Remove slice logic of "commit to wasm"

When adding support for mutable slices I was under the impression that if the
wasm memory was reallocated while we were using it then we'd have to commit the
changes from the original buffer back to the new buffer. What I didn't know,
however, is that once the wasm memory is reallocated then all views into it are
supposed to be defunkt.

It looks like node 9 didn't have this implementation quite right and it appears
fixed in node 10, causing the deleted test here to fail. While this commit does
raise the question of whether this is the right approach to interact with slices
in JS I think the answer is still "yes". The user can always initiate the copy
if need be and that seems strictly better than copying 100% of the time.
This commit is contained in:
Alex Crichton 2018-05-05 14:52:22 -07:00
parent bcf71cb571
commit 48a823c685
3 changed files with 0 additions and 141 deletions

View File

@ -1264,60 +1264,6 @@ impl<'a> Context<'a> {
}
}
fn expose_commit_slice_to_wasm(&mut self, ty: VectorKind)
-> Result<&'static str, Error>
{
let gen = |me: &mut Context, name: &'static str, size: usize, get: &str| {
me.global(&format!("
function {name}(ptr, view) {{
if (view.buffer !== wasm.memory.buffer)
{get}().set(view, ptr / {size});
}}
",
name = name,
size = size,
get = get,
));
name
};
match ty {
VectorKind::String => bail!("strings cannot be used with mutable slices"),
VectorKind::Anyref => bail!("js values cannot be used with mutable slices"),
VectorKind::I8 => {
self.expose_int8_memory();
Ok(gen(self, "commitI8ToWasm", 1, "getInt8Memory"))
}
VectorKind::U8 => {
self.expose_uint8_memory();
Ok(gen(self, "commitU8ToWasm", 1, "getUint8Memory"))
}
VectorKind::I16 => {
self.expose_int16_memory();
Ok(gen(self, "commitI16ToWasm", 2, "getInt16Memory"))
}
VectorKind::U16 => {
self.expose_uint16_memory();
Ok(gen(self, "commitU16ToWasm", 2, "getUint16Memory"))
}
VectorKind::I32 => {
self.expose_int32_memory();
Ok(gen(self, "commitI32ToWasm", 4, "getInt32Memory"))
}
VectorKind::U32 => {
self.expose_uint32_memory();
Ok(gen(self, "commitU32ToWasm", 4, "getUint32Memory"))
}
VectorKind::F32 => {
self.expose_f32_memory();
Ok(gen(self, "commitF32ToWasm", 4, "getFloat32Memory"))
}
VectorKind::F64 => {
self.expose_f64_memory();
Ok(gen(self, "commitF64ToWasm", 8, "getFloat64Memory"))
}
}
}
fn expose_get_global_argument(&mut self) -> Result<(), Error> {
if !self.exposed_globals.insert("get_global_argument") {
return Ok(());

View File

@ -93,9 +93,6 @@ impl<'a, 'b> Rust2Js<'a, 'b> {
wasm.__wbindgen_free({0}, {1} * {size});\
", abi, abi2, size = ty.size()));
self.cx.require_internal_export("__wbindgen_free")?;
} else if arg.is_mut_ref() {
let f = self.cx.expose_commit_slice_to_wasm(ty)?;
self.finally(&format!("{}({1}, v{1});", f, abi));
}
self.js_arguments.push(format!("v{}", abi));
return Ok(())

View File

@ -357,90 +357,6 @@ fn import_mut() {
.test();
}
#[test]
fn import_mut_realloc_middle() {
project()
.file("src/lib.rs", r#"
#![feature(proc_macro, wasm_custom_section, wasm_import_module)]
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
macro_rules! doit {
($(($rust:ident, $js:ident, $i:ident))*) => (
$(
#[wasm_bindgen(module = "./test")]
extern {
fn $js(a: &mut [$i]);
}
fn $rust() {
let mut buf = [
1 as $i,
2 as $i,
3 as $i,
];
$js(&mut buf);
assert_eq!(buf[0], 4 as $i);
assert_eq!(buf[1], 5 as $i);
assert_eq!(buf[2], 3 as $i);
}
)*
#[wasm_bindgen]
pub fn run() {
$($rust();)*
}
#[wasm_bindgen]
pub fn allocate() {
std::mem::forget(Vec::<u8>::with_capacity(128 * 1024));
}
)
}
doit! {
(rust_i8, js_i8, i8)
(rust_u8, js_u8, u8)
(rust_i16, js_i16, i16)
(rust_u16, js_u16, u16)
(rust_i32, js_i32, i32)
(rust_u32, js_u32, u32)
(rust_f32, js_f32, f32)
(rust_f64, js_f64, f64)
}
"#)
.file("test.ts", r#"
import * as assert from "assert";
import * as wasm from "./out";
function foo(a: any) {
wasm.allocate();
assert.strictEqual(a.length, 3);
assert.strictEqual(a[0], 1);
assert.strictEqual(a[1], 2);
a[0] = 4;
a[1] = 5;
}
export const js_i8 = foo;
export const js_u8 = foo;
export const js_i16 = foo;
export const js_u16 = foo;
export const js_i32 = foo;
export const js_u32 = foo;
export const js_f32 = foo;
export const js_f64 = foo;
export function test() {
wasm.run();
}
"#)
.test();
}
#[test]
fn export_mut() {
project()