:59:38 +03:00
|
|
|
example excluded.
|
2021-01-22 18:09:13 +03:00
|
|
|
|
2021-01-26 16:45:27 +03:00
|
|
|
## Internals
|
|
|
|
|
|
|
|
In this section, I'll explain the internals of mold linker.
|
|
|
|
|
|
|
|
### A brief history of Unix and the Unix linker
|
|
|
|
|
|
|
|
Conceptually, what a linker does is pretty simple. A compiler compiles
|
|
|
|
a fragment of a program (a single source file) into a fragment of
|
|
|
|
machine code and data (an object file, which typically has the .o
|
|
|
|
extension), and a linker stiches them together into a single
|
2021-01-27 05:15:52 +03:00
|
|
|
executable or a shared library image.
|
2021-01-26 16:45:27 +03:00
|
|
|
|
|
|
|
In reality, modern linkers for Unix-like systems are much more
|
2021-01-27 05:15:52 +03:00
|
|
|
compilcated than the naive understanding because they have gradually
|
2021-01-26 16:45:27 +03:00
|
|
|
gained one feature at a time over the 50 years history of Unix, and
|
2021-01-27 05:15:52 +03:00
|
|
|
they are now something like a bag of lots of miscellaneous features in
|
2021-01-26 16:45:27 +03:00
|
|
|
which none of the features is more important than the others. It is
|
|
|
|
very easy to miss the forest for the trees, since for those who don't
|
|
|
|
know the details of the Unix linker, it is not clear which feature is
|
|
|
|
essential and which is not.
|
|
|
|
|
|
|
|
That being said, one thing is clear that at any point of Unix history,
|
|
|
|
a Unix linker has a coherent feature set for the Unix of that age. So,
|
|
|
|
let me entangle the history to see how the operating system, runtime
|
|
|
|
and linker have gained features that we see today. That should give
|
|
|
|
you an idea why a particular feature has been added to a linker in the
|
|
|
|
first place.
|
|
|
|
|
2021-01-27 05:15:52 +03:00
|
|
|
1. Original Unix didn't support shared library, and a program was
|
|
|
|
always loaded to a fixed address. An executable was something like
|
|
|
|
a memory dump which was just loaded to a particular address by the
|
|
|
|
kernel. After loading, the kernel started executing the program by
|
|
|
|
setting the instruction pointer to a particular address.
|
2021-01-26 16:45:27 +03:00
|
|
|
|
2021-01-27 08:26:20 +03:00
|
|
|
The most essential feature for any linker is relocation processing.
|
|
|
|
The original Unix linker of course supported that. Let me explain
|
|
|
|
what that is.
|
|
|
|
|
|
|
|
Individual object files are inevitably incomplete as a program,
|
|
|
|
because when a compiler created them, it only see a part of an
|
|
|
|
entire program. For example, if an object file contains a function
|
|
|
|
call that refers other object file, the `call` instruction in the
|
|
|
|
object cannot be complete, as the compiler has no idea as to what
|
|
|
|
is the called function's address. To deal with this, the compiler
|
|
|
|
emits a placeholder value (typically just zero) instead of a real
|
|
|
|
address and leave a metadata in an object file saying "fix offset X
|
|
|
|
of this file with an address of Y". That metadata is called
|
|
|
|
"relocation". Relocations are typically processed by the linker.
|
|
|
|
|
|
|
|
It is easy for a linker to apply relocations for the original Unix
|
|
|
|
because a program is always loaded to a fixed address. It exactly
|
|
|
|
knows the addresses of all functions and data when linking a
|
|
|
|
program.
|
2021-01-26 16:45:27 +03:00
|
|
|
|
|
|
|
Static library support, which is still an important feature of Unix
|
2021-01-27 08:26:20 +03:00
|
|
|
linker, also dates back to this early period of Unix history.
|
2021-01-26 16:45:27 +03:00
|
|
|
To understand what it is, imagine that you are trying to compile
|
|
|
|
a program for the early Unix. You don't want to waste time to
|
2021-01-27 05:15:52 +03:00
|
|
|
compile libc functions every time you compile your program (the
|
2021-01-26 16:45:27 +03:00
|
|
|
computers of the era was incredibly slow), so you have already
|
|
|
|
placed each libc function into a separate source file and compiled
|
|
|
|
them individually. That means, you have object files for each libc
|
|
|
|
function, e.g., printf.o, scanf.o, atoi.o, write.o, etc.
|
|
|
|
|
|
|
|
Given this configuration, all you have to do to link your program
|
|
|
|
against libc functions is to pick up a right set of libc object
|
2021-01-27 07:48:30 +03:00
|
|
|
files and give them to the linker along with the object files of your
|
2021-01-27 05:15:52 +03:00
|
|
|
program. But, keeping the linker command line in sync with the
|
2021-01-26 16:45:27 +03:00
|
|
|
libc functions you are using in your program is bothersome. You can
|
|
|
|
be conservative; you can specify all libc object files to the
|
2021-01-27 05:15:52 +03:00
|
|
|
command line, but that leads to program bloat because the linker
|
|
|
|
unconditionally link all object files given to it no matter whether
|
|
|
|
they are used or not. So, a new feature was added to the linker to
|
|
|
|
fix the problem. That is the static library, which is also called
|
|
|
|
the archive file.
|
|
|
|
|
|
|
|
An archive file is just a bundle of object files, just like zip
|
2021-01-27 08:26:20 +03:00
|
|
|
file but in an uncompressed form. An achive file typically has the
|
|
|
|
.a file extension and named after its contents. For example, the
|
2021-01-27 05:15:52 +03:00
|
|
|
archive file containing all libc objects is named `libc.a`.
|
|
|
|
|
|
|
|
If you pass an archive file along with other object files to the
|
|
|
|
linker, the linker pulls out an object file from the archive _only
|
|
|
|
when_ it is referenced by other object files. In other words,
|
|
|
|
unlike object files directly given to a linker, object files
|
2021-01-26 16:45:27 +03:00
|
|
|
wrapped in an archive are not linked to an output by default.
|
2021-01-27 07:48:30 +03:00
|
|
|
An archive works as supplements to complete your program.
|
2021-01-26 16:45:27 +03:00
|
|
|
|
|
|
|
Even today, you can still find a libc archive file. Run `ar t
|
|
|
|
/usr/lib/x86_64-linux-gnu/libc.a` on Linux should give you a list
|
|
|
|
of object files in the libc archive.
|
|
|
|
|
|
|
|
2. In '80s, Sun Microsystems, a leading commercial Unix vendor at the
|
|
|
|
time, added a shared library support to their Unix variant, SunOS.
|
|
|
|
|
|
|
|
(This section is incomplete.)
|
|
|
|
|
2021-01-27 05:15:52 +03:00
|
|
|
## Concurrency strategy
|
|
|
|
|
|
|
|
In this section, I'll explain the high level concurrency strategy of
|
|
|
|
mold.
|
|
|
|
|
|
|
|
In most places, mold adopts data parallelism. That is, we have a huge
|
|
|
|
number of piece of data of the same kind, and we process each of them
|
|
|
|
individually using parallel for-loop. For example, after identifying
|
|
|
|
the exact set of input object files, we need to scan all relocation
|
|
|
|
tables to determine the sizes of .got and .plt sections. We do that
|
|
|
|
using a parallel for-loop. The granularity of parallel processing in
|
|
|
|
this case is the relocation table.
|
|
|
|
|
|
|
|
Data parallelism is very efficient and scalable because there's no
|
|
|
|
need for threads to communicate with each other while working on each
|
|
|
|
element of data. In addition to that, data parallelism is easy to
|
|
|
|
understand, as it is just a for-loop in which multiple iterations may
|
|
|
|
be executed in parallel. We don't use high-level communication or
|
|
|
|
synchronization mechanisms such as channels, futures, promises,
|
|
|
|
latches or something like that in mold.
|
|
|
|
|
|
|
|
In some cases, we need to share a little bit of data between threads
|
|
|
|
while executing a parallel for-loop. For example, the loop to scan
|
|
|
|
relocations turns on "requires GOT" or "requires PLT" flags in a
|
|
|
|
symbol. Symbol is a shared resource, and writing to them from multiple
|
|
|
|
threads without synchronization is unsafe. To deal with it, we made
|
|
|
|
the flag an atomic variable.
|
|
|
|
|
|
|
|
The other common pattern you can find in mold which is build on top of
|
|
|
|
the parallel for-loop is the map-reduce pattern. That is, we run a
|
|
|
|
parallel for-loop on a large data set to produce a small data set and
|
|
|
|
process the small data set with a single thread. Let me take a
|
|
|
|
build-id computation as an example. Build-id is typically computed by
|
|
|
|
applying a cryptographic hash function such as SHA-1 on a linker's
|
|
|
|
output file. To compute it, we first consider an output as a sequence
|
|
|
|
of 1 MiB blocks and compute a SHA-1 hash for each block in parallel.
|
|
|
|
Then, we concatenate the SHA-1 hashes and compute a SHA-1 hash on the
|
|
|
|
hashes to get a final build-id.
|
|
|
|
|
|
|
|
Finally, we use concurrent hashmap at a few places in mold. Concurrent
|
|
|
|
hashmap is a hashmap to which multiple threads can safely insert items
|
|
|
|
in parallel. We use it in the symbol resolution stage, for example.
|
|
|
|
To resolve symbols, we basically have to throw in all defined symbols
|
|
|
|
into a hash table, so that we can find a matching defined symbol for
|
|
|
|
an undefined symbol by name. We do the hash table insertion from a
|
|
|
|
parallel for-loop which iterates over a list of input files.
|
|
|
|
|
|
|
|
Overall, even though mold is highly scalable, it succeeded to avoid
|
|
|
|
complexties you often find in complex parallel programs. From high
|
2021-01-28 04:41:43 +03:00
|
|
|
level, mold just serially executes linker's internal passes one by
|
|
|
|
one. Each pass is parallelized using parallel for-loops.
|
2021-01-27 05:15:52 +03:00
|
|
|
|
2021-01-22 18:09:13 +03:00
|
|
|
## Rejected ideas
|
|
|
|
|
|
|
|
In this section, I'll explain the alternative designs I currently do
|
|
|
|
not plan to implement and why I turned them down.
|
|
|
|
|
|
|
|
- Placing variable-length sections at end of an output file and start
|
|
|
|
copying file contents before fixing the output file layout
|
|
|
|
|
2021-01-23 06:11:57 +03:00
|
|
|
Idea: Fixing the layout of regular sections seems easy, and if we
|
2021-01-23 02:35:31 +03:00
|
|
|
place them at beginning of a file, we can start copying their
|
|
|
|
contents from their input files to an output file. While copying
|
|
|
|
file contents, we can compute the sizes of variable-length sections
|
2021-01-23 07:56:18 +03:00
|
|
|
such as .got or .plt and place them at end of the file.
|
2021-01-22 18:09:13 +03:00
|
|
|
|
2021-01-23 02:35:31 +03:00
|
|
|
Reason for rejection: I did not choose this design because I doubt
|
|
|
|
if it could actually shorten link time and I think I don't need it
|
|
|
|
anyway.
|
2021-01-22 18:09:13 +03:00
|
|
|
|
|
|
|
The linker has to de-duplicate comdat sections (i.e. inline
|
|
|
|
functions that are included into multiple object files), so we
|
2021-01-23 02:19:58 +03:00
|
|
|
cannot compute the layout of regular sections until we resolve all
|
2021-01-22 18:09:13 +03:00
|
|
|
symbols and de-duplicate comdats. That takes a few hundred
|
|
|
|
milliseconds. After that, we can compute the sizes of
|
|
|
|
variable-length sections in less than 100 milliseconds. It's quite
|
|
|
|
fast, so it doesn't seem to make much sense to proceed without
|
|
|
|
fixing the final file layout.
|
|
|
|
|
2021-01-23 07:56:18 +03:00
|
|
|
The other reason to reject this idea is because there's good a
|
|
|
|
chance for this idea to have a negative impact on linker's overall
|
|
|
|
performance. If we copy file contents before fixing the layout, we
|
|
|
|
can't apply relocations to them while copying because symbol
|
|
|
|
addresses are not available yet. If we fix the file layout first, we
|
|
|
|
can apply relocations while copying, which is effectively zero-cost
|
|
|
|
due to a very good data locality. On the other hand, if we apply
|
|
|
|
relocations long after we copy file contents, it's pretty expensive
|
|
|
|
because section contents are very likely to have been evicted from
|
|
|
|
CPU cache.
|
2021-01-23 02:54:48 +03:00
|
|
|
|
2021-01-22 18:09:13 +03:00
|
|
|
- Incremental linking
|
|
|
|
|
2021-01-23 02:35:31 +03:00
|
|
|
Idea: Incremental linking is a technique to patch a previous linker's
|
2021-01-22 18:09:13 +03:00
|
|
|
output file so that only functions or data that are updated from the
|
|
|
|
previous build are written to it. It is expected to significantly
|
|
|
|
reduce the amount of data copied from input files to an output file
|
|
|
|
and thus speed up linking. GNU BFD and gold linkers support it.
|
|
|
|
|
2021-01-23 02:35:31 +03:00
|
|
|
Reason for rejection: I turned it down because it (1) is
|
|
|
|
complicated, (2) doesn't seem to speed it up that much and (3) has
|
|
|
|
several practical issues. Let me explain each of them.
|
2021-01-22 18:09:13 +03:00
|
|
|
|
|
|
|
First, incremental linking for real C/C++ programs is not as easy as
|
|
|
|
one might think. Let me take malloc as an example. malloc is usually
|
|
|
|
defined by libc, but you can implement it in your program, and if
|
|
|
|
that's the case, the symbol `malloc` will be resolved to your
|
|
|
|
function instead of the one in libc. If you include a library that
|
|
|
|
defines malloc (such as libjemalloc or libtbbmallc) before libc,
|
|
|
|
their malloc will override libc's malloc.
|
|
|
|
|
2021-01-23 02:19:58 +03:00
|
|
|
Assume that you are using a nonstandard malloc. What if you remove
|
|
|
|
your malloc from your code, or remove `-ljemalloc` from your
|
|
|
|
Makefile? The linker has to include a malloc from libc, which may
|
|
|
|
include more object files to satisfy its dependencies. Such code
|
|
|
|
change can affect the entire program rather than just replacing one
|
2021-01-23 02:54:48 +03:00
|
|
|
function. The same is true to adding malloc to your program. Making
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a local change doesn't necessarily result in a local change in the
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binary level. It can easily have cascading effects.
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Some ELF fancy features make incremental linking even harder to
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implement. Take the weak symbol as an example. If you define `atoi`
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as a weak symbol in your program, and if you are not using `atoi`
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at all in your program, that symbol will be resolved to address
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0. But if you start using some libc function that indirectly calls
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`atoi`, then `atoi` will be included to your program, and your weak
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symbol will be resolved to that function. I don't know how to
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efficiently fix up a binary for this case.
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2021-01-22 18:09:13 +03:00
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This is a hard problem, so existing linkers don't try too hard to
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2021-01-23 02:19:58 +03:00
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solve it. For example, IIRC, gold falls back to full link if any
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function is removed from a previous build. If you want to not annoy
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users in the fallback case, you need to make full link fast anyway.
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2021-01-22 18:09:13 +03:00
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Second, incremental linking itself has an overhead. It has to detect
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2021-01-23 02:54:48 +03:00
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updated files, patch an existing output file and write additional
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2021-01-23 02:19:58 +03:00
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data to an output file for future incremental linking. GNU gold, for
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instance, takes almost 30 seconds on my machine to do a null
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incremental link (i.e. no object files are updated from a previous
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build) for chrome. It's just too slow.
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2021-01-22 18:09:13 +03:00
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2021-01-23 02:19:58 +03:00
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Third, there are other practical issues in incremental linking. It's
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2021-01-23 02:54:48 +03:00
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not reproducible, so your binary isn't going to be the same as other
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binaries even if you are compiling the same source tree using the
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same compiler toolchain. Or, it is complex and there might be a bug
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in it. If something doesn't work correctly, "remove --incremental
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from your Makefile and try again" could be a piece of advise, but
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that isn't ideal.
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2021-01-22 18:09:13 +03:00
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2021-01-23 02:54:48 +03:00
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So, all in all, incremental linking is tricky. I wanted to make full
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link as fast as possible, so that we don't have to think about how
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to workaround the slowness of full link.
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2021-01-22 18:36:30 +03:00
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- Defining a completely new file format and use it
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2021-01-23 02:35:31 +03:00
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Idea: Sometimes, the ELF file format itself seems to be a limiting
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factor of improving linker's performance. We might be able to make a
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far better one if we create a new file format.
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2021-01-22 18:36:30 +03:00
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2021-01-23 02:35:31 +03:00
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Reason for rejection: I rejected the idea because it apparently has
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a practical issue (backward compatibility issue) and also doesn't
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seem to improve performance of linkers that much. As clearly
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demonstrated by mold, we can create a fast linker for ELF. I believe
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ELF isn't that bad, after all. The semantics of the existing Unix
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2021-01-22 18:36:30 +03:00
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linkers, such as the name resolution algorithm or the linker script,
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have slowed the linkers down, but that's not a problem of the file
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format itself.
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2021-01-23 02:35:31 +03:00
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- Watching object files using inotify(2)
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Idea: When mold is running as a daemon for preloading, use
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2021-01-23 02:54:48 +03:00
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inotify(2) to watch file system updates so that it can reload files
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as soon as they are updated.
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2021-01-23 02:35:31 +03:00
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Reason for rejection: Just like the maximum number of files you can
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simultaneously open, the maximum number of files you can watch using
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2021-01-23 02:54:48 +03:00
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inotify(2) isn't that large. Maybe just a single instance of mold is
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fine with inotify(2), but it may fail if you run multiple of it.
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The other reason for not doing it is because mold is quite fast
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without it anyway. Invoking stat(2) on each file for file update
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check takes less than 100 milliseconds for Chrome, and if most of
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the input files are not updated, parsing updated files takes almost
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no time.
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