mirror of
https://github.com/rustwasm/wasm-bindgen.git
synced 2024-12-29 13:06:06 +03:00
js_sys: Use a thread local to cache global()
When we add threads it's not actually valid to have a global cache as the index is only valid on one thread! Instead let's use a per-thread cache using `thread_local!` which compiles to basically the same code as before for single-threaded wasm.
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@ -23,7 +23,6 @@ extern crate wasm_bindgen;
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use std::fmt;
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use std::mem;
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use std::sync::atomic::{AtomicUsize, Ordering::SeqCst, ATOMIC_USIZE_INIT};
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::JsCast;
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@ -4352,48 +4351,30 @@ extern "C" {
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/// This allows access to the global properties and global names by accessing
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/// the `Object` returned.
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pub fn global() -> Object {
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// Cached `Box<JsValue>`, if we've already executed this.
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//
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// 0 = not calculated
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// n = Some(n) == Some(Box<JsValue>)
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static GLOBAL: AtomicUsize = ATOMIC_USIZE_INIT;
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thread_local!(static GLOBAL: Object = {
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// According to StackOverflow you can access the global object via:
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//
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// const global = Function('return this')();
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//
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// I think that's because the manufactured function isn't in "strict" mode.
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// It also turns out that non-strict functions will ignore `undefined`
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// values for `this` when using the `apply` function.
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//
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// As a result we use the equivalent of this snippet to get a handle to the
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// global object in a sort of roundabout way that should hopefully work in
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// all contexts like ESM, node, browsers, etc.
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let this = Function::new_no_args("return this")
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.call0(&JsValue::undefined())
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.ok();
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match GLOBAL.load(SeqCst) {
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0 => {}
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n => return unsafe { (*(n as *const JsValue)).clone().unchecked_into() },
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}
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// Note that we avoid `unwrap()` on `call0` to avoid code size bloat, we
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// just handle the `Err` case as returning a different object.
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debug_assert!(this.is_some());
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match this {
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Some(this) => this.unchecked_into(),
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None => JsValue::undefined().unchecked_into(),
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}
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});
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// Ok we don't have a cached value, let's load one!
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//
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// According to StackOverflow you can access the global object via:
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//
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// const global = Function('return this')();
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//
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// I think that's because the manufactured function isn't in "strict" mode.
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// It also turns out that non-strict functions will ignore `undefined`
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// values for `this` when using the `apply` function.
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//
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// As a result we use the equivalent of this snippet to get a handle to the
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// global object in a sort of roundabout way that should hopefully work in
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// all contexts like ESM, node, browsers, etc.
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let this = Function::new_no_args("return this")
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.call0(&JsValue::undefined())
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.ok();
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// Note that we avoid `unwrap()` on `call0` to avoid code size bloat, we
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// just handle the `Err` case as returning a different object.
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debug_assert!(this.is_some());
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let this = match this {
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Some(this) => this,
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None => return JsValue::undefined().unchecked_into(),
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};
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let ptr: *mut JsValue = Box::into_raw(Box::new(this.clone()));
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match GLOBAL.compare_exchange(0, ptr as usize, SeqCst, SeqCst) {
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// We stored out value, relinquishing ownership of `ptr`
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Ok(_) => {}
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// Another thread one, drop our value
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Err(_) => unsafe { drop(Box::from_raw(ptr)) },
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}
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this.unchecked_into()
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GLOBAL.with(|g| g.clone())
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}
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