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111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
// This file implements a multi-threaded zlib compression routine.
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//
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// Multiple pieces of raw compressed data in zlib-format can be merged
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// just by concatenation as long as each zlib stream is flushed with
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// Z_SYNC_FLUSH. In this file, we split input data into multiple
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// shards, compress them individually and concatenate them. We then
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// append a header, a trailer and a checksum so that the concatenated
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// data is valid zlib-format data.
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//
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// Using threads to compress data has a downside. Since the dictionary
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// is reset on boundaries of shards, compression ratio is sacrificed
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// a little bit. However, if a shard size is large enough, that loss
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// is negligible in practice.
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#include "mold.h"
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#include <tbb/parallel_for_each.h>
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#include <zlib.h>
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static constexpr i64 SHARD_SIZE = 1024 * 1024;
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static std::vector<std::string_view> split(std::string_view input) {
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std::vector<std::string_view> shards;
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while (input.size() >= SHARD_SIZE) {
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shards.push_back(input.substr(0, SHARD_SIZE));
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input = input.substr(SHARD_SIZE);
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}
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if (!input.empty())
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shards.push_back(input);
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return shards;
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}
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static std::vector<u8> do_compress(std::string_view input) {
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// Initialize zlib stream. Since debug info is generally compressed
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// pretty well, we chose compression level 3.
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z_stream strm;
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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int r = deflateInit2(&strm, 3, Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
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assert(r == Z_OK);
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// Set an input buffer
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strm.avail_in = input.size();
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strm.next_in = (u8 *)input.data();
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// Set an output buffer. deflateBound() returns an upper bound
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// on the compression size. +16 for Z_SYNC_FLUSH.
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std::vector<u8> buf(deflateBound(&strm, strm.avail_in) + 16);
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strm.avail_out = buf.size();
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strm.next_out = buf.data();
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r = deflate(&strm, Z_SYNC_FLUSH);
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assert(r == Z_OK);
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assert(strm.avail_out > 0);
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buf.resize(buf.size() - strm.avail_out);
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deflateEnd(&strm);
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return buf;
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}
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Compressor::Compressor(std::string_view input) {
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std::vector<std::string_view> inputs = split(input);
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std::vector<u64> adlers(inputs.size());
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shards.resize(inputs.size());
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// Compress each shard
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tbb::parallel_for((i64)0, (i64)inputs.size(), [&](i64 i) {
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adlers[i] = adler32(1, (u8 *)inputs[i].data(), inputs[i].size());
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shards[i] = do_compress(inputs[i]);
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});
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// Combine checksums
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checksum = adlers[0];
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for (i64 i = 1; i < inputs.size(); i++)
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checksum = adler32_combine(checksum, adlers[i], inputs[i].size());
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}
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i64 Compressor::size() const {
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i64 size = 2; // +2 for header
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for (const std::vector<u8> &shard : shards)
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size += shard.size();
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return size + 6; // +6 for trailer and checksum
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}
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void Compressor::write_to(u8 *buf) {
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// Write a zlib-format header
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buf[0] = 0x78;
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buf[1] = 0x9c;
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// Copy compressed data
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std::vector<i64> offsets(shards.size());
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offsets[0] = 2; // +2 for header
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for (i64 i = 1; i < shards.size(); i++)
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offsets[i] = offsets[i - 1] + shards[i - 1].size();
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tbb::parallel_for((i64)0, (i64)shards.size(), [&](i64 i) {
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memcpy(&buf[offsets[i]], shards[i].data(), shards[i].size());
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});
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// Write a trailer
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u8 *end = buf + size();
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end[-6] = 3;
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end[-5] = 0;
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// Write a checksum
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write32be(end - 4, checksum);
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}
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