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Update Gamepad API (#4134)
This commit is contained in:
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@ -25,6 +25,15 @@
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* Implicitly enable reference type and multivalue transformations if the module already makes use of the corresponding target features.
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[#4133](https://github.com/rustwasm/wasm-bindgen/pull/4133)
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* Updated Gamepad API.
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[#4134](https://github.com/rustwasm/wasm-bindgen/pull/4134)
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* Deprecated `Gamepad::display_id` and `GamepadHapticActuator::type_`.
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[#4134](https://github.com/rustwasm/wasm-bindgen/pull/4134)
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* Removed `GamepadAxisMoveEvent`, `GamepadAxisMoveEventInit`, `GamepadButtonEvent`, `GamepadButtonEventInit` and `GamepadServiceTest`, which were seemingly never implemented by any JS environment.
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[#4134](https://github.com/rustwasm/wasm-bindgen/pull/4134)
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### Fixed
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* Fixed linked modules emitting snippet files when not using `--split-linked-modules`.
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@ -454,19 +454,18 @@ FuzzingFunctions = []
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GainNode = ["AudioNode", "EventTarget"]
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GainOptions = []
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Gamepad = []
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GamepadAxisMoveEvent = ["Event", "GamepadEvent"]
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GamepadAxisMoveEventInit = []
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GamepadButton = []
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GamepadButtonEvent = ["Event", "GamepadEvent"]
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GamepadButtonEventInit = []
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GamepadEffectParameters = []
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GamepadEvent = ["Event"]
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GamepadEventInit = []
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GamepadHand = []
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GamepadHapticActuator = []
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GamepadHapticActuatorType = []
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GamepadHapticEffectType = []
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GamepadHapticsResult = []
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GamepadMappingType = []
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GamepadPose = []
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GamepadServiceTest = []
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GamepadTouch = []
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Geolocation = []
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GetAnimationsOptions = []
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GetRootNodeOptions = []
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@ -26,6 +26,20 @@ extern "C" {
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn index(this: &Gamepad) -> u32;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = connected)]
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#[doc = "Getter for the `connected` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn connected(this: &Gamepad) -> bool;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = timestamp)]
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#[doc = "Getter for the `timestamp` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn timestamp(this: &Gamepad) -> f64;
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#[cfg(feature = "GamepadMappingType")]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = mapping)]
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#[doc = "Getter for the `mapping` field of this object."]
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@ -34,6 +48,28 @@ extern "C" {
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadMappingType`*"]
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pub fn mapping(this: &Gamepad) -> GamepadMappingType;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = axes)]
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#[doc = "Getter for the `axes` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn axes(this: &Gamepad) -> ::js_sys::Array;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = buttons)]
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#[doc = "Getter for the `buttons` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/buttons)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn buttons(this: &Gamepad) -> ::js_sys::Array;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = displayId)]
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#[doc = "Getter for the `displayId` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/displayId)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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#[deprecated]
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pub fn display_id(this: &Gamepad) -> u32;
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#[cfg(feature = "GamepadHand")]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hand)]
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#[doc = "Getter for the `hand` field of this object."]
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@ -42,41 +78,13 @@ extern "C" {
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadHand`*"]
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pub fn hand(this: &Gamepad) -> GamepadHand;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = displayId)]
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#[doc = "Getter for the `displayId` field of this object."]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hapticActuators)]
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#[doc = "Getter for the `hapticActuators` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/displayId)"]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn display_id(this: &Gamepad) -> u32;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = connected)]
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#[doc = "Getter for the `connected` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn connected(this: &Gamepad) -> bool;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = buttons)]
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#[doc = "Getter for the `buttons` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/buttons)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn buttons(this: &Gamepad) -> ::js_sys::Array;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = axes)]
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#[doc = "Getter for the `axes` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn axes(this: &Gamepad) -> ::js_sys::Array;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = timestamp)]
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#[doc = "Getter for the `timestamp` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn timestamp(this: &Gamepad) -> f64;
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pub fn haptic_actuators(this: &Gamepad) -> ::js_sys::Array;
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#[cfg(feature = "GamepadPose")]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = pose)]
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#[doc = "Getter for the `pose` field of this object."]
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@ -85,11 +93,27 @@ extern "C" {
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadPose`*"]
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pub fn pose(this: &Gamepad) -> Option<GamepadPose>;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hapticActuators)]
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#[doc = "Getter for the `hapticActuators` field of this object."]
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#[cfg(web_sys_unstable_apis)]
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#[cfg(feature = "GamepadHapticActuator")]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = vibrationActuator)]
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#[doc = "Getter for the `vibrationActuator` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators)"]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/vibrationActuator)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadHapticActuator`*"]
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#[doc = ""]
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#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
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#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
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pub fn vibration_actuator(this: &Gamepad) -> GamepadHapticActuator;
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#[cfg(web_sys_unstable_apis)]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = touchEvents)]
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#[doc = "Getter for the `touchEvents` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/touchEvents)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn haptic_actuators(this: &Gamepad) -> ::js_sys::Array;
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#[doc = ""]
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#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
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#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
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pub fn touch_events(this: &Gamepad) -> Option<::js_sys::Array>;
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}
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@ -1,47 +0,0 @@
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#![allow(unused_imports)]
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#![allow(clippy::all)]
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use super::*;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern "C" {
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# [wasm_bindgen (extends = GamepadEvent , extends = Event , extends = :: js_sys :: Object , js_name = GamepadAxisMoveEvent , typescript_type = "GamepadAxisMoveEvent")]
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#[derive(Debug, Clone, PartialEq, Eq)]
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#[doc = "The `GamepadAxisMoveEvent` class."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadAxisMoveEvent)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEvent`*"]
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pub type GamepadAxisMoveEvent;
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# [wasm_bindgen (structural , method , getter , js_class = "GamepadAxisMoveEvent" , js_name = axis)]
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#[doc = "Getter for the `axis` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadAxisMoveEvent/axis)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEvent`*"]
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pub fn axis(this: &GamepadAxisMoveEvent) -> u32;
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# [wasm_bindgen (structural , method , getter , js_class = "GamepadAxisMoveEvent" , js_name = value)]
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#[doc = "Getter for the `value` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadAxisMoveEvent/value)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEvent`*"]
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pub fn value(this: &GamepadAxisMoveEvent) -> f64;
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#[wasm_bindgen(catch, constructor, js_class = "GamepadAxisMoveEvent")]
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#[doc = "The `new GamepadAxisMoveEvent(..)` constructor, creating a new instance of `GamepadAxisMoveEvent`."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadAxisMoveEvent/GamepadAxisMoveEvent)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEvent`*"]
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pub fn new(type_: &str) -> Result<GamepadAxisMoveEvent, JsValue>;
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#[cfg(feature = "GamepadAxisMoveEventInit")]
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#[wasm_bindgen(catch, constructor, js_class = "GamepadAxisMoveEvent")]
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#[doc = "The `new GamepadAxisMoveEvent(..)` constructor, creating a new instance of `GamepadAxisMoveEvent`."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadAxisMoveEvent/GamepadAxisMoveEvent)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEvent`, `GamepadAxisMoveEventInit`*"]
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pub fn new_with_event_init_dict(
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type_: &str,
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event_init_dict: &GamepadAxisMoveEventInit,
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) -> Result<GamepadAxisMoveEvent, JsValue>;
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}
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#![allow(unused_imports)]
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#![allow(clippy::all)]
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use super::*;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern "C" {
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# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadAxisMoveEventInit)]
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#[derive(Debug, Clone, PartialEq, Eq)]
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#[doc = "The `GamepadAxisMoveEventInit` dictionary."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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pub type GamepadAxisMoveEventInit;
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#[doc = "Get the `bubbles` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, getter = "bubbles")]
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pub fn get_bubbles(this: &GamepadAxisMoveEventInit) -> Option<bool>;
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#[doc = "Change the `bubbles` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, setter = "bubbles")]
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pub fn set_bubbles(this: &GamepadAxisMoveEventInit, val: bool);
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#[doc = "Get the `cancelable` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, getter = "cancelable")]
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pub fn get_cancelable(this: &GamepadAxisMoveEventInit) -> Option<bool>;
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#[doc = "Change the `cancelable` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, setter = "cancelable")]
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pub fn set_cancelable(this: &GamepadAxisMoveEventInit, val: bool);
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#[doc = "Get the `composed` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, getter = "composed")]
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pub fn get_composed(this: &GamepadAxisMoveEventInit) -> Option<bool>;
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#[doc = "Change the `composed` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, setter = "composed")]
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pub fn set_composed(this: &GamepadAxisMoveEventInit, val: bool);
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#[cfg(feature = "Gamepad")]
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#[doc = "Get the `gamepad` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, getter = "gamepad")]
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pub fn get_gamepad(this: &GamepadAxisMoveEventInit) -> Option<Gamepad>;
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#[cfg(feature = "Gamepad")]
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#[doc = "Change the `gamepad` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, setter = "gamepad")]
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pub fn set_gamepad(this: &GamepadAxisMoveEventInit, val: Option<&Gamepad>);
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#[doc = "Get the `axis` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, getter = "axis")]
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pub fn get_axis(this: &GamepadAxisMoveEventInit) -> Option<u32>;
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#[doc = "Change the `axis` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, setter = "axis")]
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pub fn set_axis(this: &GamepadAxisMoveEventInit, val: u32);
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#[doc = "Get the `value` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, getter = "value")]
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pub fn get_value(this: &GamepadAxisMoveEventInit) -> Option<f64>;
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#[doc = "Change the `value` field of this object."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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#[wasm_bindgen(method, setter = "value")]
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pub fn set_value(this: &GamepadAxisMoveEventInit, val: f64);
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}
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impl GamepadAxisMoveEventInit {
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#[doc = "Construct a new `GamepadAxisMoveEventInit`."]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadAxisMoveEventInit`*"]
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pub fn new() -> Self {
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#[allow(unused_mut)]
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let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
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ret
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}
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#[deprecated = "Use `set_bubbles()` instead."]
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pub fn bubbles(&mut self, val: bool) -> &mut Self {
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self.set_bubbles(val);
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self
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}
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#[deprecated = "Use `set_cancelable()` instead."]
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pub fn cancelable(&mut self, val: bool) -> &mut Self {
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self.set_cancelable(val);
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self
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}
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#[deprecated = "Use `set_composed()` instead."]
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pub fn composed(&mut self, val: bool) -> &mut Self {
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self.set_composed(val);
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self
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}
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||||
#[cfg(feature = "Gamepad")]
|
||||
#[deprecated = "Use `set_gamepad()` instead."]
|
||||
pub fn gamepad(&mut self, val: Option<&Gamepad>) -> &mut Self {
|
||||
self.set_gamepad(val);
|
||||
self
|
||||
}
|
||||
#[deprecated = "Use `set_axis()` instead."]
|
||||
pub fn axis(&mut self, val: u32) -> &mut Self {
|
||||
self.set_axis(val);
|
||||
self
|
||||
}
|
||||
#[deprecated = "Use `set_value()` instead."]
|
||||
pub fn value(&mut self, val: f64) -> &mut Self {
|
||||
self.set_value(val);
|
||||
self
|
||||
}
|
||||
}
|
||||
impl Default for GamepadAxisMoveEventInit {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
#![allow(unused_imports)]
|
||||
#![allow(clippy::all)]
|
||||
use super::*;
|
||||
use wasm_bindgen::prelude::*;
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
# [wasm_bindgen (extends = GamepadEvent , extends = Event , extends = :: js_sys :: Object , js_name = GamepadButtonEvent , typescript_type = "GamepadButtonEvent")]
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
#[doc = "The `GamepadButtonEvent` class."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"]
|
||||
pub type GamepadButtonEvent;
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadButtonEvent" , js_name = button)]
|
||||
#[doc = "Getter for the `button` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/button)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"]
|
||||
pub fn button(this: &GamepadButtonEvent) -> u32;
|
||||
#[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")]
|
||||
#[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`*"]
|
||||
pub fn new(type_: &str) -> Result<GamepadButtonEvent, JsValue>;
|
||||
#[cfg(feature = "GamepadButtonEventInit")]
|
||||
#[wasm_bindgen(catch, constructor, js_class = "GamepadButtonEvent")]
|
||||
#[doc = "The `new GamepadButtonEvent(..)` constructor, creating a new instance of `GamepadButtonEvent`."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButtonEvent/GamepadButtonEvent)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEvent`, `GamepadButtonEventInit`*"]
|
||||
pub fn new_with_event_init_dict(
|
||||
type_: &str,
|
||||
event_init_dict: &GamepadButtonEventInit,
|
||||
) -> Result<GamepadButtonEvent, JsValue>;
|
||||
}
|
@ -1,106 +0,0 @@
|
||||
#![allow(unused_imports)]
|
||||
#![allow(clippy::all)]
|
||||
use super::*;
|
||||
use wasm_bindgen::prelude::*;
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadButtonEventInit)]
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
#[doc = "The `GamepadButtonEventInit` dictionary."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
pub type GamepadButtonEventInit;
|
||||
#[doc = "Get the `bubbles` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, getter = "bubbles")]
|
||||
pub fn get_bubbles(this: &GamepadButtonEventInit) -> Option<bool>;
|
||||
#[doc = "Change the `bubbles` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, setter = "bubbles")]
|
||||
pub fn set_bubbles(this: &GamepadButtonEventInit, val: bool);
|
||||
#[doc = "Get the `cancelable` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, getter = "cancelable")]
|
||||
pub fn get_cancelable(this: &GamepadButtonEventInit) -> Option<bool>;
|
||||
#[doc = "Change the `cancelable` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, setter = "cancelable")]
|
||||
pub fn set_cancelable(this: &GamepadButtonEventInit, val: bool);
|
||||
#[doc = "Get the `composed` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, getter = "composed")]
|
||||
pub fn get_composed(this: &GamepadButtonEventInit) -> Option<bool>;
|
||||
#[doc = "Change the `composed` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, setter = "composed")]
|
||||
pub fn set_composed(this: &GamepadButtonEventInit, val: bool);
|
||||
#[cfg(feature = "Gamepad")]
|
||||
#[doc = "Get the `gamepad` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, getter = "gamepad")]
|
||||
pub fn get_gamepad(this: &GamepadButtonEventInit) -> Option<Gamepad>;
|
||||
#[cfg(feature = "Gamepad")]
|
||||
#[doc = "Change the `gamepad` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, setter = "gamepad")]
|
||||
pub fn set_gamepad(this: &GamepadButtonEventInit, val: Option<&Gamepad>);
|
||||
#[doc = "Get the `button` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, getter = "button")]
|
||||
pub fn get_button(this: &GamepadButtonEventInit) -> Option<u32>;
|
||||
#[doc = "Change the `button` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
#[wasm_bindgen(method, setter = "button")]
|
||||
pub fn set_button(this: &GamepadButtonEventInit, val: u32);
|
||||
}
|
||||
impl GamepadButtonEventInit {
|
||||
#[doc = "Construct a new `GamepadButtonEventInit`."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
|
||||
pub fn new() -> Self {
|
||||
#[allow(unused_mut)]
|
||||
let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
|
||||
ret
|
||||
}
|
||||
#[deprecated = "Use `set_bubbles()` instead."]
|
||||
pub fn bubbles(&mut self, val: bool) -> &mut Self {
|
||||
self.set_bubbles(val);
|
||||
self
|
||||
}
|
||||
#[deprecated = "Use `set_cancelable()` instead."]
|
||||
pub fn cancelable(&mut self, val: bool) -> &mut Self {
|
||||
self.set_cancelable(val);
|
||||
self
|
||||
}
|
||||
#[deprecated = "Use `set_composed()` instead."]
|
||||
pub fn composed(&mut self, val: bool) -> &mut Self {
|
||||
self.set_composed(val);
|
||||
self
|
||||
}
|
||||
#[cfg(feature = "Gamepad")]
|
||||
#[deprecated = "Use `set_gamepad()` instead."]
|
||||
pub fn gamepad(&mut self, val: Option<&Gamepad>) -> &mut Self {
|
||||
self.set_gamepad(val);
|
||||
self
|
||||
}
|
||||
#[deprecated = "Use `set_button()` instead."]
|
||||
pub fn button(&mut self, val: u32) -> &mut Self {
|
||||
self.set_button(val);
|
||||
self
|
||||
}
|
||||
}
|
||||
impl Default for GamepadButtonEventInit {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
181
crates/web-sys/src/features/gen_GamepadEffectParameters.rs
Normal file
181
crates/web-sys/src/features/gen_GamepadEffectParameters.rs
Normal file
@ -0,0 +1,181 @@
|
||||
#![allow(unused_imports)]
|
||||
#![allow(clippy::all)]
|
||||
use super::*;
|
||||
use wasm_bindgen::prelude::*;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadEffectParameters)]
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
#[doc = "The `GamepadEffectParameters` dictionary."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub type GamepadEffectParameters;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Get the `duration` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, getter = "duration")]
|
||||
pub fn get_duration(this: &GamepadEffectParameters) -> Option<f64>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Change the `duration` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, setter = "duration")]
|
||||
pub fn set_duration(this: &GamepadEffectParameters, val: f64);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Get the `leftTrigger` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, getter = "leftTrigger")]
|
||||
pub fn get_left_trigger(this: &GamepadEffectParameters) -> Option<f64>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Change the `leftTrigger` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, setter = "leftTrigger")]
|
||||
pub fn set_left_trigger(this: &GamepadEffectParameters, val: f64);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Get the `rightTrigger` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, getter = "rightTrigger")]
|
||||
pub fn get_right_trigger(this: &GamepadEffectParameters) -> Option<f64>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Change the `rightTrigger` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, setter = "rightTrigger")]
|
||||
pub fn set_right_trigger(this: &GamepadEffectParameters, val: f64);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Get the `startDelay` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, getter = "startDelay")]
|
||||
pub fn get_start_delay(this: &GamepadEffectParameters) -> Option<f64>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Change the `startDelay` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, setter = "startDelay")]
|
||||
pub fn set_start_delay(this: &GamepadEffectParameters, val: f64);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Get the `strongMagnitude` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, getter = "strongMagnitude")]
|
||||
pub fn get_strong_magnitude(this: &GamepadEffectParameters) -> Option<f64>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Change the `strongMagnitude` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, setter = "strongMagnitude")]
|
||||
pub fn set_strong_magnitude(this: &GamepadEffectParameters, val: f64);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Get the `weakMagnitude` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, getter = "weakMagnitude")]
|
||||
pub fn get_weak_magnitude(this: &GamepadEffectParameters) -> Option<f64>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[doc = "Change the `weakMagnitude` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[wasm_bindgen(method, setter = "weakMagnitude")]
|
||||
pub fn set_weak_magnitude(this: &GamepadEffectParameters, val: f64);
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
impl GamepadEffectParameters {
|
||||
#[doc = "Construct a new `GamepadEffectParameters`."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn new() -> Self {
|
||||
#[allow(unused_mut)]
|
||||
let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
|
||||
ret
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[deprecated = "Use `set_duration()` instead."]
|
||||
pub fn duration(&mut self, val: f64) -> &mut Self {
|
||||
self.set_duration(val);
|
||||
self
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[deprecated = "Use `set_left_trigger()` instead."]
|
||||
pub fn left_trigger(&mut self, val: f64) -> &mut Self {
|
||||
self.set_left_trigger(val);
|
||||
self
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[deprecated = "Use `set_right_trigger()` instead."]
|
||||
pub fn right_trigger(&mut self, val: f64) -> &mut Self {
|
||||
self.set_right_trigger(val);
|
||||
self
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[deprecated = "Use `set_start_delay()` instead."]
|
||||
pub fn start_delay(&mut self, val: f64) -> &mut Self {
|
||||
self.set_start_delay(val);
|
||||
self
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[deprecated = "Use `set_strong_magnitude()` instead."]
|
||||
pub fn strong_magnitude(&mut self, val: f64) -> &mut Self {
|
||||
self.set_strong_magnitude(val);
|
||||
self
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[deprecated = "Use `set_weak_magnitude()` instead."]
|
||||
pub fn weak_magnitude(&mut self, val: f64) -> &mut Self {
|
||||
self.set_weak_magnitude(val);
|
||||
self
|
||||
}
|
||||
}
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
impl Default for GamepadEffectParameters {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
@ -19,7 +19,53 @@ extern "C" {
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/type)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHapticActuator`, `GamepadHapticActuatorType`*"]
|
||||
#[deprecated]
|
||||
pub fn type_(this: &GamepadHapticActuator) -> GamepadHapticActuatorType;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadHapticActuator" , js_name = effects)]
|
||||
#[doc = "Getter for the `effects` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/effects)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHapticActuator`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn effects(this: &GamepadHapticActuator) -> ::js_sys::Array;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[cfg(feature = "GamepadHapticEffectType")]
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadHapticActuator" , js_name = playEffect)]
|
||||
#[doc = "The `playEffect()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/playEffect)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHapticActuator`, `GamepadHapticEffectType`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn play_effect(
|
||||
this: &GamepadHapticActuator,
|
||||
type_: GamepadHapticEffectType,
|
||||
) -> ::js_sys::Promise;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[cfg(all(
|
||||
feature = "GamepadEffectParameters",
|
||||
feature = "GamepadHapticEffectType",
|
||||
))]
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadHapticActuator" , js_name = playEffect)]
|
||||
#[doc = "The `playEffect()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/playEffect)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadEffectParameters`, `GamepadHapticActuator`, `GamepadHapticEffectType`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn play_effect_with_params(
|
||||
this: &GamepadHapticActuator,
|
||||
type_: GamepadHapticEffectType,
|
||||
params: &GamepadEffectParameters,
|
||||
) -> ::js_sys::Promise;
|
||||
# [wasm_bindgen (catch , method , structural , js_class = "GamepadHapticActuator" , js_name = pulse)]
|
||||
#[doc = "The `pulse()` method."]
|
||||
#[doc = ""]
|
||||
@ -31,4 +77,15 @@ extern "C" {
|
||||
value: f64,
|
||||
duration: f64,
|
||||
) -> Result<::js_sys::Promise, JsValue>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadHapticActuator" , js_name = reset)]
|
||||
#[doc = "The `reset()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/reset)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHapticActuator`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn reset(this: &GamepadHapticActuator) -> ::js_sys::Promise;
|
||||
}
|
||||
|
16
crates/web-sys/src/features/gen_GamepadHapticEffectType.rs
Normal file
16
crates/web-sys/src/features/gen_GamepadHapticEffectType.rs
Normal file
@ -0,0 +1,16 @@
|
||||
#![allow(unused_imports)]
|
||||
#![allow(clippy::all)]
|
||||
use wasm_bindgen::prelude::*;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[wasm_bindgen]
|
||||
#[doc = "The `GamepadHapticEffectType` enum."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHapticEffectType`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum GamepadHapticEffectType {
|
||||
DualRumble = "dual-rumble",
|
||||
TriggerRumble = "trigger-rumble",
|
||||
}
|
16
crates/web-sys/src/features/gen_GamepadHapticsResult.rs
Normal file
16
crates/web-sys/src/features/gen_GamepadHapticsResult.rs
Normal file
@ -0,0 +1,16 @@
|
||||
#![allow(unused_imports)]
|
||||
#![allow(clippy::all)]
|
||||
use wasm_bindgen::prelude::*;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[wasm_bindgen]
|
||||
#[doc = "The `GamepadHapticsResult` enum."]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHapticsResult`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum GamepadHapticsResult {
|
||||
Complete = "complete",
|
||||
Preempted = "preempted",
|
||||
}
|
@ -1,128 +0,0 @@
|
||||
#![allow(unused_imports)]
|
||||
#![allow(clippy::all)]
|
||||
use super::*;
|
||||
use wasm_bindgen::prelude::*;
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadServiceTest , typescript_type = "GamepadServiceTest")]
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
#[doc = "The `GamepadServiceTest` class."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadServiceTest`*"]
|
||||
pub type GamepadServiceTest;
|
||||
#[cfg(feature = "GamepadMappingType")]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadServiceTest" , js_name = noMapping)]
|
||||
#[doc = "Getter for the `noMapping` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/noMapping)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadMappingType`, `GamepadServiceTest`*"]
|
||||
pub fn no_mapping(this: &GamepadServiceTest) -> GamepadMappingType;
|
||||
#[cfg(feature = "GamepadMappingType")]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadServiceTest" , js_name = standardMapping)]
|
||||
#[doc = "Getter for the `standardMapping` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/standardMapping)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadMappingType`, `GamepadServiceTest`*"]
|
||||
pub fn standard_mapping(this: &GamepadServiceTest) -> GamepadMappingType;
|
||||
#[cfg(feature = "GamepadHand")]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadServiceTest" , js_name = noHand)]
|
||||
#[doc = "Getter for the `noHand` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/noHand)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHand`, `GamepadServiceTest`*"]
|
||||
pub fn no_hand(this: &GamepadServiceTest) -> GamepadHand;
|
||||
#[cfg(feature = "GamepadHand")]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadServiceTest" , js_name = leftHand)]
|
||||
#[doc = "Getter for the `leftHand` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/leftHand)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHand`, `GamepadServiceTest`*"]
|
||||
pub fn left_hand(this: &GamepadServiceTest) -> GamepadHand;
|
||||
#[cfg(feature = "GamepadHand")]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadServiceTest" , js_name = rightHand)]
|
||||
#[doc = "Getter for the `rightHand` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/rightHand)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHand`, `GamepadServiceTest`*"]
|
||||
pub fn right_hand(this: &GamepadServiceTest) -> GamepadHand;
|
||||
#[cfg(all(feature = "GamepadHand", feature = "GamepadMappingType",))]
|
||||
# [wasm_bindgen (catch , method , structural , js_class = "GamepadServiceTest" , js_name = addGamepad)]
|
||||
#[doc = "The `addGamepad()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/addGamepad)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadHand`, `GamepadMappingType`, `GamepadServiceTest`*"]
|
||||
pub fn add_gamepad(
|
||||
this: &GamepadServiceTest,
|
||||
id: &str,
|
||||
mapping: GamepadMappingType,
|
||||
hand: GamepadHand,
|
||||
num_buttons: u32,
|
||||
num_axes: u32,
|
||||
num_haptics: u32,
|
||||
) -> Result<::js_sys::Promise, JsValue>;
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadServiceTest" , js_name = newAxisMoveEvent)]
|
||||
#[doc = "The `newAxisMoveEvent()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/newAxisMoveEvent)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadServiceTest`*"]
|
||||
pub fn new_axis_move_event(this: &GamepadServiceTest, index: u32, axis: u32, value: f64);
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadServiceTest" , js_name = newButtonEvent)]
|
||||
#[doc = "The `newButtonEvent()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/newButtonEvent)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadServiceTest`*"]
|
||||
pub fn new_button_event(
|
||||
this: &GamepadServiceTest,
|
||||
index: u32,
|
||||
button: u32,
|
||||
pressed: bool,
|
||||
touched: bool,
|
||||
);
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadServiceTest" , js_name = newButtonValueEvent)]
|
||||
#[doc = "The `newButtonValueEvent()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/newButtonValueEvent)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadServiceTest`*"]
|
||||
pub fn new_button_value_event(
|
||||
this: &GamepadServiceTest,
|
||||
index: u32,
|
||||
button: u32,
|
||||
pressed: bool,
|
||||
touched: bool,
|
||||
value: f64,
|
||||
);
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadServiceTest" , js_name = newPoseMove)]
|
||||
#[doc = "The `newPoseMove()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/newPoseMove)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadServiceTest`*"]
|
||||
pub fn new_pose_move(
|
||||
this: &GamepadServiceTest,
|
||||
index: u32,
|
||||
orient: Option<&mut [f32]>,
|
||||
pos: Option<&mut [f32]>,
|
||||
ang_velocity: Option<&mut [f32]>,
|
||||
ang_acceleration: Option<&mut [f32]>,
|
||||
lin_velocity: Option<&mut [f32]>,
|
||||
lin_acceleration: Option<&mut [f32]>,
|
||||
);
|
||||
# [wasm_bindgen (method , structural , js_class = "GamepadServiceTest" , js_name = removeGamepad)]
|
||||
#[doc = "The `removeGamepad()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadServiceTest/removeGamepad)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadServiceTest`*"]
|
||||
pub fn remove_gamepad(this: &GamepadServiceTest, index: u32);
|
||||
}
|
63
crates/web-sys/src/features/gen_GamepadTouch.rs
Normal file
63
crates/web-sys/src/features/gen_GamepadTouch.rs
Normal file
@ -0,0 +1,63 @@
|
||||
#![allow(unused_imports)]
|
||||
#![allow(clippy::all)]
|
||||
use super::*;
|
||||
use wasm_bindgen::prelude::*;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadTouch , typescript_type = "GamepadTouch")]
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
#[doc = "The `GamepadTouch` class."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadTouch)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadTouch`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub type GamepadTouch;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadTouch" , js_name = touchId)]
|
||||
#[doc = "Getter for the `touchId` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadTouch/touchId)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadTouch`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn touch_id(this: &GamepadTouch) -> u32;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadTouch" , js_name = surfaceId)]
|
||||
#[doc = "Getter for the `surfaceId` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadTouch/surfaceId)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadTouch`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn surface_id(this: &GamepadTouch) -> u8;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadTouch" , js_name = position)]
|
||||
#[doc = "Getter for the `position` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadTouch/position)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadTouch`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn position(this: &GamepadTouch) -> Vec<f32>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "GamepadTouch" , js_name = surfaceDimensions)]
|
||||
#[doc = "Getter for the `surfaceDimensions` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadTouch/surfaceDimensions)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadTouch`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn surface_dimensions(this: &GamepadTouch) -> Option<Vec<u32>>;
|
||||
}
|
@ -292,4 +292,48 @@ extern "C" {
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlBodyElement`*"]
|
||||
pub fn set_onunload(this: &HtmlBodyElement, value: Option<&::js_sys::Function>);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "HTMLBodyElement" , js_name = ongamepadconnected)]
|
||||
#[doc = "Getter for the `ongamepadconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLBodyElement/ongamepadconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlBodyElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn ongamepadconnected(this: &HtmlBodyElement) -> Option<::js_sys::Function>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , setter , js_class = "HTMLBodyElement" , js_name = ongamepadconnected)]
|
||||
#[doc = "Setter for the `ongamepadconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLBodyElement/ongamepadconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlBodyElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn set_ongamepadconnected(this: &HtmlBodyElement, value: Option<&::js_sys::Function>);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "HTMLBodyElement" , js_name = ongamepaddisconnected)]
|
||||
#[doc = "Getter for the `ongamepaddisconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLBodyElement/ongamepaddisconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlBodyElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn ongamepaddisconnected(this: &HtmlBodyElement) -> Option<::js_sys::Function>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , setter , js_class = "HTMLBodyElement" , js_name = ongamepaddisconnected)]
|
||||
#[doc = "Setter for the `ongamepaddisconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLBodyElement/ongamepaddisconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlBodyElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn set_ongamepaddisconnected(this: &HtmlBodyElement, value: Option<&::js_sys::Function>);
|
||||
}
|
||||
|
@ -236,4 +236,51 @@ extern "C" {
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlFrameSetElement`*"]
|
||||
pub fn set_onunload(this: &HtmlFrameSetElement, value: Option<&::js_sys::Function>);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "HTMLFrameSetElement" , js_name = ongamepadconnected)]
|
||||
#[doc = "Getter for the `ongamepadconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLFrameSetElement/ongamepadconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlFrameSetElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn ongamepadconnected(this: &HtmlFrameSetElement) -> Option<::js_sys::Function>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , setter , js_class = "HTMLFrameSetElement" , js_name = ongamepadconnected)]
|
||||
#[doc = "Setter for the `ongamepadconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLFrameSetElement/ongamepadconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlFrameSetElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn set_ongamepadconnected(this: &HtmlFrameSetElement, value: Option<&::js_sys::Function>);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "HTMLFrameSetElement" , js_name = ongamepaddisconnected)]
|
||||
#[doc = "Getter for the `ongamepaddisconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLFrameSetElement/ongamepaddisconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlFrameSetElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn ongamepaddisconnected(this: &HtmlFrameSetElement) -> Option<::js_sys::Function>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , setter , js_class = "HTMLFrameSetElement" , js_name = ongamepaddisconnected)]
|
||||
#[doc = "Setter for the `ongamepaddisconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/HTMLFrameSetElement/ongamepaddisconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `HtmlFrameSetElement`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn set_ongamepaddisconnected(
|
||||
this: &HtmlFrameSetElement,
|
||||
value: Option<&::js_sys::Function>,
|
||||
);
|
||||
}
|
||||
|
@ -379,14 +379,6 @@ extern "C" {
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Navigator`*"]
|
||||
pub fn get_vr_displays(this: &Navigator) -> Result<::js_sys::Promise, JsValue>;
|
||||
#[cfg(feature = "GamepadServiceTest")]
|
||||
# [wasm_bindgen (method , structural , js_class = "Navigator" , js_name = requestGamepadServiceTest)]
|
||||
#[doc = "The `requestGamepadServiceTest()` method."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Navigator/requestGamepadServiceTest)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `GamepadServiceTest`, `Navigator`*"]
|
||||
pub fn request_gamepad_service_test(this: &Navigator) -> GamepadServiceTest;
|
||||
# [wasm_bindgen (catch , method , structural , js_class = "Navigator" , js_name = requestMIDIAccess)]
|
||||
#[doc = "The `requestMIDIAccess()` method."]
|
||||
#[doc = ""]
|
||||
|
@ -1914,6 +1914,50 @@ extern "C" {
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Window`*"]
|
||||
pub fn set_onunload(this: &Window, value: Option<&::js_sys::Function>);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "Window" , js_name = ongamepadconnected)]
|
||||
#[doc = "Getter for the `ongamepadconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Window/ongamepadconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Window`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn ongamepadconnected(this: &Window) -> Option<::js_sys::Function>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , setter , js_class = "Window" , js_name = ongamepadconnected)]
|
||||
#[doc = "Setter for the `ongamepadconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Window/ongamepadconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Window`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn set_ongamepadconnected(this: &Window, value: Option<&::js_sys::Function>);
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , getter , js_class = "Window" , js_name = ongamepaddisconnected)]
|
||||
#[doc = "Getter for the `ongamepaddisconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Window/ongamepaddisconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Window`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn ongamepaddisconnected(this: &Window) -> Option<::js_sys::Function>;
|
||||
#[cfg(web_sys_unstable_apis)]
|
||||
# [wasm_bindgen (structural , method , setter , js_class = "Window" , js_name = ongamepaddisconnected)]
|
||||
#[doc = "Setter for the `ongamepaddisconnected` field of this object."]
|
||||
#[doc = ""]
|
||||
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Window/ongamepaddisconnected)"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API requires the following crate features to be activated: `Window`*"]
|
||||
#[doc = ""]
|
||||
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
|
||||
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
|
||||
pub fn set_ongamepaddisconnected(this: &Window, value: Option<&::js_sys::Function>);
|
||||
#[cfg(feature = "Storage")]
|
||||
# [wasm_bindgen (structural , catch , method , getter , js_class = "Window" , js_name = localStorage)]
|
||||
#[doc = "Getter for the `localStorage` field of this object."]
|
||||
|
@ -2924,20 +2924,6 @@ mod gen_Gamepad;
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_Gamepad::*;
|
||||
|
||||
#[cfg(feature = "GamepadAxisMoveEvent")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadAxisMoveEvent;
|
||||
#[cfg(feature = "GamepadAxisMoveEvent")]
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadAxisMoveEvent::*;
|
||||
|
||||
#[cfg(feature = "GamepadAxisMoveEventInit")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadAxisMoveEventInit;
|
||||
#[cfg(feature = "GamepadAxisMoveEventInit")]
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadAxisMoveEventInit::*;
|
||||
|
||||
#[cfg(feature = "GamepadButton")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadButton;
|
||||
@ -2945,19 +2931,12 @@ mod gen_GamepadButton;
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadButton::*;
|
||||
|
||||
#[cfg(feature = "GamepadButtonEvent")]
|
||||
#[cfg(feature = "GamepadEffectParameters")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadButtonEvent;
|
||||
#[cfg(feature = "GamepadButtonEvent")]
|
||||
mod gen_GamepadEffectParameters;
|
||||
#[cfg(feature = "GamepadEffectParameters")]
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadButtonEvent::*;
|
||||
|
||||
#[cfg(feature = "GamepadButtonEventInit")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadButtonEventInit;
|
||||
#[cfg(feature = "GamepadButtonEventInit")]
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadButtonEventInit::*;
|
||||
pub use gen_GamepadEffectParameters::*;
|
||||
|
||||
#[cfg(feature = "GamepadEvent")]
|
||||
#[allow(non_snake_case)]
|
||||
@ -2994,6 +2973,20 @@ mod gen_GamepadHapticActuatorType;
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadHapticActuatorType::*;
|
||||
|
||||
#[cfg(feature = "GamepadHapticEffectType")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadHapticEffectType;
|
||||
#[cfg(feature = "GamepadHapticEffectType")]
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadHapticEffectType::*;
|
||||
|
||||
#[cfg(feature = "GamepadHapticsResult")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadHapticsResult;
|
||||
#[cfg(feature = "GamepadHapticsResult")]
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadHapticsResult::*;
|
||||
|
||||
#[cfg(feature = "GamepadMappingType")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadMappingType;
|
||||
@ -3008,12 +3001,12 @@ mod gen_GamepadPose;
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadPose::*;
|
||||
|
||||
#[cfg(feature = "GamepadServiceTest")]
|
||||
#[cfg(feature = "GamepadTouch")]
|
||||
#[allow(non_snake_case)]
|
||||
mod gen_GamepadServiceTest;
|
||||
#[cfg(feature = "GamepadServiceTest")]
|
||||
mod gen_GamepadTouch;
|
||||
#[cfg(feature = "GamepadTouch")]
|
||||
#[allow(unused_imports)]
|
||||
pub use gen_GamepadServiceTest::*;
|
||||
pub use gen_GamepadTouch::*;
|
||||
|
||||
#[cfg(feature = "Geolocation")]
|
||||
#[allow(non_snake_case)]
|
||||
|
136
crates/web-sys/webidls/enabled/Gamepad.webidl
vendored
136
crates/web-sys/webidls/enabled/Gamepad.webidl
vendored
@ -1,99 +1,57 @@
|
||||
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*
|
||||
* The origin of this IDL file is
|
||||
* https://w3c.github.io/gamepad/
|
||||
* https://w3c.github.io/gamepad/extensions.html
|
||||
* https://w3c.github.io/webvr/spec/1.1/#interface-gamepad
|
||||
*/
|
||||
// https://www.w3.org/TR/gamepad
|
||||
|
||||
[Pref="dom.gamepad.enabled"]
|
||||
interface GamepadButton {
|
||||
readonly attribute boolean pressed;
|
||||
readonly attribute boolean touched;
|
||||
readonly attribute double value;
|
||||
[Exposed=Window]
|
||||
interface Gamepad {
|
||||
readonly attribute DOMString id;
|
||||
// TODO: remove `unsigned`
|
||||
readonly attribute unsigned long index;
|
||||
readonly attribute boolean connected;
|
||||
readonly attribute DOMHighResTimeStamp timestamp;
|
||||
readonly attribute GamepadMappingType mapping;
|
||||
readonly attribute FrozenArray<double> axes;
|
||||
readonly attribute FrozenArray<GamepadButton> buttons;
|
||||
[RustDeprecated]
|
||||
readonly attribute unsigned long displayId;
|
||||
};
|
||||
|
||||
enum GamepadHand {
|
||||
"",
|
||||
"left",
|
||||
"right"
|
||||
[Exposed=Window]
|
||||
interface GamepadButton {
|
||||
readonly attribute boolean pressed;
|
||||
readonly attribute boolean touched;
|
||||
readonly attribute double value;
|
||||
};
|
||||
|
||||
enum GamepadMappingType {
|
||||
"",
|
||||
"standard"
|
||||
"standard",
|
||||
};
|
||||
|
||||
[Pref="dom.gamepad.enabled"]
|
||||
interface Gamepad {
|
||||
/**
|
||||
* An identifier, unique per type of device.
|
||||
*/
|
||||
readonly attribute DOMString id;
|
||||
|
||||
/**
|
||||
* The game port index for the device. Unique per device
|
||||
* attached to this system.
|
||||
*/
|
||||
readonly attribute unsigned long index;
|
||||
|
||||
/**
|
||||
* The mapping in use for this device. The empty string
|
||||
* indicates that no mapping is in use.
|
||||
*/
|
||||
readonly attribute GamepadMappingType mapping;
|
||||
|
||||
/**
|
||||
* The hand in use for this device. The empty string
|
||||
* indicates that unknown, both hands, or not applicable
|
||||
*/
|
||||
[Pref="dom.gamepad.extensions.enabled"]
|
||||
readonly attribute GamepadHand hand;
|
||||
|
||||
/**
|
||||
* The displayId in use for as an association point in the VRDisplay API
|
||||
* to identify which VRDisplay that the gamepad is associated with.
|
||||
*/
|
||||
[Pref="dom.vr.enabled"]
|
||||
readonly attribute unsigned long displayId;
|
||||
|
||||
/**
|
||||
* true if this gamepad is currently connected to the system.
|
||||
*/
|
||||
readonly attribute boolean connected;
|
||||
|
||||
/**
|
||||
* The current state of all buttons on the device, an
|
||||
* array of GamepadButton.
|
||||
*/
|
||||
[Pure, Cached, Frozen]
|
||||
readonly attribute sequence<GamepadButton> buttons;
|
||||
|
||||
/**
|
||||
* The current position of all axes on the device, an
|
||||
* array of doubles.
|
||||
*/
|
||||
[Pure, Cached, Frozen]
|
||||
readonly attribute sequence<double> axes;
|
||||
|
||||
/**
|
||||
* Timestamp from when the data of this device was last updated.
|
||||
*/
|
||||
readonly attribute DOMHighResTimeStamp timestamp;
|
||||
|
||||
/**
|
||||
* The current pose of the device, a GamepadPose.
|
||||
*/
|
||||
[Pref="dom.gamepad.extensions.enabled"]
|
||||
readonly attribute GamepadPose? pose;
|
||||
|
||||
/**
|
||||
* The current haptic actuator of the device, an array of
|
||||
* GamepadHapticActuator.
|
||||
*/
|
||||
[Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled"]
|
||||
readonly attribute sequence<GamepadHapticActuator> hapticActuators;
|
||||
interface GamepadHapticActuator {
|
||||
[RustDeprecated]
|
||||
readonly attribute GamepadHapticActuatorType type;
|
||||
};
|
||||
|
||||
[RustDeprecated]
|
||||
enum GamepadHapticActuatorType {
|
||||
"vibration"
|
||||
};
|
||||
|
||||
[Exposed=Window]
|
||||
partial interface Navigator {
|
||||
[Throws] sequence<Gamepad?> getGamepads();
|
||||
};
|
||||
|
||||
[Exposed=Window]
|
||||
|
||||
interface GamepadEvent: Event {
|
||||
// TODO: remove `optional` modifier on `eventInitDict`
|
||||
constructor(DOMString type, optional GamepadEventInit eventInitDict);
|
||||
// TODO: remove `?` modifier
|
||||
[SameObject] readonly attribute Gamepad? gamepad;
|
||||
};
|
||||
|
||||
dictionary GamepadEventInit : EventInit {
|
||||
// TODO: add `required`
|
||||
// TODO: remove `?` modifier
|
||||
Gamepad? gamepad;
|
||||
};
|
||||
|
@ -1,19 +0,0 @@
|
||||
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
[Pref="dom.gamepad.non_standard_events.enabled",
|
||||
Constructor(DOMString type, optional GamepadAxisMoveEventInit eventInitDict)]
|
||||
interface GamepadAxisMoveEvent : GamepadEvent
|
||||
{
|
||||
readonly attribute unsigned long axis;
|
||||
readonly attribute double value;
|
||||
};
|
||||
|
||||
dictionary GamepadAxisMoveEventInit : GamepadEventInit
|
||||
{
|
||||
unsigned long axis = 0;
|
||||
double value = 0;
|
||||
};
|
@ -1,17 +0,0 @@
|
||||
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
[Pref="dom.gamepad.non_standard_events.enabled",
|
||||
Constructor(DOMString type, optional GamepadButtonEventInit eventInitDict)]
|
||||
interface GamepadButtonEvent : GamepadEvent
|
||||
{
|
||||
readonly attribute unsigned long button;
|
||||
};
|
||||
|
||||
dictionary GamepadButtonEventInit : GamepadEventInit
|
||||
{
|
||||
unsigned long button = 0;
|
||||
};
|
@ -1,17 +0,0 @@
|
||||
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
[Pref="dom.gamepad.enabled",
|
||||
Constructor(DOMString type, optional GamepadEventInit eventInitDict)]
|
||||
interface GamepadEvent : Event
|
||||
{
|
||||
readonly attribute Gamepad? gamepad;
|
||||
};
|
||||
|
||||
dictionary GamepadEventInit : EventInit
|
||||
{
|
||||
Gamepad? gamepad = null;
|
||||
};
|
38
crates/web-sys/webidls/enabled/GamepadExtensions.webidl
vendored
Normal file
38
crates/web-sys/webidls/enabled/GamepadExtensions.webidl
vendored
Normal file
@ -0,0 +1,38 @@
|
||||
// https://w3c.github.io/gamepad/extensions.html
|
||||
|
||||
enum GamepadHand {
|
||||
"", /* unknown, both hands, or not applicable */
|
||||
"left",
|
||||
"right"
|
||||
};
|
||||
|
||||
[Exposed=Window]
|
||||
interface GamepadPose {
|
||||
readonly attribute boolean hasOrientation;
|
||||
readonly attribute boolean hasPosition;
|
||||
|
||||
[Throws] // TODO: remove
|
||||
readonly attribute Float32Array? position;
|
||||
[Throws] // TODO: remove
|
||||
readonly attribute Float32Array? linearVelocity;
|
||||
[Throws] // TODO: remove
|
||||
readonly attribute Float32Array? linearAcceleration;
|
||||
[Throws] // TODO: remove
|
||||
readonly attribute Float32Array? orientation;
|
||||
[Throws] // TODO: remove
|
||||
readonly attribute Float32Array? angularVelocity;
|
||||
[Throws] // TODO: remove
|
||||
readonly attribute Float32Array? angularAcceleration;
|
||||
};
|
||||
|
||||
partial interface Gamepad {
|
||||
readonly attribute GamepadHand hand;
|
||||
readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators;
|
||||
readonly attribute GamepadPose? pose;
|
||||
};
|
||||
|
||||
[Exposed=Window]
|
||||
partial interface GamepadHapticActuator {
|
||||
[Throws] // TODO: remove
|
||||
Promise<boolean> pulse(double value, double duration);
|
||||
};
|
@ -1,21 +0,0 @@
|
||||
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*
|
||||
* The origin of this IDL file is
|
||||
* https://w3c.github.io/gamepad/extensions.html#gamepadhapticactuator-interface
|
||||
*/
|
||||
|
||||
enum GamepadHapticActuatorType {
|
||||
"vibration"
|
||||
};
|
||||
|
||||
[Pref="dom.gamepad.extensions.enabled",
|
||||
HeaderFile="mozilla/dom/GamepadHapticActuator.h"]
|
||||
interface GamepadHapticActuator
|
||||
{
|
||||
readonly attribute GamepadHapticActuatorType type;
|
||||
[Throws, NewObject]
|
||||
Promise<boolean> pulse(double value, double duration);
|
||||
};
|
@ -1,30 +0,0 @@
|
||||
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
*
|
||||
* The origin of this IDL file is
|
||||
* https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
|
||||
*/
|
||||
|
||||
[Pref="dom.gamepad.extensions.enabled"]
|
||||
interface GamepadPose
|
||||
{
|
||||
readonly attribute boolean hasOrientation;
|
||||
readonly attribute boolean hasPosition;
|
||||
|
||||
/**
|
||||
* position, linearVelocity, and linearAcceleration are 3-component vectors.
|
||||
* position is relative to a sitting space. Transforming this point with
|
||||
* VRStageParameters.sittingToStandingTransform converts this to standing space.
|
||||
*/
|
||||
[Constant, Throws] readonly attribute Float32Array? position;
|
||||
[Constant, Throws] readonly attribute Float32Array? linearVelocity;
|
||||
[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
|
||||
|
||||
/* orientation is a 4-entry array representing the components of a quaternion. */
|
||||
[Constant, Throws] readonly attribute Float32Array? orientation;
|
||||
/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
|
||||
[Constant, Throws] readonly attribute Float32Array? angularVelocity;
|
||||
[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
|
||||
};
|
@ -1,45 +0,0 @@
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
[Pref="dom.gamepad.test.enabled"]
|
||||
interface GamepadServiceTest
|
||||
{
|
||||
readonly attribute GamepadMappingType noMapping;
|
||||
readonly attribute GamepadMappingType standardMapping;
|
||||
readonly attribute GamepadHand noHand;
|
||||
readonly attribute GamepadHand leftHand;
|
||||
readonly attribute GamepadHand rightHand;
|
||||
|
||||
[Throws]
|
||||
Promise<unsigned long> addGamepad(DOMString id,
|
||||
GamepadMappingType mapping,
|
||||
GamepadHand hand,
|
||||
unsigned long numButtons,
|
||||
unsigned long numAxes,
|
||||
unsigned long numHaptics);
|
||||
|
||||
undefined removeGamepad(unsigned long index);
|
||||
|
||||
undefined newButtonEvent(unsigned long index,
|
||||
unsigned long button,
|
||||
boolean pressed,
|
||||
boolean touched);
|
||||
|
||||
undefined newButtonValueEvent(unsigned long index,
|
||||
unsigned long button,
|
||||
boolean pressed,
|
||||
boolean touched,
|
||||
double value);
|
||||
|
||||
undefined newAxisMoveEvent(unsigned long index,
|
||||
unsigned long axis,
|
||||
double value);
|
||||
undefined newPoseMove(unsigned long index,
|
||||
Float32Array? orient,
|
||||
Float32Array? pos,
|
||||
Float32Array? angVelocity,
|
||||
Float32Array? angAcceleration,
|
||||
Float32Array? linVelocity,
|
||||
Float32Array? linAcceleration);
|
||||
};
|
10
crates/web-sys/webidls/enabled/Navigator.webidl
vendored
10
crates/web-sys/webidls/enabled/Navigator.webidl
vendored
@ -153,16 +153,6 @@ partial interface Navigator {
|
||||
readonly attribute NetworkInformation connection;
|
||||
};
|
||||
|
||||
// https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#navigator-interface-extension
|
||||
partial interface Navigator {
|
||||
[Throws, Pref="dom.gamepad.enabled"]
|
||||
sequence<Gamepad?> getGamepads();
|
||||
};
|
||||
partial interface Navigator {
|
||||
[Pref="dom.gamepad.test.enabled"]
|
||||
GamepadServiceTest requestGamepadServiceTest();
|
||||
};
|
||||
|
||||
partial interface Navigator {
|
||||
[Throws, Pref="dom.vr.enabled"]
|
||||
Promise<sequence<VRDisplay>> getVRDisplays();
|
||||
|
44
crates/web-sys/webidls/unstable/Gamepad.webidl
vendored
Normal file
44
crates/web-sys/webidls/unstable/Gamepad.webidl
vendored
Normal file
@ -0,0 +1,44 @@
|
||||
// https://www.w3.org/TR/gamepad
|
||||
|
||||
partial interface Gamepad {
|
||||
[SameObject] readonly attribute GamepadHapticActuator vibrationActuator;
|
||||
};
|
||||
|
||||
/* TODO: requires partial or extend support.
|
||||
enum GamepadMappingType {
|
||||
"xr-standard",
|
||||
};
|
||||
*/
|
||||
|
||||
partial interface GamepadHapticActuator {
|
||||
[SameObject] readonly attribute FrozenArray<GamepadHapticEffectType> effects;
|
||||
Promise<GamepadHapticsResult> playEffect(
|
||||
GamepadHapticEffectType type,
|
||||
optional GamepadEffectParameters params = {}
|
||||
);
|
||||
Promise<GamepadHapticsResult> reset();
|
||||
};
|
||||
|
||||
enum GamepadHapticsResult {
|
||||
"complete",
|
||||
"preempted"
|
||||
};
|
||||
|
||||
enum GamepadHapticEffectType {
|
||||
"dual-rumble",
|
||||
"trigger-rumble"
|
||||
};
|
||||
|
||||
dictionary GamepadEffectParameters {
|
||||
unsigned long long duration = 0;
|
||||
unsigned long long startDelay = 0;
|
||||
double strongMagnitude = 0.0;
|
||||
double weakMagnitude = 0.0;
|
||||
double leftTrigger = 0.0;
|
||||
double rightTrigger = 0.0;
|
||||
};
|
||||
|
||||
partial interface mixin WindowEventHandlers {
|
||||
attribute EventHandler ongamepadconnected;
|
||||
attribute EventHandler ongamepaddisconnected;
|
||||
};
|
13
crates/web-sys/webidls/unstable/GamepadExtensions.webidl
vendored
Normal file
13
crates/web-sys/webidls/unstable/GamepadExtensions.webidl
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
// https://w3c.github.io/gamepad/extensions.html
|
||||
|
||||
[Exposed=Window, SecureContext]
|
||||
interface GamepadTouch {
|
||||
readonly attribute unsigned long touchId;
|
||||
readonly attribute octet surfaceId;
|
||||
readonly attribute Float32Array position;
|
||||
readonly attribute Uint32Array? surfaceDimensions;
|
||||
};
|
||||
|
||||
partial interface Gamepad {
|
||||
readonly attribute FrozenArray<GamepadTouch>? touchEvents;
|
||||
};
|
Loading…
Reference in New Issue
Block a user