Merge pull request #835 from blm768/webgl-example

Create basic WebGL example
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Alex Crichton 2018-09-19 11:56:43 -07:00 committed by GitHub
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@ -78,6 +78,7 @@ members = [
"examples/smorgasboard",
"examples/wasm-in-wasm",
"examples/webaudio",
"examples/webgl",
"tests/no-std",
]

4
examples/webgl/.gitignore vendored Executable file
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@ -0,0 +1,4 @@
package-lock.json
wasm_bindgen_webgl_demo.js
wasm_bindgen_webgl_demo_bg.js
wasm_bindgen_webgl_demo_bg.wasm

24
examples/webgl/Cargo.toml Executable file
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[package]
name = "wasm-bindgen-webgl-demo"
version = "0.1.0"
authors = ["The wasm-bindgen Developers"]
[lib]
crate-type = ["cdylib"]
[dependencies]
js-sys = { path = "../../crates/js-sys" }
wasm-bindgen = { path = "../.." }
[dependencies.web-sys]
path = "../../crates/web-sys"
features = [
'Document',
'Element',
'HtmlCanvasElement',
'WebGlBuffer',
'WebGlRenderingContext',
'WebGlProgram',
'WebGlShader',
'Window',
]

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examples/webgl/README.md Executable file
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# WebGL Example
This directory is an example of using the `web-sys` crate to interact with
a WebGL context.
You can build and run the example with:
```
$ ./build.sh
```
(or running the commands on Windows manually)
and then opening up `http://localhost:8080/` in a web browser should show a
nice triangle.

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examples/webgl/build.sh Executable file
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#!/bin/sh
# For more coments about what's going on here, see the `hello_world` example
set -ex
cd "$(dirname $0)"
cargo +nightly build --target wasm32-unknown-unknown
cargo +nightly run --manifest-path ../../crates/cli/Cargo.toml \
--bin wasm-bindgen -- \
../../target/wasm32-unknown-unknown/debug/wasm_bindgen_webgl_demo.wasm --out-dir .
npm install
npm run serve

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examples/webgl/index.html Executable file
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<html>
<head>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type"/>
</head>
<body>
<canvas id="canvas" height="150" width="150" />
<script src='./index.js'></script>
</body>
</html>

5
examples/webgl/index.js Executable file
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// For more comments about what's going on here, check out the `hello_world`
// example.
import('./wasm_bindgen_webgl_demo').then(webgl => {
webgl.draw();
});

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examples/webgl/package.json Executable file
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{
"scripts": {
"serve": "webpack-dev-server"
},
"devDependencies": {
"html-webpack-plugin": "^3.2.0",
"webpack": "^4.11.1",
"webpack-cli": "^2.0.10",
"webpack-dev-server": "^3.1.0"
}
}

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examples/webgl/src/lib.rs Executable file
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extern crate js_sys;
extern crate wasm_bindgen;
extern crate web_sys;
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast;
use web_sys::{WebGlProgram, WebGlRenderingContext, WebGlShader};
#[wasm_bindgen]
pub fn draw() {
let document = web_sys::Window::document().unwrap();
let canvas = document.get_element_by_id("canvas").unwrap();
let canvas: web_sys::HtmlCanvasElement = canvas
.dyn_into::<web_sys::HtmlCanvasElement>()
.map_err(|_| ())
.unwrap();
let context = canvas
.get_context("webgl")
.unwrap()
.unwrap()
.dyn_into::<WebGlRenderingContext>()
.unwrap();
let vert_shader = compile_shader(
&context,
WebGlRenderingContext::VERTEX_SHADER,
r#"
attribute vec4 position;
void main() {
gl_Position = position;
}
"#,
).unwrap();
let frag_shader = compile_shader(
&context,
WebGlRenderingContext::FRAGMENT_SHADER,
r#"
void main() {
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
"#,
).unwrap();
let program = link_program(&context, [vert_shader, frag_shader].iter()).unwrap();
context.use_program(Some(&program));
let vertices = [-0.7, -0.7, 0.0, 0.7, -0.7, 0.0, 0.0, 0.7, 0.0];
let vert_array = js_sys::Float32Array::new(&wasm_bindgen::JsValue::from(vertices.len() as u32));
for (i, f) in vertices.iter().enumerate() {
vert_array.fill(*f, i as u32, (i + 1) as u32);
}
let buffer = context.create_buffer().unwrap();
context.bind_buffer(WebGlRenderingContext::ARRAY_BUFFER, Some(&buffer));
context.buffer_data_with_opt_array_buffer(
WebGlRenderingContext::ARRAY_BUFFER,
Some(&vert_array.buffer()),
WebGlRenderingContext::STATIC_DRAW,
);
context.vertex_attrib_pointer_with_i32(0,
3,
WebGlRenderingContext::FLOAT,
false,
0,
0);
context.enable_vertex_attrib_array(0);
context.clear_color(0.0, 0.0, 0.0, 1.0);
context.clear(WebGlRenderingContext::COLOR_BUFFER_BIT);
context.draw_arrays(WebGlRenderingContext::TRIANGLES, 0, (vertices.len() / 3) as i32);
}
pub fn compile_shader(
context: &WebGlRenderingContext,
shader_type: u32,
source: &str,
) -> Result<WebGlShader, String> {
let shader = context
.create_shader(shader_type)
.ok_or_else(|| String::from("Unable to create shader object"))?;
context.shader_source(&shader, source);
context.compile_shader(&shader);
if context
.get_shader_parameter(&shader, WebGlRenderingContext::COMPILE_STATUS)
.as_bool()
.unwrap_or(false)
{
Ok(shader)
} else {
Err(context
.get_shader_info_log(&shader)
.unwrap_or_else(|| "Unknown error creating shader".into()))
}
}
pub fn link_program<'a, T: IntoIterator<Item = &'a WebGlShader>>(
context: &WebGlRenderingContext,
shaders: T,
) -> Result<WebGlProgram, String> {
let program = context
.create_program()
.ok_or_else(|| String::from("Unable to create shader object"))?;
for shader in shaders {
context.attach_shader(&program, shader)
}
context.link_program(&program);
if context
.get_program_parameter(&program, WebGlRenderingContext::LINK_STATUS)
.as_bool()
.unwrap_or(false)
{
Ok(program)
} else {
Err(context
.get_program_info_log(&program)
.unwrap_or_else(|| "Unknown error creating program object".into()))
}
}

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@ -0,0 +1,16 @@
const path = require('path');
const HtmlWebpackPlugin = require('html-webpack-plugin');
module.exports = {
entry: './index.js',
output: {
path: path.resolve(__dirname, 'dist'),
filename: 'index.js',
},
plugins: [
new HtmlWebpackPlugin({
template: "index.html"
})
],
mode: 'development'
};

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@ -62,6 +62,7 @@
- [The `fetch` API](./web-sys/examples/fetch.md)
- [2D Canvas](./web-sys/examples/2d-canvas.md)
- [WebAudio](./web-sys/examples/web-audio.md)
- [WebGL](./web-sys/examples/webgl.md)
- [A Simple Paint Program](./web-sys/examples/paint.md)
--------------------------------------------------------------------------------

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@ -0,0 +1,25 @@
# 2D Canvas
This example draws a triangle to the screen using the WebGL API.
[See the full source at
`wasm-bindgen/examples/webgl`.](https://github.com/rustwasm/wasm-bindgen/tree/master/examples/webgl)
## `Cargo.toml`
The `Cargo.toml` enables features necessary to obtain and use a WebGL
rendering context.
```toml
{{#include ../../../../examples/webgl/Cargo.toml}}
```
## `src/lib.rs`
This source file handles all of the necessary logic to obtain a rendering
context, compile shaders, fill a buffer with vertex coordinates, and draw a
triangle to the screen.
```rust
{{#include ../../../../examples/webgl/src/lib.rs}}
```